Normal view

Today — 27 December 2025Main stream

Redragon Launches Slew of Gaming and Office Peripherals Including an "AI Mouse"

27 December 2025 at 01:54
Redragon has officially announced the Wyvern K761 Pro as its latest full-size wireless mechanical keyboard, featuring both Bluetooth 5.0 and 2.4 GHz wireless connectivity. The K761 Pro is launching at just $74.99, and it features some enthusiast-grade touches, like a built-in LCD, to show keyboard information, and a knob for adjusting volume. The K761 Pro is available in two colorways—white and green and white and blue—and both feature shine-through RGB backlighting and "round" PBT keycaps, which look to be similar to OEM height, although no specific keycap profile is provided. It comes with linear Mint Mambo switches, which are 40 gf linear mechanical switches with 3.6 mm of travel, and it features hot-swap sockets, compatible with 3- and 5-pin mechanical switches. It also features a gasket mount and five-layer sound-damping in the case. The Redragon Wyvern K761 Pro is also reprogrammable and customizable on Windows with Redragon's proprietary software suite. The keyboard is charged via USB-C and features a 4,000 mAh battery, which should be more than enough, even for those who want to use RGB backlighting effects.

DRAM Shortage Predicted To Cause Launch Delays For Major Brands

26 December 2025 at 23:43
The ongoing RAM shortage has already had knock-on effect on the consumer market, from price hikes to system integrators starting to offer "bring your own RAM" build options and smartphone makers stepping back to offering 8 GB of RAM in flagship devices. However, the latest news suggests that the RAM shortage will soon result in delayed product launches—specifically in the laptop and mobile market, according to a report out of Korean business publication, Chosun Biz.

According to the report, which quoted industry insiders and analysts, large hardware brands, like HP and Lenovo, have recently signed agreements with memory suppliers in an effort to secure RAM for the upcoming product launch cycle. Despite this, insiders are predicting that launch delays are likely as DRAM demand still exceeds supply. The alternative solutions include a price hike, which would be in the order of 30% in the premium segment—on top of an already predicted 9% industry-wide price increase—or downsizing the premium laptop segment. Whether this plays out as predicted will likely be revealed fairly soon, as CES 2026, and all of its expected product launches, is just around the corner.
Before yesterdayMain stream

NuPhy Launches Node 100 Low-Profile and Full-Height Retro Mechanical Keyboard

25 December 2025 at 21:51
NuPhy earlier this year unveiled the Node 75, a 75% wireless mechanical keyboard with a retro design inspired by the Braun T3, and it has now brought that retro design language to an 1800 layout, which means you get a keyboard with a full-size num pad in a slightly more compact layout. The Node 100 also has the same touch-sensitive area on the right-hand side of the top edge of the keyboard—kind of mimicking the Apple Touch Bar in functionality—and the same dot matrix indicator LEDs on the left side of that same top edge. The Node 100 has a PCB gasket mount and is constructed of plastic, which allows NuPhy to bring the price down to a pretty reasonable $109.99, and it is available in Ink Grey, Lunar White, and Light Pink from NuPhy's online store. It is also available as both high- and low-profile designs and with a choice of linear, silent, and light tactile switches in both variants.

The Node series uses both 2.4 GHz and Bluetooth for wireless connectivity, with USB-C available as a wired option. The low-profile version uses NuPhy's Low-Profile Nano switches, which follow Gateron's Low-Profile 3.0 design, meaning the switch selection is somewhat limited at the time of writing. The low-profile version of the Node 100 keyboard is pitched as a portable option for on-the-go productivity, although it still weighs in at 787 g. Both versions of the keyboard have PBT keycaps, although the low-profile version uses NuPhy's nSA profile and dye-sublimated legends, while the high-profile version has double-shot keycaps in the mSA profile. Both versions of the Node 100 have two-stage adjustable feet for typing angles of 6°, 9°, and 12°. The front height of both versions of the keyboard are also reasonably low, at 13.8 mm on the low-profile keyboard and 18.9 mm on the full-height version.

Cyberpunk 2 Creative Director Denies Elevator Loading Theories, Defends Move to UE5

24 December 2025 at 09:19
The creative director for Cyberpunk 2 has officially debunked the theory that elevator scenes in the original Cyberpunk game are there to hide loading scenes. In a post in Bluesky, Igor Sarzynski commented that "elevators in Cyberpunk are not 'cleverly concealed loading screens,'" pointing out the inconsistencies in the logic that you would need secret loading screens in an elevator to go up to a small room, but can "traverse the whole city and enter a huge complex interior with no loading screens." He attributes this seamless loading to CDPR's in-house REDengine, which he calls "a miracle."

