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Today — 7 March 2026Main stream

Intel Core Ultra 5 250K Plus Benchmarks Reveal Performance Expectations for Arrow Lake Refresh

6 March 2026 at 23:18
Intel's Core Ultra 7 270K Plus was recently leaked in an upcoming HP prebuilt desktop PC, ostensibly once more confirming the imminent launch of the new Arrow Lake Refresh desktop CPUs. Now, the Intel Core Ultra 5 250K Plus has appeared in PassMark's benchmark charts, potentially both confirming the specifications of the mid-range Arrow Lake Refresh and setting expectations of performance for the new CPUs. According to PassMark, the Core Ultra 5 250K Plus scored 50,478 points in the CPU benchmark, coming out around 16% faster than the 14-core Core Ultra 5 245K and Core Ultra 5 245 KF that preceded it.

That benchmark score, although based on a single benchmark, puts the Core Ultra 5 250K Plus almost exactly halfway between the Core Ultra 5 245K and Core Ultra 7 265K, which is not a terrible place to be. According to previous leaks, now somewhat validated by this benchmark score, the Core Ultra 5 250K Plus will add four additional E-cores over the original 14-core Core Ultra 5 245 CPUs, for a total of 18 cores and 18 threads—6 P-cores and 12 E-cores.
Yesterday — 6 March 2026Main stream

Slay the Spire 2 Peaks at Over 430,000 Players in First 24 Hours

6 March 2026 at 21:58
Slay the Spire 2, the much-awaited successor to the indie roguelike deckbuilder, has finally launched on Steam, and within 24 hours of launch, it has rocketed to the top of the Steam Sales Chart and recorded some impressive player count figures. According to SteamDB, Slay the Spire 2 has attracted a peak of 430,456 concurrent players during its first 24 hours out the gates, and it has reached the number one spot in the Steam Sales chart, beating out both Marathon and Resident Evil Requiem for revenue on March 6, 2026. Mega Crit, the studio behind the game, even celebrated the game surpassing 179,456 concurrent players, marking it as "the highest ever for any roguelite."

By all indications, the indie game appears to have had a very successful launch, and the 97% positive review rating on Steam backs that up. The new installment in the game series builds on the gameplay and world of the original by adding new characters, cards, abilities, and secrets, but it notably adds a co-op mode as well. Judging by the Steam reviews, most of the improvements seem to successfully build on what made the previous game great without sacrificing anything in the process, and the multiplayer functionality seems to have been executed well, rather than shoehorned in for wider appeal.

Xbox Project Helix Officially Tipped As Next-Gen Console, Will "Play Your Xbox and PC Games"

6 March 2026 at 09:47
There has been a lot of talk about the future of the Xbox gaming brand since it was announced that Phil Spencer would be stepping down as head of Microsoft's gaming business. The new CEO of Xbox, Asha Sharma, has previously defended against a barrage of this skepticism, revealing that she has in mind a "return to Xbox," and with new posts on X by both Xbox and Sharma, she confirmed that part of this return does indeed include a hardware launch. The next-gen Xbox is called Project Helix, and although neither Sharma nor Xbox itself has revealed much more about the next-gen console than the logo and project name, Sharma also hinted that more information may be revealed at GDC, which is slated to take place on March 9-13.

The next-gen Xbox has long been rumored, with recent rumors claiming that it will be a hybrid device, bridging the gap between a living room console and a PC—perhaps in response to the recent rise of devices like the Steam Deck and the pressure of the upcoming Steam Machine—and Sharma more or less hints at this in her post, stating that "Project Helix will lead in performance and play your Xbox and PC games." This isn't the first time Sharma has spoken about the next-gen Xbox hardware platform, having mentioned it in a recent interview as a key part of the brand's future. Speculation about Sharma's leadership of Xbox has also veered into deep skepticism, largely resulting from Sharma's history as CEO of Microsoft's CoreAI platform and her willingness to use AI in the gaming industry, even if she claims that she will not tolerate AI slop.

ATK Teases Translucent Zero Wireless Mouse with 8 kHz Polling, Frosted PC Shell

6 March 2026 at 09:18
ATK, maker of the Blazing Sky Duckbill mouse that launched in mid-2025 and the recently announced Yogo75 mechanical keyboard, has officially unveiled the launch date, design, and some specifications for its upcoming Zero wireless gaming mouse. The Zero takes a slightly different approach to most of ATK's other gaming mice, opting, instead of the usual ABS or forged carbon fiber, for a translucent, textured polycarbonate shell that will allow you to see the internals of the mouse. The Zero has been confirmed to be arriving in at least three translucent colorways: black, pink, and white, although ATK is known for having a wide variety of color options on most of its gaming mice.

According to the official teaser on X and a recent Reddit post, the ATK Zero will feature much of the same tech as has been present in many of the brand's more recent releases, including the Nordic 54L15 MCU, a PixArt PAW 3950 Ultra sensor with up to 42,000 DPI sensitivity and a 20,000 FPS mode, 8 kHz polling, and a 300 mAh battery. The aforementioned spec sheet also mentions a 39 g weight and dimensions coming in at 120.1 × 63.2 × 38.1 mm, making it almost identical to the Pulsar X2 CrazyLight Medium in terms of size, shape, and weight. The ATK Zero will feature custom ATK optical switches for the main clicks, a TTC Gold encoder for the scroll wheel, and pure PTFE skates. The launch date is currently set for March 11, although pricing is still unknown.

