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Today β€” 21 March 2026Main stream
Yesterday β€” 20 March 2026Main stream

New Fortnite 'Rivalry' includes chance to win RTX 5080 β€” top five players will be awarded GPU hardware in Chapter 7 Season 2 competition

Fortnite's new season not only brings new content for the players but also gives them a chance to earn real-life rewards, such as an RTX 5080. If you're good enough at the game and win enough "rivalries" in matches every week and rank among the top five players in the world, Epic will give you a free RTX 5080.

AMD releases FSR 4.1 for RX 9000-series GPUs β€” new update delivers better Ray Regeneration, finer upscaled detail, and higher FPS

AMD has added Ray Regeneration 1.1 and FSR 4.1 upscaling to its RDNA 4 GPUs, bringing it to parity with Sony's PSSR 2 on the PS5 Pro. Games that support these features will have better ray tracing quality with more accurate shadow detail, while also getting a sharper-looking image through ML-based upscaling.

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Intel's new feature can improve game loading times by up to 3x β€” Precompiled Shader Delivery comes to Arc Xe2 and Xe3 GPUs following DirectX SDK release

Following in Nvidia's footsteps, Intel has now officially adopted Microsoft's Advanced Shader Delivery to make shader compilation much faster in games. Intel is calling it Precompiled Shader Distribution and it's available on a bunch of Arc GPUs right away, supported in 11 games at launch, with more likely to follow. AMD is now the only company left who hasn't officially embraced this feature.

We got a first look at Nvidia's DLSS 5 and the future of neural rendering at GTC β€” the results can be impressive, but there's work to do

17 March 2026 at 19:33
Nvidia's DLSS 5 AI model uses a deep awareness of environmental lighting and how that light interacts with various materials in a scene to dramatically upgrade the appearance of games, and the results can be both impressive and uncanny.

Nvidia Groq 3 LPU and Groq LPX racks join Rubin platform at GTC β€” SRAM-packed accelerator boosts 'every layer of the AI model on every token'

16 March 2026 at 23:31
At GTC 2026, Nvidia revealed the Groq 3 accelerator and Groq LPX rack as part of the Vera Rubin platform. These SRAM-packed, inference-focused chips deliver large amounts of memory bandwidth to help Rubin deliver low-latency interactions with AI models spanning trillions of parameters and million-token contexts.

Nvidia unveils details of new 88-core Vera CPUs positioned to compete with AMD and Intel – new Vera CPU rack features 256 liquid-cooled chips that deliver up to a 6X gain in CPU throughput

Nvidia announced more details about its new 88-core Vera data center CPUs, claiming impressive 50% performance gains over standard CPUs, fueled by a 1.5X increase in IPC from its Olympus cores. The firm also unveiled its new Vera CPU Rack architecture, which brings 256 liquid-cooled CPUs into one rack for CPU-centric workloads.

Chinese GPU vendor Zephyr has cancelled its single-fan RTX 4070 Ti Super due to VRAM price hikes β€” memory shortage is forcing a pivot to an SFF RTX 4070 Super instead

A single-fan RTX 4070 Ti Super had been in the works at Zephyr, a Chinese vendor, for a while, and it was close to completion, with even thermal testing data publicly released. Unfortunately, the memory crisis has gotten to Zephyr as well, and it has cancelled the project, choosing to instead develop an RTX 4070 Super instead.

Flabbergasted GPU repair wizard highlights dangers of liquid metal after leak kills entire RTX 5070 Ti β€” user-applied TIM spread to every crevice of the PCB, physically cracking and shorting out the core

An RTX 5070 Ti with user-applied liquid metal died because the TIM leaked out everywhere and shorted multiple components, eventually killing the core as well. Despite being part of a "repair" video, there's nothing really here to fix, as most of the important ICs would need to be replaced or at least reballed.

AMD's upcoming RDNA 5 GPUs might improve dual-issue execution & use shader units more efficiently β€” LLVM patch adds new FMA instruction to ease compiling

A new LLVM patch has added V_FMA_F32, a 3-operand fused multiply-add (FMA instruction and introduced the VOPD3 instruction format for RDNA 5. Both of these changes should make it easier for compilers to use dual issue execution, working around the strict pairing rules that would otherwise limit max FP32 throughput in certain workloads.

Nvidia claims 1 million times better path tracing performance is coming in future gaming GPUs β€” says current GPUs are already 10,000x faster than Pascal

At GDC 2026, Nvidia held a presentation somehow aimed at gamers and not data center clients. Still, it was sprinkled with AI pat-on-the-backs, with the company touting that its future gaming GPUs will offer 1,000,000 better path tracing performance. And the current-gen Blackwell family is apparently already 100,000x better due to dedicated Tensor and RT cores.

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