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Yesterday β€” 5 July 2026Latest from Tom's Hardware

PS5 Disc Drive purchase cap predates Sony's disc cutoff β€” 'high demand' order limit has been on the store page since at least March 2025

5 July 2026 at 16:00

Sony's one-per-order purchase limit on the PS5 Disc Drive, widely cited this week as a response to panic buying after the company said it will end physical disc production for new PlayStation games in January 2028, has been on PlayStation Direct since at least March 2025. Archived captures of the product page cited by HotHardware carry the same wording, "Due to high demand, there is a limit of 1 per order," more than a year before Sony's announcement. Meanwhile, the largest petition against the disc cutoff sat beyond 74,000 signatures on the morning of July 4th, closing in on its 75,000 goal.

Sony did add something to the product page this week: a bolded notice stating that from January 2028, newly released PlayStation games will be sold on the PlayStation Store and at retailers in digital format only, and that discs for games released before that date will continue to play on supported consoles. We checked the live U.S. listing today and found both the new notice and the long-standing order limit, along with a line warning that household limits may apply.

The detachable drive, $79.99 at retail, is the only way to play physical games or Blu-ray movies on the PS5 Digital Edition and PS5 Pro, neither of which comes with one. eBay listings for the accessory reached $100 to $130 this week, according to HotHardware, which also noted that Best Buy stocks the drive at retail price with no order limit. Sony hasn't said whether it intends to keep manufacturing the drive after the disc cutoff, or how long the PlayStation Direct restriction will remain in place.

A Change.org petition organized by Jade Pearce, CEO of Canadian game retailer PNP Games, gathered more than 74,000 signatures in three days, and Push Square counted at least 15 separate petitions urging Sony to reverse course. The backlash has already spread beyond petitions, with various companies poking fun at Sony's decision, including GitHub, which announced that it'll begin offering CD-ROM copies of public repositories as a jab at the decision.

Regardless, Sony's disc manufacturing plans appear to be set in stone. PlayStation output accounts for roughly half of the volume at Sony DADC's plant in Thalgau, Austria, with new game disc orders making up around 20% of that share, CEO Dietmar Tanzer told Austrian broadcaster ORF in comments reported by Wccftech. The site's roughly 300 workers are being retrained to produce optical microlenses, with mass production of the new line set to begin in early 2027, a year before the disc cutoff takes effect.

Before yesterdayLatest from Tom's Hardware

Digital archivists rush to save PS3 game data before Sony shuts down the store forever in 2027 β€” RPCS3 emulator urges users to preserve all content

Yesterday, Sony revealed that the PlayStation Store will be shutting down for PS3 and PS Vita consoles in July 2027. The irony seemed to be lost on the company, pairing up a disc-killing announcement for the future of PlayStation with news that literally serves as proof of why that's a bad idea. Regardless of the rationale, digital archivists are now kicking into gear to preserve PS3 game data with whatever time they have left, and it seems like RPCS3 is leading the awareness campaign.

As PlayStation announces that it will end PS3 Store purchases in July 2027, it's important that all of its content is preserved before it's lost forever!You can help contribute missing metadata to https://t.co/nTMVShvMu7, which is documenting all known PS3 digital content.July 1, 2026

RPCS3 is a huge name in the emulation scene. These guys are responsible for the most prominent PS3 emulator out there right now, having recently made a breakthrough in performance for all tiers of hardware. RPCS3 is open source, so naturally the project gravitates towards a preservationist culture where everything must be protected for future generations to come.

Emulators are only as good as the software available to run on them, so these efforts are inextricably tied together. The RPCS3 team suggests using no-intro.org, which is a database that tracks everything that needs to be saved. It doesn't directly host any ROMs; rather, it hosts metadata such as cryptographic signatures (hashes like CRC32, MD5, SHA-1), exact file sizes, serial numbers, and revision histories.

It serves as a ledger for the community, so it knows what has already been verified and backed up, and what still needs to be found before it's permanently removed from storefronts. RPCS3 is actually built around no-intro.org since it features automated integrity checks for PSN content. It can check your dumped .pkg file and tell you whether it's corrupt and precisely what's missing if it is.

For instance, to troubleshoot a niche, digital-only PS3 game that doesn't emulate well on RPCS3, the team would need to look at the original, optimized copy of the game first to understand how it should work. Since the game isn't popular, there's a high chance no one ever bothered to dump it β€” no-intro.org actively tries to prevent this from happening thanks to its contributors knowing exactly what to archive.

