Marathon Cheaters Will Get Permabanned On First Offense
24 February 2026 at 02:29
With Marathon and its upcoming server slam event almost literally just around the corner by now, details have started to emerge about the game's server and anti-cheat configurations. In a new post on the @MarathonTheGame official X account, Bungie has explained the details of Marathon's anti-cheat system. Aside from both kernel- and user-level anti-cheat on clients, it was confirmed that Marathon will have server-side fog of war that will protect against wall hacks, ESP cheats, and loot revealers. The game will also use dedicated servers with authority on key combat and looting actions, meaning the servers will be protected against client-side interference. The anti-cheat announcement also mentions that in the case of a crash or connection loss, players will be able to rejoin the game as soon as the connection is re-established, although they will have to rely on teammates to protect their character.
Most notably, though, Bungie announced that any cheaters caught cheating in Marathon will receive a permanent ban from the game. While an authoritative stance has been well received by the community, there are concerns over BattlEye potentially tagging false positives and banning players who weren't guilty of cheating—an issue that was recently brought up by the Apex Legends community when a player was falsely banned after the new Logitech G Pro X2 Superstrike seemingly triggered a ban threshold for gameplay automation.
Most notably, though, Bungie announced that any cheaters caught cheating in Marathon will receive a permanent ban from the game. While an authoritative stance has been well received by the community, there are concerns over BattlEye potentially tagging false positives and banning players who weren't guilty of cheating—an issue that was recently brought up by the Apex Legends community when a player was falsely banned after the new Logitech G Pro X2 Superstrike seemingly triggered a ban threshold for gameplay automation.