Marathon May Come to Last-Gen Xbox and PlayStation Consoles

6 March 2026 at 03:47
Marathon recently had quite a successful server slam weekend, drawing in nearly 150,000 players at one point on Steam alone. In the hours since its March 5 launch, it has consistently played host to around 80,000 concurrent players, showing that it wasn't just the free test drawing players into the new extraction shooter. However, it seems as though Bungie wants to include as many gamers in the fun as possible, according to the game's ESRB rating, which has recently been updated to include both the Xbox One and PlayStation 5 in addition to the previous ratings for PC, Xbox Series, and PlayStation 5 platforms.

Bungie has not confirmed whether it is planning to bring Marathon to older systems, but it's curious nonetheless that the game would receive a dedicated rating for last-gen consoles, especially since older games that launched on last-gen consoles but have since become playable on new consoles, like Destiny 2, have not been updated at the ESRB to include newer console generations in their ratings. Marathon's minimum hardware requirements for PC are far from high-end, calling for just an NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 5500 XT and an Intel Core i5-6600 or AMD Ryzen 5 2600 with 8 GB of RAM. The PS4, for its part, is powered by an AMD GCN 1.1.0 GPU with 1152 shading units, coming in at around 1.843 TFLOPS theoretical performance, which is substantially lower than the GTX 1050 Ti's 2.183 TFLOPS, but given the nature of tailored console hardware, it wouldn't be surprising if it could be run smoothly on the aging hardware. However, it has been reported that Marathon runs fairly well on Windows gaming handhelds, so it may be technically possible to get the game running on older consoles if the development team decides to put in the work.

Resident Evil 1 Remake May Be on the Cards

6 March 2026 at 03:16
Resident Evil Requiem recently launched as the newest installment in Capcom's zombie horror franchise, and although it received glowing reviews, even topping the Steam charts and handily beating out every other Resident Evil game on PC, gamers were a little disappointed to find out that the game was originally meant to feature a return to Raccoon City and the Spencer mansion from Resident Evil 1. According to prominent game leaker, Dusk Golem on X, part of the reason for the mansion scene being cut from Requiem was to avoid repetition in both the upcoming Code Veronica remake and a Resident Evil 1 remake.

[Editor's note: Our in-depth review of Resident Evil Requiem is now live]

According to the leaker, Resident Evil 1 is confirmed as being in early development, and a Code Veronica will be the next game in the series, which would mean having gameplay in the same mansion in three successive games, which, in the leaker's own words would "start to feel very samey & not very special at all." Resident Evil Code Veronica Remake is slated to launch in 2027, although the Resident Evil 1 remake is still in the early stages of development, so it seems like a 2029 release date would be the earliest we can expect. Supposedly, the remake will be in the updated RE Engine in which Requiem was also made and demonstrates decent visuals and performance, even with modest hardware requirements.
Before yesterdayMain stream

Keychron Announces Q5 HE 8K TMR Gaming Keyboard With More Compact 1800 Layout

5 March 2026 at 22:24
Keychron recently announced the new Q HE 8K gaming keyboard line-up, starting with the Q1 HE, Q3 HE, and Q6 HE, all of which feature Keychron's Ultra-Fast Magnetic Lime switches and full metal construction. Keychron has now also added the Q5 HE 8K to the list, for those who want a slightly more compact layout but don't want to sacrifice the num pad in the process. The Q5 HE 8K is available on the Keychron web store in black and white colorways for $239.99. It will likely also launch on Amazon at a later date, but it is not yet available there.

Everything about the Q5 HE 8K is just about identical to the other keyboards in the series, with the exception of the layout, from the polyurethane foam gasket mount to the aluminium plate and OSA profile double-shot PBT keycaps. The main draw over the Q5 HE 8K is that it condenses much of the same functionality as the full-size Q6 HE 8K into a small footprint—408 mm long vs 446 mm on the Q6 HE 8K—while only losing five keys and not compromising with a small zero key on the num pad. Unlike most 1800 layout keyboards, the Q5 HE 8K also has a programmable knob and a row of macro keys above the num pad. Like its brethren, the Q5 HE 8K is a wired-only keyboard, which has the side effect of bringing the front height down to 20.6 mm, and it has the same analog input features and 8 kHz polling rate as the other keyboards in the 8K series. The keyboard is also remappable and configurable in the Keychron Launcher web app, and it features all the usual analog keyboard trappings, like SOCD, DKS, Rapid Trigger, and controller emulation. It also has on-board macros with macro recording or manual programming functionality in Launcher, and it features Keychron's usual hardware OS selector switch alongside a hardware profile selector switch near the USB-C port.

NuPhy Launches Low-Profile Creative Engine Mechanical Keyboard Keycaps Inspired by Adobe Illustrator UI

5 March 2026 at 21:17
NuPhy recently revealed the Aquarium keycap set in its custom nSA profile for low-profile mechanical keyboards, like the Air60 HE and Node series mechanical keyboards. Now, the brand has announced the latest iteration in its nSA keycap range, the Creative Engine design, which features a much more practical design than the Aquarium set. The NuPhy Creative Engine nSA keycap set is available on the NuPhy online store for $49.95 and includes 126 keys, providing a few alternative keycaps for some modifiers and navigation keys and supporting a little more than an average 100% keyboard. That said, the keycap set does not have proper extended compatibility for odd-ball layouts or even ISO, although you could probably make it work on a split space keyboard, thanks to the 2.25u and 2.75u enter and shift keys, thanks to the uniform height.