Despite this, the director defends the move to Unreal Engine 5 for Cyberpunk 2, saying that "we wanna make games, not engines," likely referring to the fact that developing and maintaining a game engine involves a lot of time and resources that could be better spent working on the game itself. So far, it has been revealed that both Cyberpunk 2 and The Witcher 4 will be built on Unreal Engine 5, despite the chorus of complaints about the performance issues in UE5 games.

Call of Duty Coming to Nintendo Switch 2 "In a Few Months"

24 December 2025 at 08:41
Microsoft has long been on a tirade against exclusive games, previously promising that the Call of Duty franchise, among others, would soon be available on multiple platforms on day one, although that has yet to come to fruition. However, according to Jez Cordon, editor at Windows Central and notable industry insider, the first Call of Duty Switch port is "nearly done and launching in a few months." This suggests a 2026 launch for the Nintendo Switch 2 version of Call of Duty, although it's still unclear what form the game will take.

The Switch 2's relatively underpowered hardware and limited storage have spawned questions about what sort of quality and gameplay can be expected from a CoD game on Switch 2, and there is no mention of the Switch 2 in any of the Call of Duty Black Ops 7 marketing, leading to speculation that the version that makes it to the Nintendo gaming handheld won't quite be a full-fledged version of the game. It's not entirely impossible that the Switch 2 CoD port could be something akin to Black Ops 7, though, since studios like Ubisoft have managed to get their AAA titles running on the Switch 2 in quite an impressive state. A 2026 launch lines up with previous rumors about the Switch 2 version of CoD.

Arch Linux Drops Support for NVIDIA Pascal and Older GPUs

24 December 2025 at 07:49
Linux can be a solid option for anyone looking for an operating system that supports older hardware, but bleeding-edge distributions like Arch Linux often drop support for older hardware sooner than other distributions. This is exactly what happened recently, as the development team behind Arch Linux decided to upgrade the default NVIDIA GPU driver to version 590. This change means that Arch Linux will no longer support NVIDIA GPUs from the Pascal generation and older—this means GeForce GTX 1000 GPUs and older. Somewhat comically, this happened shortly after AMD's Linux kernel drivers extended support to AMD GPUs dating back to 2012.

Arch Linux has also migrated the default NVIDIA GPU drivers to the nvidia-open, nvidia-dkms, nvidia-open-dkms packages. Previously, the GTX 900 series GPUs were the oldest NVIDIA graphics cards supported by the Linux distro, although there are ways to work around the new support limitations. Users with older NVIDIA GPUs can manually uninstall the official nvidia, nvidia-lts, and nvidia-dkms packages and replace them with the nvidia-580xx-dkms drivers from the community-driven AUR (Arch User Repository).

Why Rockstar Never Gave Us "GTA: Tokyo"

24 December 2025 at 07:24
Grand Theft Auto VI is just around the corner, barring any further delays, as the latest US-based installment in the game series, but a recent GamesHub interview with Rockstar's former technical director, Obbe Vermeij, revealed that the series may have gone in a completely different direction. According to the former executive, Rockstar was seriously considering making GTA: Tokyo during his time at the game studio. That means the would-be game would have been published sometime between 1995 and 2009, although the former director seems to be convinced that an international version of the game franchise is less and less likely now that the franchise has grown so large.

GTA: Tokyo was supposedly in talks to be developed by an unspecified studio in Japan, which would have combined Rockstar code with its own story and game assets. Tokyo was seemingly the only one that came close to fruition, but Rockstar was also considering GTA games in Rio de Janeiro, Moscow, and Istanbul. Vermeij commented that the only reason Tokyo and other international versions of the franchise were not pursued is that "when you've got billions of dollars riding on it, it's too easy to go let's do what we know again." He also says that the ubiquity and familiarity of American cities and culture were driving factors for abandoning the international versions. He goes so far as to say that it's more likely that future GTA games will revisit previous cities before leaving America, thanks to the risk aversion that comes from such a valuable game series.

Ubisoft's Switch 2 VRR Tricks May Come to More Games Soon

23 December 2025 at 07:56
Ubisoft recently spoke about some interesting work that it had to do to make Assassin's run at 30 FPS on the Nintendo Switch 2 with VRR enabled ahead of the game's launch earlier in December, but now developers who worked on porting Assassin's Creed Shadows to the Switch 2 have provided more details about the method in an interview with FRVR. As the rendering technical architect, Nicolas Lopez, rendering project lead, Sebastian Daigneault, and engine project lead, Bruno Champoux, explain, the Anvil Engine used for Assassin's Creed Shadows basically tricks the Nintendo Switch 2 by presenting the same frame twice in the same present period, effectively doubling the frame rate and allowing VRR to work when it wouldn't ordinarily work at frame rates under 40 Hz.

