Death Stranding 2: On the Beach PC Minimum Specifications Revealed Alongside Graphics Enhancements
25 February 2026 at 00:08
Death Stranding 2: On the Beach is slated to launch on March 19 for PC after almost nine months as a PS5 exclusive, and Nixxes and Kojima Productions just revealed the minimum PC hardware requirements, as well as the supported upscaling and graphical enhancement options, in a PlayStation Blog post. According to the blog post, the absolute minimum spec, which gets you 30 FPS as 1080p with low settings, requires an AMD Ryzen 3 3100 or Intel Core i3-10100, 16 GB of RAM, and an NVIDIA GeForce GTX 1660 or AMD Radeon RX 5500 XT 8 GB. Medium, or 1080p with medium settings, requires an RTX 3060 12 GB or Radeon RX 6600, and an AMD Ryzen 5 5600 or Intel Core i5-11400. Stepping it up to High (or recommended specs), which gets you 1440p at 60 FPS with high settings, requires an AMD Radeon RX 6800 or NVIDIA GeForce RTX 3070 and an AMD Ryzen 7 5700X or Intel Core i7-11700. Very High, or 4K resolution at 60 FPS with very high settings, calls for an upgrade to an NVIDIA GeForce RTX 4080 or Radeon RX 9070 XT, while the CPU and memory specs remain the same as for the High tier. All spec tiers require 16 GB of memory, Windows 11 or Windows 10 1909 or up, and at least a 150 GB SSD.
Death Stranding 2: On the Beach will also offer PC players support for both 21:9 and 32:9 ultrawide aspect ratios, and players with 16:9 displays can simulate a cinematic experience by opting for a 21:9 aspect ratio with black bars on the top and bottom of the display—this option will also be introduced for PS5 at the same time as the PC release. PC players will also get support for upscaling tech from all three GPU manufacturers: NVIDIA DLSS 4, AMD FSR 4, and Intel XeSS 2, with both frame generation and upscaling options available. These upscaling options can be used in conjunction with Dynamic Resolution Scaling, and players will be able to adjust upscaling quality. The game will also see the debut of Pico—Progressive Image Compositor—on PC. This is the upscaling technology used by Death Stranding 2 on PS5 and developed by Guerrilla Games for the Decima engine, and it can also be used alongside all available frame generation options and on all available graphics card manufacturers. The game will also offer native AA options for those not interested in upscaling.
Death Stranding 2: On the Beach will also offer PC players support for both 21:9 and 32:9 ultrawide aspect ratios, and players with 16:9 displays can simulate a cinematic experience by opting for a 21:9 aspect ratio with black bars on the top and bottom of the display—this option will also be introduced for PS5 at the same time as the PC release. PC players will also get support for upscaling tech from all three GPU manufacturers: NVIDIA DLSS 4, AMD FSR 4, and Intel XeSS 2, with both frame generation and upscaling options available. These upscaling options can be used in conjunction with Dynamic Resolution Scaling, and players will be able to adjust upscaling quality. The game will also see the debut of Pico—Progressive Image Compositor—on PC. This is the upscaling technology used by Death Stranding 2 on PS5 and developed by Guerrilla Games for the Decima engine, and it can also be used alongside all available frame generation options and on all available graphics card manufacturers. The game will also offer native AA options for those not interested in upscaling.