Much like the Aquarium keycap set, the Creative Engine keycap set is designed by BOHO and manufactured by KeyTok, a well-known OEM in the mechanical keyboard space. The Creative Engine keycap set is inspired by the UI of Adobe Illustrator, with three shades of gray for the main alphanumeric keycaps and bright yellow for the accent keycaps. The legend on the keycaps echoes the Illustrator theme, with each keycap featuring dye-sublimation printed iconography and lettering for built-in Illustrator keyboard shortcuts. The nSA profile features a 5.5 mm maximum height and a spherical top—this simply means that the top curves in both the X and Y axes, unlike something like Cherry, which uses cylindrical tops that only curve in the X axis. NuPhy explicitly lists compatibility with its own Air, Kick, and Node series low-profile keycaps, but the keycaps should be compatible with any mechanical keyboard that uses MX-style switches and has a layout somewhere between 60% and 100% and uses a 6.25u space bar.

Ubisoft Confirms Long-Rumored Assassin's Creed Black Flag Remake and More

5 March 2026 at 01:24
An Assassin's Creed Black Flag Remake has been rumored for years at this point, with the most recent rumors claiming a 2026 launch date, but now, the new Assassin's Creed Head of Content, Jean Guedon, has confirmed in a recent brand update blog post that Assassin's Creed Black Flag Resynced is in development. While the game's existence is now confirmed, no launch date or window has been attached yet, and Ubisoft indicated in the blog post that it is but one of several AC projects "in various stages of development."

As the title of the blog post "Assassin's Creed Into 2026" indicates, Guesdon also gives us an idea of what to expect from the franchise for 2026 onwards, aside from Black Flag. Namely, he says that the next Assassin's Creed game slated for launch is Assassin's Creed Codename Hexe, which looks to have recently received a combat rework deep into its development cycle. Hexe is confirmed to be a narrative-driven, darker twist on the franchise, and Ubisoft will "be quiet for a little longer," ahead of release, but it looks to be the closest to launch. Assassin's Creed Invictus is the name of the PVP multiplayer Assassin's Creed game that Guedon has also confirmed to be in development alongside Codename Jade, which is an open-world mobile game that will seemingly take place in China and was originally rumored for a 2023 launch.

Morefine N1 NAS Launches With Ryzen 7 Pro 8845HS and dGPU Expansion Support

4 March 2026 at 19:44
Morefine has announced the N1 NAS, a tower-style NAS solution that packs the AMD Ryzen 7 Pro 8845HS, up to 96 GB of DDR5-5600 ECC memory, dual 10 GbE ports, and built-in PCIe expansion. Pricing starts at $759 for a barebones version, but 32 GB of memory bumps that up to $1,209, while the 64 GB and 96 GB versions come in at $1,569 and $1,929. The Morefine N1 has three M.2 slots for up to 12 TB of SSD storage alongside four hot-swap 3.5-inch HDD bays accessible via the top of the case for an additional 120 TB. The aluminium case itself measured 218 × 193 × 372 mm, making it considerably smaller than many ITX systems but not quite as svelte as a traditional mini PC, like the recently announced Minisforum MS-A2.

The N1 also comes with a built-in 800 W PSU with 400 W dedicated to the GPU power budget, making it adequate for something like an NVIDIA GeForce RTX 5070 Ti, although the included PSU power connectors are not specified. Internal space for the dGPU is limited to 330 mm × 66 mm, too, so SFF GPUs will be the way to go. The port selection is also fairly decent for an SFF PC, packing dual USB 2.0, 1× USB4 port, 1× USB 3.2 Gen 2, 1× USB 3.2 Gen 1, a full size SD card reader, 1× HDMI 2.0, and dual 10 GbE RJ 45 ports. It also has a small 3-inch full color touch screen on the front of the case for displaying things like system information.

Steam Machine May Be To Blame for PlayStation PC Port Abandonment

4 March 2026 at 09:08
Rumors recently popped up claiming that Sony would be moving away from PC ports of its major first-party game releases in 2026, especially single-player games. While those rumors have yet to be confirmed by Sony itself, Mike Ybarra, the former president of Blizzard Entertainment, has commented in a recent post on X that this may be the case, but he also points the finger at Valve's Steam Machine as partly to blame for this turn of events. He also adds that Sony sees the recent shake-up at Xbox as the "last nail in the coffin there," implying that Sony is making the right choice and that the shake-up will only embolden the Japanese gaming giant.

The former executive says that the incumbent console manufacturers "view Valve as a major new competitor" in the living room console space, adding that there will be third-party variants running SteamOS that will likely only compound this external pressure on Sony. He goes on to argue that Steam, and by extension the Steam Machine, has the biggest player base and biggest game library of all three living room console makers, and that "shipping good exclusive games matters." Ybarra also notes that Valve's independence, being a private company, allows it more freedom than Sony, who has to answer to shareholders and investors. For Sony's part, it's easy to see how cutting back on PC ports—effectively reducing the Steam Machine's library—could be an easy way to gain a competitive edge. As we discussed previously, it seems as though Sony's PC port business isn't a massive revenue driver in the first place, so it could be a low-risk way for Sony to protect its console ecosystem from incoming competition.

Highguard Officially Shuts Down After Tumultuous First Month

4 March 2026 at 01:37
It's no secret that Highguard has languished under dwindling player counts and an apparent lack of funding since its launch in late January 2026, with rumors swirling that Tencent pulled funding from Studio Wildlight shortly after the launch of the game, prompting a round of layoffs that saw around 80% of the development team behind the game lose their jobs. Now, barely a month after launch, Wildlight has announced that it will shut down Highguard on March 12. Servers will remain online until March 12, but it's unclear if players will receive refunds for in-game purchases.

Despite the imminent shut-down, it seems like the developer will release the available content that has been completed in an upcoming update that will launch ahead of the shutdown and add a new Warden, a new weapon, account-level progression, and skill trees to the game—all content that may have added enough interest in the game if released earlier, but will likely suffer from being too little, too late. This isn't the first apparent last-ditch effort to save the game, with previous patches addressing complaints by adding new bases and a new game mode, among other new content, all of which again seemed to be positively received but didn't make a dent in the game's plummeting player counts.