Once PSN goes down for PS3 next year, we will be at risk of losing a goldmine of content that was never preserved in its physical form. With the state of the gaming and hardware industry in general, there hasn't been a warning call like this in ages that has reminded people just how illusory an all-digital future could be.

Hardware is so expensive right now that even researchers from Google are suggesting cloud gaming as the way forward, or that leasing silicon would be more viable than buying it. PlayStation stopping disc production in 2028, with Xbox rumored to follow, means that it won't be long before ownership becomes an ephemeral concept cloaked by debates on efficiency and convenience, all while the actual art itself becomes lost media.

Sony officially kills the PlayStation disc, ending physical game production in 2028 β€” shutting down the PlayStation Store on the PlayStation 3 and PS Vita systems

1 July 2026 at 17:56

Well, it's official: Sony has just announced that it will stop production of PlayStation game discs starting in January 2028. After January 2028, no more game discs will be produced, and games will only be available through the PlayStation Store and "at retailers in digital formats only." It's a move that anyone could have guessed was coming but which is nonetheless frustrating to many fans, as it essentially rings the death knell for physical media in cutting-edge gaming.

I say "anyone could have guessed" because you'd have to have your head in the sand to ignore all the factors pointing this way. The biggest of such factors is arguably the reality that Blu-ray drive production has sharply wound down outside of game consoles. But there's also the fact that the vast majority of games purchased today are already purchased digitally; in Q4 2025, 85% of PlayStation games were purchased digitally, and if you zoom out to look at the entire US video game market, the PC and mobile markets are already effectively 100% digital.

That's what Sony is talking about when it says it's making the change "in response to shifting trends in consumer preference." Still, the majority isn't everyone, and there are absolutely die-hard gamers out there who demand physical copies because a digital license isn't ownership. All you need to look at to understand this stark reality is the incident just three days ago where PlayStation announced that it is removing over 500 movies from customers' accounts in the UK and Europe because of an expired licensing agreement.

A screenshot of the Steam store in the Steam Client on Windows 11.

It's not really fair to compare the Steam store to the PlayStation store because of the wildly different platforms they serve. (Image credit: Future)

Defenders of the move will point to the aforementioned 100% digital nature of PC gaming as a counterpoint against the pushback to the death of physical media. But there's a key difference, and that's that PC gaming is done on PCs, opening up tools like backups and private servers for game preservation. This is possible on consoles too, of course, but it's a lot more work.

In January 2028, when the move takes effect, the PlayStation 5 will have just passed its seventh birthday; obviously, the PlayStation 6 will have either just launched or be on the horizon, depending on whose leaks you believe. Those same leaks have claimed that the PlayStation 6 would have the option for a detachable or optional disc drive, and that might still be true, but if so, it would exist exclusively for backward compatibility reasons. If that ends up being the case, we will have to applaud Sony for taking care of its customers that way; it would have been just as easy to leave PS4 and PS5 owners with large physical libraries in the lurch, with no way to play their old games on the new machine. Of course, if those rumors of an optional drive turn out to be false, "leaving players in the lurch" is exactly what Sony will be doing.

It's impossible to deny that there is a certain satisfaction in cracking open a plastic case, pulling out a physical disc, and inserting it into the console to select your game. It's also undeniable that it's really nice to be able to scroll a list of all my games and then click on any of them and be playing in seconds. The cold truth is that digital game downloads are more convenient and easier to manage for everyone at every step of the process, and so this move was coming eventually, no matter what.

Important updates: News on physical discs for new games - https://t.co/BzZODXdWGYNews on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14 pic.twitter.com/PWXTZGHAh6July 1, 2026

However, it is darkly ironic that Sony announced this news in the very same tweet where it announced that it's shutting down the PlayStation Store on the PlayStation 3 and PS Vita systems. After the first attempt at this was walked back in 2021 after community outcry, the company has decided five years later that it simply has to cut off support because the old storefronts supposedly can't be updated to support "modern commerce systems," including contemporary global payment processing security standards. There's no technical reason that's true, of course; the reality is simply that Sony doesn't want to continue supporting these nearly 20-year-old machines anymore.

That's wholly understandable, but at the same time, it really does provide the perfect backdrop for the death of discs, as later PlayStation consoles can't play PS3 games, neither disc nor digital. That means that, when the PlayStation Store for PS3 finally dies in July 2027, there will be no official way to acquire and play those games... besides used discs, of course. As for PlayStation 6, that stands to be one of the first consoles to never have a used game market, a momentous end of an era.

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