Ubisoft's frame rate trick has been confirmed to be in use in both Assassin's Creed Shadows and Star Wars Outlaws, both of which double the effective frame rate in order to hit a 30 FPS target, but it has also been integrated into the company's Anvil Engine and confirmed to be coming to future Ubisoft games on the Switch 2. This development work could also lay the groundwork to allow more Anvil Engine games to make it to the Nintendo Switch 2 with similar optimizations before long. In addition to Ubisoft's own Anvil engine, the developers confirmed that Ubisoft is working with Nintendo in order to bring that support for VRR at lower frame rates to other games.

Lenovo Legion Gaming CES Line-Up Tips AMD Ryzen AI 400 Refresh

23 December 2025 at 06:18
In our reviews of previous Lenovo Legion laptops, we've noted that they deliver a lot of bang for the buck, with devices like the Legion 5i being a great example. Now, it looks like Lenovo is planning to launch an update to its Legion gaming laptop series at CES in January 2026. Recent leaks from Windows Latest indicate that Lenovo is planning on launching AMD-powered Legion 5a and Legion 7a laptops, all of which will feature updated AMD Ryzen AI 400-series APUs and NVIDIA GeForce RTX 5060 Laptop GPUs. Prior leaks about the AMD Ryzen 400 APUs revealed that the next-gen APUs will pack both Zen 5 and RDNA 3.5 tech, with the Ryzen 9 APUs featuring up to 12 cores, while the leaked Ryzen 7 variants both packed 8 cores.

The leak confirms Legion 7a laptops equipped with the AMD Ryzen AI 9 HX 470 and Ryzen AI 9 465 APUs, while the 5a laptops will come with either the Ryzen AI 9 465 or Ryzen 7 250. The Legion 7a and the Ryzen 400-series Legion 5a will lead the line-up with 16-inch, 2,560 × 1,600, 16:10 OLED displays topping out at 240 Hz (165 Hz for the Legion 5a) and 500 nits brightness. It seems as though only the Lenovo Legion 7a will feature NVIDIA G-SYNC, while the entire line-up will deliver 100% DCI-P3 coverage. All except for the Ryzen 7-powered Legion 5a will feature X-Rite calibration from the factory. The top-end Legion 7a will come with up to 64 GB of LPDDR5x RAM at 8533 MT/s, while the lower-end Legion laptops will have slower DDR5-5600 RAM and top out at 32 GB. All three laptops will seemingly also feature keyboards with 24-zone RGB and swappable keycaps, which is interesting for those interested in longevity and repairability.

Linux Kernel 6.19 Delivers Major Performance Boost for Old AMD GPUs

23 December 2025 at 02:44
Linux users have long preferred AMD GPUs for their superior built-in support in the Linux kernel, and the latest Linux kernel update, version 6.19, appears to reinforce these notions, according to testing by Phoronix. For users of old GCN 1.0 and GCN 1.1 GPUs, like the AMD R9 390x, recent change to the Linux kernel now defaults to using the newer AMDGPU Linux kernel driver, where they would previously default to the Radeon driver. This change was facilitated by Valve, whose engineers have been working on bringing modern feature support to the GPUs and getting the AMDGPU kernel driver support into a state that allowed for it to become the default option. This change was expected to deliver a performance uplift, but in testing, it has been revealed that this performance uplift often exceeds 40%, depending on the game.

Phoronix tested the new configuration on an AMD Radeon HD 7900 3 GB from the Southern Island family, which is a 13-year-old graphics card, and in the publication's testing, the new driver outperformed the older version in every test, with the biggest performance increases coming from the GravityMark 1.87 OpenGL tests, although Unigine's benchmarks also saw a handsome improvement. Aside from performance improvements, access to features like the Mesa RADV Vulkan driver, among others, allows these older GPUs to play a number of games using Proton, which could improve performance or make previously unplayable games compatible.

Clair Obscur: Expedition 33 Loses Indie Game Awards Wins Over AI Use

23 December 2025 at 00:15
The Indie Game Awards has previously taken a stance against the use of generative AI, confirming that games that used generative AI during the development process are not eligible for consideration for any awards. Now, it has upheld that stance, with a new announcement from the IGA's Nomination Committee officially retracting Clair Obscur: Expedition 33's Game of the Year and Debut Game awards after Sandfall Interactive admitted to using generative AI during the production of the game. This is in spite of Sandbox Interactive previously confirming during the deliberation process that it had not used generative AI in the game. The studio later admitted to using generative AI during the development process—and accidentally shipping AI assets at launch—which goes against The Indie Game Awards's stance on the controversial technology.

