Gearbox Shelves Borderlands 4 Switch 2 Port Development
4 February 2026 at 21:22
Borderlands 4 can't seem to escape its reputation for poor performance and demanding hardware requirements. Although the game was meant to launch on the relatively low-power Nintendo Switch 2 shortly after it launched on PC and console, the handheld port of the game was delayed, with the development team declaring that it needed more time to "deliver the best game possible" for fans of the series. Now, as of February 3, the development of Borderlands 4 for the Switch 2 has officially been put on hold. This is according to a new announcement by 2K Interactive in a recent earnings call. The gaming giant instead says that it wants to focus on optimizing Borderlands 4 for the devices on which it is already available. It's unclear whether the development will be picked up again at a later stage or if the port is effectively cancelled.
The full statement by 2K reads: "We made the difficult decision to pause development on that SKU. Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game. We're continuing to collaborate closely with our friends at Nintendo. We have PGA Tour 2K25 coming out and WWE 2K26, and we're incredibly excited about bringing more of our titles to that platform in the future." No official explanation was provided for the halt in development, but speculation has gone two ways. While some think 2K put the Switch 2 port on hold over performance concerns—Gearbox's Randy Pitchford previously promised that the game would run at 30 FPS "with some dips" on the Switch 2, which didn't give gamers much hope for performance—while others suspect that sales numbers simply didn't justify the increased development costs for the Switch 2. The fact that the Switch 2 version had already been indefinitely delayed lends credence to the theory that performance concerns and optimization difficulties could have had something to do with the cancellation.
The full statement by 2K reads: "We made the difficult decision to pause development on that SKU. Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game. We're continuing to collaborate closely with our friends at Nintendo. We have PGA Tour 2K25 coming out and WWE 2K26, and we're incredibly excited about bringing more of our titles to that platform in the future." No official explanation was provided for the halt in development, but speculation has gone two ways. While some think 2K put the Switch 2 port on hold over performance concerns—Gearbox's Randy Pitchford previously promised that the game would run at 30 FPS "with some dips" on the Switch 2, which didn't give gamers much hope for performance—while others suspect that sales numbers simply didn't justify the increased development costs for the Switch 2. The fact that the Switch 2 version had already been indefinitely delayed lends credence to the theory that performance concerns and optimization difficulties could have had something to do with the cancellation.