Lenovo Addresses Legion Go Support Saga: Drivers and BIOS Until Late 2029

4 March 2026 at 01:08
AMD and Lenovo recently drew ire from the gaming community over its apparent lack of support for the original Legion Go gaming handheld, although it was subsequently revealed that ASUS had more recent updates available for the ROG Ally, which is based on the same AMD APU. More recently, it was revealed by Adam Patrick Murray on The Full Nerd podcast that Lenovo has issued a statement in response to the news reports, and that the company has confirmed it will offer support for the Legion Go at least until October 2029. Murray says that his PR contact, who clarified the state of the Legion Go's support, denounced the original comment by Lenovo support that claimed that AMD and Lenovo were no longer supporting the device as an "ugly rumor." That said, the Legion Go's support has never had the best reputation for software support, with gamers often complaining in the r/LegionGo subreddit about slow updates.

Lenovo's full statement reads:
Support for the Lenovo Legion Go (8.8", 1) has not been discontinued. Lenovo is actively continuing to support the Legion Go (8.8", 1) with necessary driver and BIOS updates and will continue to do so through October 2029. Lenovo is working in concert with AMD on driver update cadence, and new updates will be released once they have passed Lenovo's rigorous review protocols.

Keychron Launches B11 Pro Pocketable Alice Layout Ergonomic Keyboard

3 March 2026 at 22:02
Keychron has been revamping its mainline mechanical keyboard line-up pretty consistently lately, but its latest launch, the B11 Pro, is a deviation from those designs, falling square in the mobile productivity space rather than the enthusiast mechanical keyboard sphere. The B11 Pro adapts the ergonomic 65% Alice layout seen in Keychron's K11 Max and puts it into an ultraportable, foldable keyboard with scissor switches. The folding form factor and 65% layout mean that, when folded, the B11 Pro measures in at just 196.3 × 143 mm when folded up, making it a potential option for space-constrained travelers and commuters. The Keychron B11 Pro is currently available on the Keychron online store for $64.99, although it will likely launch on Amazon at a later date.

The B11 Pro has a 65% layout, meaning there is no num pad, nor is there an F row—likely a decision made in favor of a compact physical footprint—although there is a dedicated compact arrow cluster, which should make the adjustment to the smaller layout somewhat easier. It also uses Keychron's scissor switch mechanism and concave keycaps, meaning it should feel something akin to a laptop keyboard to type on. Keychron does not specify, but none of the other keyboards in the B Pro series feature NKRO, so it's safe to assume neither does the B11 Pro. Interestingly, Keychron has opted for a soft-touch material on the back of the B11 Pro, and the whole keyboard weighs in at just 258 g. The B11 Pro also features both 2.4 GHz and Bluetooth 5.3, and the keyboard supposedly gets around 135 hours on a single charge from a 250 mAh battery. There's also a nifty sensor that detects when the keyboard is closed—both a convenience and battery-saving feature. Keychron has also conveniently labelled the relevant modifier keycaps with both macOS and Windows legends, and the key maps themselves can be changed in Keychron Launcher, much like the brand's mechanical keyboard line-up.

Ubisoft Reworks Assassin's Creed Hexe Combat Deep Into Development, 2027 Launch Likely

1 March 2026 at 02:29
Ubisoft has been clear that it is working on "several" new games in the Assassin's Creed franchise. One of those games is Assassin's Creed Hexe, a new open-world AC game that has been in development at Ubisoft Montreal in some form or another since 2022. Now, according to Tom Henderson on the Insider Gaming podcast, the combat for Assassin's Creed Hexe is being reworked, with a contortionist coming in to record the motion capture scenes. He also adds that the game looks to be launching sometime in 2027, despite the combat reworks. Ubisoft Montreal, the studio in charge of Hexe, was also leading the development of the recently cancelled Prince of Persia: Sands of Time remake, although it seems unlikely that Hexe would be cancelled this late into development, especially since it seems to follow the established Assassin's Creed format rather closely.

Recent teasers released by Ubisoft suggest that the new game will feature themes of witchcraft and sorcery, with a distinct horror influence, and it seems like it will be set in Germany. Hexe was being directed by Clint Hocking, of Far Cry 2, Watch Dogs: Legion, and Splinter Cell: Chaos Theory fame, but recent changes to Ubisoft's structure resulted in his departure from the company and the project. Despite this, Ubisoft has assured gamers that Hexe has survived the tumultuous reshuffling that has seen so many other projects delayed. However, the news of the reworked combat may mean that it will need more time in the oven than originally intended.

Lenovo Starts LPCAMM2 Rollout With Chinese ThinkBook 14+ and 16+ Launch

1 March 2026 at 01:34
Lenovo has officially launched the ThinkBook 16+ in China, officially kicking off its LPCAMM2 rollout to mainstream laptop after it launched the ThinkPad P1 Gen 7 with the new RAM standard as far back as 2024. LPCAMM2 is a new memory standard that allows all of the performance of LPDDR5X with the upgradeability of a regular SODIMM. The ThinkBook 16+ appears to be Lenovo's first consumer device to feature LPCAMM2, launching with up to 32 GB of LPDDR5X-8533 memory backing up an Intel Core Ultra X7 385H and its Arc B390 iGPU.