The Indie Game Awards has instead awarded the Best Debut Game award to Sorry We're Closed, a story-driven survival horror game that mixes top-down navigation and exploration with arcade-style first-person shooting. Meanwhile, the 2025 Game of the Year award was awarded to Blue Prince, a "strategy puzzle adventure" roguelite game. Clair Obscur: Expedition 33 still has the multiple awards that it won during the 2025 The Game Awards, although those awards have also been called into question by the gaming community because of the game's budget and its large workforce, which some argue should disqualify it from indie status. An extended statement about the IGA retractions follows.

Modder Runs AMD FSR 4 Redstone Frame Generation on RDNA 3 but Only on Linux

20 December 2025 at 08:29
AMD recently released FSR 4 Redstone Frame Generation, which, in our testing, provided a decent uptick in perceived smoothness and image quality. However, one of the biggest disappointments for Team Red gamers was that Redstone is officially exclusive to AMD's RDNA 4 GPUs, limiting it to GPUs in the RX 9000-series cards. One enterprising Reddit user, however, has seemingly managed to get FSR 4 Redstone Frame Generation running on an AMD Radeon RDNA 3 GPUs—and no older than RDNA 3—using OptiScaler and the same FP8 workaround as was previously demonstrated to work with FSR 4 Super Resolution.

The full methodology is explained in a Reddit post shared to r/radeon, but it should be noted that it only works on Linux and requires the use of Valve's Proton compatibility layer to work. The redditor tested the frame generation implementation with an AMD Radeon RX 7800 XT and notes that it introduces about twice as much latency as the Frame Generation implementation in FSR 3.1.6—adding around 0.14 ms latency per generated frame versus 0.07 ms on the older version—although they do not comment on performance or image quality differences between the two. This does reveal, however, that AMD is intentionally using Redstone as a method to help artificially segment its product stack, which is not sitting well with a number of commenters in the same Reddit thread that the workaround was made public. The full workaround follows.

US Gaming Hardware Sales Reach 35-Year Low As Prices Soar

19 December 2025 at 09:18
Ask any gamer, and you'll hear anecdotes of sky-high hardware prices, especially with the recent developments in the system memory market, but now we also have data to back up those conclusions, thanks to Matt Piscatella and Circana Retail Tracking Service. Piscatella, the Senior Director and Video Game Industry Thought Leader at Circana, recently posted a graph on Bluesky revealing the average monthly US video game hardware unit sales and sale price per unit in November of every year starting in 1995.

According to the data, gaming hardware sales are at the lowest they've been since November 1995, sitting at 1.6 million sales, down from 3.39 million units in November 2019. Meanwhile, the average price per unit is at an all-time high, with the price per unit coming in at $439, up from a mere $235 in November 2019. Compared to November 2024 alone, video game hardware spending declined by a whopping 27%, compared to a 1% increase in sales volume for gaming content and a 13% decline in video game accessory sales. The year-over-year sales reportedly still saw a 10% increase. It's worth noting that this data isn't necessarily representative of global sales or pricing trends, since only US sales were measured. At the same time, it seems as though subscriptions are paying off, with the data analyst claiming a 16% increase in subscription spending since November 2024. In general, it seems as though gamers are spending similar amounts of money on game content as they were just a year prior.

Naughty Dog Devs Face Crunch for Intergalactic The Heretic Prophet's Mid-2027 Launch

19 December 2025 at 08:07
Naughty Dog started development of Intergalactic: The Heretic Prophet back in 2020 and announced the game in late 2024, but the studio has yet to publish a launch date for the upcoming sci-fi action-adventure game. Now, a new report out of Bloomberg claims that Naughty Dog is planning to launch the Intergalactic: The Heretic Prophet in mid-2027. However, it also seems as though Naughty Dog has once again fallen into crunch in order to meet that planned launch date and "get production back on track after several missed deadlines." The gaming industry is no stranger to long work hours, with games like CD Projekt Red's Cyberpunk 2077 famously requiring months of crunch time ahead of the game's launch.

According to Bloomberg's insider sources, employees across Naughty Dog have been forced to work at least eight hours of overtime per week for the last seven weeks, with a maximum of 60 hours weekly. This new policy also saw developers at the Santa Monica studio return to the office five days a week, and it has been reality for Naughty Dog employees throughout the last year. That crunch-time period has been attributed to extra work as a result of needing to complete an internal demo. Supposedly, the studio will announce a new work schedule in early 2026, returning to its standard three-day work-from-home policy through at least the end of January.
❌
❌