Eidos Montreal Cancels Unannounced Open-World Adventure Game 7 Years in Development as Studio Rocked by Layoffs
31 March 2026 at 20:14
Eidos Montreal announced earlier this week in a LinkedIn post that it was laying off 124 of its employees and that its studio director, David Anfossi was leaving. The studio explained that the layoffs are a result of necessary cost-cutting measures and evolving project needs. The layoffs would affect both production and support teams, and the studio says that they are necessary cuts to allow the studio to concentrate its efforts where it can be most effective. Now, new reporting seems to suggest that the layoffs may have been partially caused by a game whose budget had ballooned and caused financial strain in the studio.
Following the layoffs, Insider Gaming reports that Eidos, who had previously worked on Deus Ex: Mankind Divided and Marvel's Guardians of the Galaxy, has also cancelled Wildlands, an in-development open-source action-adventure game that the studio had been working on for seven years. The publication reports that WIldlands had had a somewhat troubled development cycle prior to its cancellation, with the team having gone through four different game engines and burned through hundreds of millions of dollars in budget. These reports are further backed up by Jason Schreier's comments on Reddit. Further, according to Insider Gaming's sources, the game was in the debugging phase and nearing completion before Embracer, Eidos's parent company, shut it down.
Following the layoffs, Insider Gaming reports that Eidos, who had previously worked on Deus Ex: Mankind Divided and Marvel's Guardians of the Galaxy, has also cancelled Wildlands, an in-development open-source action-adventure game that the studio had been working on for seven years. The publication reports that WIldlands had had a somewhat troubled development cycle prior to its cancellation, with the team having gone through four different game engines and burned through hundreds of millions of dollars in budget. These reports are further backed up by Jason Schreier's comments on Reddit. Further, according to Insider Gaming's sources, the game was in the debugging phase and nearing completion before Embracer, Eidos's parent company, shut it down.