Specs for the ThinkBook 14+ are not completely listed on Lenovo China, but the rest of the ThinkBook 16+'s specs impress, featuring Wi-Fi 7, 165 Hz display with 100% DCI-P3 coverage and support for VRR, and a 99.9 Wh battery. The laptop also features 2× Thunderbolt 4 ports, 2× USB 3.2 Gen 1 Type-A ports, and 1× USB 2.0 Type-B port, a 3.5 mm audio combo jack, and a 4-in-1 SD card reader for SD, SDHC, SDXC, and CMMC cards. Lenovo has also equipped the ThinkBook 16+ with a Windows Hello-compatible 1080p webcam with a physical shutter as well as support for Lenovo's Magic Bay accessory ecosystem, which has started expanding to more laptops in 2026. The new ThinkBook series also features Lenovo's pressure-sensitive Forcepad, which also integrates haptic feedback and multitouch support. In China, the ThinkBook 16+ 2026 comes in at RMB 8499 ($1,240) while the ThinkBook 14+ 2026 starts at RMB 8299 ($1,210) with all of the same internal specifications. At the time of writing, though, there is no indication that these laptops will launch outside of China, although another laptop series will likely take their place in international markets.

Insider Confirms Sony Ditching PC Ports: "You'll Be Seeing Fewer Single Player Games Arrive on PC."

28 February 2026 at 22:51
We recently reported on news that Sony will all but stop releasing PC ports of its single-player games on PC, and while those previous reports were from Jason Schreier, a journalist previously shown to have reputable insider sources, another insider has corroborated these claims, adding additional context in the process. According to NateTheHate2 on X, Sony made the decision in 2025 to shift its release strategy, with the result of launching fewer first-party single-player games on PC. The leaker adds that this means there will be "fewer single-player games" on PC from Sony, implying both that Sony may still port single-player games to PC—only significantly fewer of them—and that this new policy may not apply to live-service and multiplayer games.

He also mentioned that there are still single-player PC ports in development at Sony, which may eventually launch, depending on how far they are in the development process, but that these ports are no longer a priority for the Japanese gaming giant. Addressing questions about the justification for the strategy shift, NateTheHate2 commented that, while there have been a few commercially successful PC ports, they haven't been a huge revenue driver for Sony. Looking at the Steam charts data for Insomniac Games, one of Sony's most notable first-party studios, the data lends credence to these comments. The best-performing PC port from the studio is Marvel's Spider-Man Remastered, which peaked at 66,436 players on Steam. Meanwhile, the next-best performer is Marvel's Spider-Man 2, which peaked at 28,189. Nixxes Software, the studio responsible for many Sony PC ports, has seen similar successes, with the likes of Ghost of Tsushima topping the charts at 77,154 peak concurrent players, ahead of the aforementioned Spider-Man Remastered, with Horizon Forbidden West and The Last of Us Part II Remastered bringing in peaks or 40,462 and 30,690 players, respectively.

Minisforum Launches MS-A2 Mini Desktop Server with AMD Ryzen 9 9955HX

28 February 2026 at 22:09
Minisforum is known for making powerful mini PCs, like the Core Ultra 9 285H-powered M1 Pro we recently reviewed, and the latest entry into the company's line-up is the MS-A2, an upgrade to 2024's MS-A1. The new mini workstation is marketed as a small form factor desktop server for programming, business, and home lab use cases, and it seems to have the specs to back that up. The whole package measures just 196×189×48 mm, or 1.78 L, making it seriously compact. Official US pricing for the MS-A2 with the Ryzen 9 9955HX starts at $799 with no RAM or storage or $1,199 with 32 GB RAM and a 1 TB SSD. The mini PC with 96 GB of RAM and 2 a 2 TB SSD costs $1,919 on the Minisforum store.

The MS-A2 uses AMD's Ryzen 9 9955HX mobile CPU—with a claimed 100 W turbo TDP—paired with up to 96 GB of DDR5-5600 memory and up to three PCIe 4.0 M.2 slots, for up to 12 TB total capacity, as well as support for U.2 NVMe 22110 drives, bringing total storage capacity up to 23 TB. Networking is also impressive, thanks to dual 10 Gb SFP+ ports and dual 2.5 Gb Ethernet ports. The MS-A2 also sports Wi-Fi 6E and Bluetooth 5.2 wireless connectivity, and it has more than enough ports for proper workstation use. The front of the mini PC has dual USB 3.2 Gen 1 Type-A ports, a USB 2.0 port, and a 3.5 mm audio combo jack, while the back has 2× USB Type-C 3.2 Gen 2 ports with DisplayPort 2.0 Alt mode support, 1× HDMI 2.1, 2× 2.5 Gb RJ45 ports, 2× 10 Gb SFP+ ports, 1× USB 3.1 Gen 2, and 1× USB 3.1 Gen 1 port. The Ryzen 9 9955HX has a pretty weak Radeon 610M iGPU, which will get the job done for most productivity tasks, but the MS-A2 also has a built-in full-length PCIe 4.0 ×8 slot for GPU or IO upgrades, and that slot supports can be split into two PCIe ×4 connections.

NZXT Dredges Up H1 PCIe Riser Debacle to Reassure H2 Flow Buyers: "It Cannot Happen Again"

28 February 2026 at 10:28
If you were in or around the PC building space in 2020, you'd have at least heard about the fire risk related to the PCIe riser cable on the original NZXT H1 mini ITX case, which eventually resulted in a recall and replacement PCIe riser kits being sent out. Since NZXT has launched the newest iteration of the SFF case, the H2 Flow—which TechPowerUp has reviewed—the PC case maker has seen fit to publish a blog post explaining the engineering changes it has made to the new H2 Flow's riser cable to avoid the same issues from popping up again. NZXT starts things off by reminding us that the problem with the original H1's PCIe riser cable was that the mounting screw made contact with an internal power plane in the riser cable's PCB, resulting in a short circuit that could lead to a fire.

