(PR) Ride 6 Game Director Delves into Real-world & Fictional Track Designs
13 February 2026 at 00:40
Hello to all bikers out there! The wait is finally over: Ride 6 is out tomorrow (February 12), and it's time to rev up and start a new adventure. Over the past two years, we've poured our hearts into creating an experience that celebrates every aspect of motorcycle culture. Today, we're excited to pull back the curtain on one of the pillars of this new chapter: how we brought over 40 tracks to life in the game. As you know, Ride 6 features both real-world and fictional tracks, each crafted with utmost care. Our teams worked hard to recreate iconic locations that have shaped motorcycling history, while also designing completely original tracks that are just as memorable and fun to ride.
For real tracks, the process starts on location. We map the entire circuit from above using drones, capturing anywhere from 2,000 to 2,500 photos depending on the size and complexity of the track. Before flying, we set up 20-25 Ground Control Points (GCPs). These are PVC panels marked with an "X," and we record their exact positions with high-precision GPS antennas. Once the photos are taken, we link each GCP to every image it appears in, attaching the corresponding GPS coordinates. This method allows us to generate point clouds with an impressive margin of error of just 2.5 cm.
For real tracks, the process starts on location. We map the entire circuit from above using drones, capturing anywhere from 2,000 to 2,500 photos depending on the size and complexity of the track. Before flying, we set up 20-25 Ground Control Points (GCPs). These are PVC panels marked with an "X," and we record their exact positions with high-precision GPS antennas. Once the photos are taken, we link each GCP to every image it appears in, attaching the corresponding GPS coordinates. This method allows us to generate point clouds with an impressive margin of error of just 2.5 cm.