The brand goes on to explain that the issue has been avoided in the new PCIe riser cable with two safety measures. First, there is a physical boss, or "shoulder" that extends into the PCB through-hole to protect the PCB from the screw threads and to ensure that there is a consistent and guaranteed gap between the screw and the PCB. Secondly, NZXT has changed the design of the PCB such that there are no power planes or traces surrounding the screw hole—every trace around the screw is grounded, and that ground plane extends externally to a copper screw pad on the top and bottom of the PCB, adding another layer of protection. NZXT notes that the screw pad may be missing in some early review samples, which is something you can observe in our review of the H2 Flow, but it is included in the final mass production versions of the case. NZXT claims that these measures have eliminated the failure mode that caused issues with the original H1 chassis.

Resident Evil Requiem Tops 320,000 Steam Players on Day 1

28 February 2026 at 09:07
Resident Evil Requiem just launched as the latest game in Capcom's long-standing horror game franchise, and almost immediately upon launching, it skyrocketed its way to the top of the Steam Top-Sellers chart and pulled impressive player counts. At its launch day peak, there were 320,056 concurrent players in the game, and, at least at the time of writing, the player count has not dropped below 230,000, according to SteamDB. Since its peak, player counts have been steadily fluctuating between 260,000 and 290,000 players.

With those player counts, it is by far the most successful Resident Evil game on Steam, surpassing the runner-up, Resident Evil 4, by almost 100% and scoring a 114,000-player lead on Resident Evil Village. It is also entirely possible that there will be another player-count spike over the weekend, since it is a game series that even many older gamers resonate with. It's worth noting that this massive player count is on Steam alone, and Requiem launched on just about every platform possible, from the PS5 and Xbox Series to the Nintendo Switch 2 and even Epic Games on PC. Requiem even reportedly runs at acceptable frame rates on the Steam Deck's humble internals, with some players even reporting as much as 60 FPS on low quality settings. In our in-depth handheld performance review of Resident Evil Requiem, we called it "one of the best AAA games in terms of PC handheld performance," thanks to its compatibility with a number of systems and its lack of visual compromises to achieve solid performance.

WLMouse Announces Ying Magnesium Gaming Mouse Weighing in at 47 g

28 February 2026 at 04:45
The gaming mouse market is currently being flooded with lightweight wireless gaming mice with flagship sensors from Chinese manufacturers who have caught onto the forged carbon fiber and magnesium alloy construction trends. The latest installment in this recent trend is the newly announced WLMouse Ying Magnesium, which takes inspiration from the industry-leading Endgame Gear OP1. We have seen this shape from WLMouse before in the Ying Carbon Fiber gaming mouse that launched in 2025, but more than just the shell material has changed for the WLMouse Ying Magnesium series.

The Ying Magnesium Alloy offers the same Omron Optical switches as the carbon fiber Ying, but it also features the option of TTC Nihil Transparent Black Dot switches for a slightly heavier click feel. The Ying Magnesium series will also feature the Nordic 52840 MCU and PixArt PAW3950 sensor, with 8 kHz polling and wireless connectivity, as is to be expected from a modern gaming mouse. WLMouse cites the weight of the WLMouse Ying Magnesium mice as 47 g (±2), and the magnesium shell will apparently be available in seven colorways, ranging from regular silver, white, and black to a baby blue and bright red versions of its Nekko patterns, a white watercolor koi fish theme, and a deep purple colorway. No pricing has yet been announced, but that is expected to be revealed alongside the full launch on March 10, 2026.

Lenovo Leak Tips "ThinkBook Modular AI PC" for MWC Showcase

28 February 2026 at 04:04
We recently reported on a Lenovo MWC leak that claimed Lenovo would show off a Legion Go Fold at Mobile World Conference in Barcelona in early March. Now, a new leak shared by evleaks on X has shown off what Lenovo will apparently call the "ThinkBook Modular AI PC Concept." The leaker didn't provide much information other than the name and two images of the device, but the combination of the word "modular" in the name and the clues from the images provide a pretty clear idea of what's going on.

From the looks of it, the ThinkBook concept will have a traditional clamshell design, but the space where the keyboard deck would usually be on a traditional laptop will instead be a space for modular accessories. The accessories shown off in the leaked renders of the device are a laptop keyboard and a display equal in size to the main display in the top of the clamshell. This looks to be an iteration of devices like the Lenovo ThinkBook Flip, although the ThinkBook Modular AI PC Concept could achieve a similar effect, especially in terms of screen real-estate and possibly ergonomics, although likely with significantly lower costs, thanks to a simpler design without a flexible OLED panel. The new concept would also offer users more flexibility—you could just leave the lower display at home or pack both displays and a mechanical keyboard and mouse for better ergonomics and all the other benefits better peripherals offer.

Orange Pi Neo Delayed Due to RAM Crisis: "We Are Now Waiting For a Good Time To Launch"

28 February 2026 at 03:23
The Orange Pi Neo is a Linux-powered gaming handheld that was announced way back in 2024 with the goal of launching sometime in 2026. It was to be powered by the AMD Ryzen 7 7840U with 16 GB of RAM or 8840U with 32 GB of RAM, and it would run Manjaro Linux natively. Now, the developer behind the project has posted on the development log hosted on the Manjaro forum that the Orange Pi Neo-01 will be delayed due to high memory and storage prices. Originally, the handheld was meant to be priced at $450-550, depending on the CPU and memory, which is very competitive, given the 1080p, 120 Hz display, dual trackpads, and dual USB4 ports. The skyrocketing prices of DDR5 memory and storage would likely result in massive price increases or vanishingly thin margins for the Orange Pi Neo-01, so it makes sense to delay the project until things calm down. The developer does mention that FCC and CE compliances were complete and that a number of improvements had been made to Manjaro Gaming Edition in the meantime—although this means it will be challenging to update the internals if the launch is pushed back too far. Currently, it's unclear when the Orange Pi Neo-01 will launch, but it seems unlikely that the RAM crisis will end soon.
Due to high prices of DDR5 RAM and SSDs the project is currently on ice. Certifications for CE and FCC are now complete. Also a lot of improvements around the Manjaro Gaming Edition had happened. We are now waiting for a good time to launch the product.

Corsair Closes Drop Store; Products Will Live On in "New Homes"

28 February 2026 at 02:43
Corsair acquired Drop in December 2023 in an effort to expand its peripheral business beyond the basic gaming keyboards and audio gear it offered at the time, and it has since adopted some of Drop's keyboard expertise into its new Corsair MAKR 75 DIY keyboard kits. Now, Drop has announced that Corsair will be fully absorbing Drop, closing down the online storefront and turning Drop.com into a showcase for all of the collaborations Drop has done in its time making premium peripherals.

The announcement makes it clear that Drop.com will no longer be an operational storefront by March 31, and anyone looking to place an order on Drop will need to do so by March 25. The announcement states that "many Drop products will continue to be offered directly from Corsair and partner channels," and while Drop says that buyers can "expect exclusive announcements, limited runs, and products shaped by partnerships and creativity," it seems like Drop's operations will be scaled back as a result of the change—by how much is unclear, though.

Nintendo Announces Pokémon Winds and Waves for 2027 Switch 2 Launch

27 February 2026 at 23:32
Nintendo has officially announced Pokémon Winds and Pokémon Waves as the latest installment in its never-ending creature-capture series. The two new games will introduce Generation 10 Pokémon and be available exclusively for the Nintendo Switch 2 sometime in 2027. It will be the first Pokémon game exclusive to the Switch 2, and there's no word on whether it will launch for the original Switch or Switch OLED later down the line. An exact launch date was not revealed, although late 2027 seems likely based on previous launches.

The reveal trailer—which is not actual gameplay footage—shows a continuation of the 3D aesthetic, revealing the usual selection of biomes, including oceans, grasslands, rock outcroppings, dungeons, and forests. The trailer also gave us a glimpse at the three new starter Pokémon, Browt, the Grass type, Pombon, the Fire type, and Gecqua, the Water type. The trailer also teased underwater exploration, and what looks like an island resort or town sort of in the style of hut-over-water buildings typically found in calm tropical waters.

PS5 Pro's Upgraded PSSR Scaler Debuts in Resident Evil Requiem, More Support in March

27 February 2026 at 22:13
It was revealed in January that the PlayStation 5 Pro would get an upgraded PSSR 2.0 scaler in Q1 2026, finally unlocking the full hardware potential of the PS5. It was announced in a recent PlayStation Blog post that the aforementioned PSSR (PlayStation Spectral Super Resolution) update would start rolling out to the PS5 Pro globally starting on February 27, with Resident Evil Requiem being the first game to use the more advanced PSSR version. Sony says that the upgraded PSSR scaler will soon also be usable with any of the over 50 games that have so far implemented the original PSSR games. A system update will be shipped in March that will let players enable an option titled "Enhance PSSR Image Quality," to apply the upgraded model to older games.

Sony says that the new PSSR "takes a very different approach to not only the neural network but also the overall algorithm," and Masaru Ijuin, Capcom's Senior Manager of Engine Development Support Section, R&D Foundational Technology Department, explained that "With Resident Evil Requiem, we focused on enhancing the presentation quality of the protagonist through an upgraded version of RE Engine to deepen the player's immersion in horror. For example, each individual strand of hair and beard is rendered as a polygon, allowing it to move realistically in response to body motion and wind," going on to explain that the level of fidelity Capcom was able to achieve was made possible by the upgraded PSSR features, since things like hair and similar fine textures are difficult to upscale.

Marathon Servers Slammed by Nearly 150,000 Players on Steam Alone

27 February 2026 at 21:20
The hype for Marathon has been building leading up to the free server slam event on February 26-March 3, with all that excitement coming to a head at the start of the Marathon free test weekend, which kicked off with a sizeable peak player count of 143,621 players just under two hours after the start of the event. Given that the server slam event started on a Thursday, it seems likely that many of the players who have since stopped testing the new extraction shooter had real-world responsibilities to attend to. Those numbers also only represent the game's Steam market share. Accounting for players on Xbox and PlayStation 5 would likely lead to significantly higher player count figures.

Despite this success, online discussions surrounding the new shooter seem to be surprisingly divided, with players both praising and criticizing Marathon for everything from its art style and UI design to the gunplay, lack of tension and PvP action, and the NPC AI being challenging. Character balance was also a common topic that featured in critical reviews, with some players complaining that certain characters are too overpowered while others are not capable enough. While some of these complaints, like the UI being difficult to read and certain performance issues, seem to be somewhat more widespread and valid, the Marathon development team at Bungie has responded to and acknowledged almost all of the common complaints in a recent post on X, either offering some advice to improve the player experience or requesting more detailed feedback so that issues can be dealt with ahead of launch or in post-launch patches.

Asian Steam Deck OLED Price Increases Likely Separate From Global RAM Situation

27 February 2026 at 20:26
It was recently revealed by Komodo Station, Valve's official retail partner for Steam hardware in Korea, Japan, Hong Kong, and Taiwan, that prices for the Steam Deck OLED prices will increase by as much as 17% in March. However, as the storefront explains in the announcement, these price increases are as a result of "increases in logistics costs and increased exchange rate volatility," not as a result of the ongoing memory shortages and price increases. It specifically notes that prices in Hong Kong remain unchanged, which should be a positive indication for western audiences that Steam Deck prices aren't about to skyrocket—yet.

While neither Valve nor Komodo has provided any indication that prices are about to increase for the Steam Deck, it has been revealed that Valve's supply chain is affected by the current memory crisis as much as any other hardware company. The gaming giant recently postponed announcing pricing for the Steam Machine and Steam Frame due to increased uncertainty and skyrocketing memory prices. The Steam Deck may still be somewhat exempt from these price increases because of Valve's pricing structure that follows the typical console model instead of a PC pricing strategy—that is to say that Valve has priced the Steam Deck very competitively in order to attract buyers to its platform and storefront. However, if Valve is already eating the cost of inflated Steam Deck memory and storage costs, it almost seems inevitable that it will eventually have to increase the price of the Steam Deck. Currently, even Nintendo is considering price increases for the Switch 2 after its LPDDR5X cost price increased by as much as 41%.

Sony Expected To Ditch PC Ports of Bread-and-Butter Single-Player Games

27 February 2026 at 10:00
While Xbox seems to be completely behind the idea of multi-platform day-one game launches, Sony has had a number of hit single-player games come out on PS5 in recent years, only for them to mosey over to PC years later. Now, according to notable gaming journalist, Jason Schreier (via the Triple Click podcast), even these slow PC ports may take a back seat going forward. Schreier, who is notable for his frequent insider insights, says that Sony's strategy for PC seems to hinge on its live-service games, adding that "I think the sense I'm getting is that they're backing away from putting their exclusive console stuff like traditional single-player stuff on PC." This news comes in spite of recent comments from former Sony executives who clearly believe that there is money to be made from PC ports and Sony's own planned Cross-Buy feature that would go a long way to unify game libraries across PS5 and PC.

He goes on to say that he believes that major upcoming future single-player titles may not make it to PC at all. When asked about the upcoming Wolverine game, slated to launch on September 15, he said that he "wouldn't be surprised if it never came to PC, but even if it does, you have a strong idea of what that is, and that you need a PlayStation to play it, at least for the indefinite future." Schreier, commenting on the commercial success of the PC ports we have seen come out of Sony, said that "I'm not sure how super successful those PC releases were," implying that Sony may not miss out on a lot of profit as a result of ditching PC ports. He would later take to the ResetEra forum to comment that his statements in the podcast were not speculation, saying that "I mean, it's not speculation, but sometimes topics come up on the show before I'm quite ready to publish a story about them. More to come soon I'm sure." Schreiers implication that the commercial success of PC ports may have been limited does hold some water. Aside from some of Sony's biggest hits, it's easy to see how interest in a game would wane after it has already been on the market for over a year—as much as that may be self-inflicted on Sony's part. Additionally, he mentioned in the podcast that Sony, unlike Microsoft, has never made any commitment to cross-platform game releases.

Highguard Seemingly Lost Tencent Funding After Disappointing Launch

27 February 2026 at 09:35
Highguard's abysmal launch and rapidly declining player counts are well documented at this point, but it recently came to light that Wildlight was not the indie darling it was portraying itself to be. According to a report by Game File, Wildlight, and by extension Highguard's development, was being funded by TiMi Studio Group—whose Montreal studio working on unannounced open-world AAA games was recently shut down. Now, Bloomberg's Jason Schreier reports that Tencent pulled funding from Wildlight shortly after the game's launch, with management breaking the news of the pulled Tencent money to staff in a meeting on February 11.

This sudden loss of funding may explain why Wildlight was forced to lay off as much as 80% of the Highguard dev team so soon after the game's launch—the studio simply no longer had the financial backing to work on a game that was not an immediate success. According to inside sources, staff were under the impression that continued funding would only be guaranteed if certain player count and retention metrics were met. Former Wildlight developers put the onus for the game's failure on management, citing hubris and a misguided belief that Wildlight would be able to emulate Apex Legends's success, since the management team had previously been involved in that launch.

FixForce Blends Co-Op Extraction Shooter and Platformer Mechanics—Coming Soon to Steam and Epic

27 February 2026 at 08:22
Surgent Studios, the game studio behind EA's acclaimed platformer, Tales of Kenzera: Zau, has revealed its latest game, FixForce, a 3D "extraction platformer." As the developer's genre-bashing description of the game suggests, FixForce is a co-op platformer that puts players into a bright, post-apocalyptic world and makes them solve environmental and movement puzzles, fix broken machines with nearby scrap and parts, and get back to the repair van before the character's battery or time runs out. The only dangers in FixForce are the water and rogue bots that either undo your work or outright attack you, and if you happen to take enough damage, your head pops off, whereupon other players can simply retrieve it and pop it onto a new body, so that you can finish the job.

The developer is targeting the same group of players who love "chaotic co-op games," like Peak and Lethal company, as well as gamers who appreciate classic physics games, like Portal, Garry's Mod, and Ratchet and Clank. FixForce features simple colors and graphics, and the minimum spec echoes that, asking for a Ryzen 5 2600 or Intel Core i7-6700K and a GeForce GTX 1060, Radeon RX 580 8 GB, or Intel Arc A580. Each round can feature up to six players in co-op. The game was originally meant to launch under Pocketpair Publishing, but the founder of Surgent Studios said that "We saw the pure chaos and hilarity FixForce unleashed as it came together, so we made the decision to move quickly and publish it ourselves," adding that FixForce is unlike anything the studio has worked on before, since it's all about chaos and fun whereas the previous two games the studio was responsible for were about abuse and grief. FixForce will launch on Steam and Epic games on March 12 in early access.
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