Normal view

Yesterday — 3 April 2026Main stream

Deus Ex: Invisible War Audio Director admits “room for improvement” while defending soundtrack

More than 20 years after Deus Ex: Invisible War split fans over its streamlined design, audio director Alexander Brandon said the game had “room for improvement” but argued the team delivered strong work under tight deadlines and technical constraints.

Before yesterdayMain stream

Gamer buys old Xbox 360 Dev Kit for £5, discovering massive 118GB GTA IV Beta with cut-out features

A gamer who bought an Xbox 360 development kit for £5 at an Edinburgh car boot sale discovered a legitimate 118GB November 2007 beta build of *Grand Theft Auto IV*, later shared online and now being examined by the GTA community. Early findings point to substantial cut content, including a ferry system removed due to AI and physics issues, altered radio assets, and evidence of a scrapped “Z: Resurrection” zombie mode that Rockstar’s former technical director Obbe Vermeij described as an internal test.

Modder gets an Intel Bartlett Lake CPU to post on a Z790 with an AI-edited BIOS

A PC modder, “kryptonfly,” used Claude AI-assisted BIOS rewriting to inject missing microcode and get Intel’s OEM-only Core 9-273PQE Bartlett Lake CPU to reach POST on an Asus Z790 motherboard, with the BIOS correctly identifying the processor. The system still fails to boot past POST with a black screen and errors, underscoring that full Bartlett Lake support remains unofficial and could be closed off by future Intel or Asus firmware updates.

New Analogue 3D firmware update solves flash cart headaches by tracking each N64 ROM separately

Analogue’s firmware 1.2.4 update for the FPGA-based Analogue 3D addresses a major pain point for N64 flash cart users by detecting ROM header changes and treating each title on a single cartridge as a separate library entry. The “advanced library detection” feature preserves per-game saves and settings, such as Virtual Controller Pak data and controller configurations, while additional OS tweaks, such as a cartridge-dependent “Ready” prompt, streamline startup.

Tim Sweeney: Epic to resolve insurance hurdles for terminally ill laid-off dev

Epic Games CEO Tim Sweeney said the company is working directly with the family of Michael Prinke, a laid-off Epic employee with terminal brain cancer, and pledged to “solve the insurance” gap that left him without life coverage. Sweeney added that Prinke’s medical condition was not a factor in the layoff due to confidentiality rules, as the case reignites scrutiny of how mass layoffs affect workers with serious health conditions.

“A computer should be yours”: Framework CEO calls out MacBook Neo design

Framework CEO Nirav Patel posted a teardown comparing Apple’s $599 MacBook Neo with the similarly priced Framework Laptop 12, arguing they embody opposing philosophies despite both targeting budget buyers. He praised Apple’s improved access to parts like the battery and ports, but criticized its soldered RAM and storage, and the costly display replacement, positioning Framework’s modular, upgradeable design as a longer-lasting alternative that reduces e-waste and avoids pulling users into Apple’s “walled garden.”

Kingdom Come Deliverance 2 English translator says Warhorse studios replaced him with AI to cut costs: “I was told my role was now obsolete”

Czech-to-English translator and editor Max Hejtmanek says Warhorse Studios abruptly ended his four-year role on Kingdom Come: Deliverance 2, telling him his position would become “obsolete” as the company shifts all future translation work to AI to boost efficiency and cut costs. Hejtmanek, who says he handled much of the game’s English text from dialogue to promotional material, urged fans not to harass staff or review-bomb the game, while Warhorse and its publisher have not publicly responded.

GTA 6 sleuths deduce that Rockstar North has spent likely over $2 billion on the title

Fans awaiting Grand Theft Auto VI have begun scrutinizing Rockstar Games’ UK financial filings, with online analyses suggesting Rockstar North alone may have spent more than £2.1 billion (over $2.7 billion) since 2019, fueling speculation that the project could ultimately exceed $3 billion. The estimates, drawn largely from wages and expenses and popularized by a YouTuber and a Reddit user, remain unverified and may also reflect ongoing support for other Rockstar titles rather than exclusively for GTA VI development.

New Blood CEO slams Nvidia DLSS 5: “Who asked for this?”

New Blood Interactive CEO David Oshry and Dusk creator David Szymanski have criticized Nvidia’s forthcoming DLSS 5, set to launch this fall on RTX 50-series GPUs, arguing that its shift toward generative AI goes beyond super-sampling and muddies what DLSS is meant to be. Both warn that “optional” adoption may become effectively mandatory as games are built around the tech, and they urge developers and consumers to push back by withholding collaboration and spending.

Epic Games layoffs: developer with terminal brain cancer loses life insurance

Epic Games’ latest round of layoffs, which cut roughly 1,000 roles, has drawn renewed scrutiny after reports that a longtime programmer with terminal brain cancer lost his employer-sponsored life insurance immediately upon termination. While the company offered severance and six months of continued health coverage, the employee’s family says a pre-existing condition prevents obtaining new coverage, prompting outreach to Epic executives and an update that discussions are now underway.

God of War dev reveal Kratos' ashen design happened 'by accident'

Retro Gamer reports that Kratos’ iconic pale, ashen skin in God of War was not a lore-first design choice but the result of director David Jaffe approving an unfinished concept sketch that simply looked “really cool.” Developer Stig Asmussen says the team later integrated the accidental look into the narrative, while the stark white palette also helped Kratos stand out amid the game’s marble environments and blood-soaked combat.

New Blood CEO slams NVIDIA DLSS 5: “Who asked for this?”

New Blood Interactive CEO David Oshry and Dusk creator David Szymanski have criticized Nvidia’s forthcoming DLSS 5, set to launch this fall on RTX 50-series GPUs, arguing that its shift toward generative AI goes beyond super-sampling and muddies what DLSS is meant to be. Both warn that “optional” adoption may become effectively mandatory as games are built around the tech, and they urge developers and consumers to push back by withholding collaboration and spending.

The Sims creator continues to bet on AI memory game Proxi despite funding lapse

Will Wright, creator of The Sims, is continuing to push forward with Proxi, an AI-driven “memory game” that turns players’ personal recollections into a navigable world populated by avatar-like Proxies, despite years of technical uncertainty and investor skepticism. After Gallium Studios’ funding dried up in October 2024 and its 30-person team was laid off, Wright has kept the project alive with an unpaid skeleton crew while still searching for backers in 2026, framing the effort as a high-risk pursuit he’d rather see fail spectacularly than succeed modestly.

Half-Life 2 writer: Valve devs quietly testing generative AI for game writing

Half-Life 2 and Portal writer Erik Wolpaw says a small group at Valve is quietly experimenting with generative AI tools, though he argues the technology remains “pretty bad” at creative writing and isn’t a near-term threat to human authors. He suggests AI may be more useful for improving real-time, reactive NPC dialogue systems, while emphasizing Valve’s efforts are informal and exploratory rather than a company-wide initiative.

Kingdom Come Deliverance director defends DLSS 5: "No way haters will stop this"

Kingdom Come: Deliverance 2 creative director Daniel Vávra has publicly defended Nvidia’s DLSS 5 amid widespread backlash over its early “uncanny” visual demos, arguing the neural-rendering tech will improve and may eventually reduce reliance on costly ray tracing. Vávra says “haters won’t stop” DLSS 5’s adoption, predicting developers will learn to tune it to specific art styles even as he acknowledges his past skepticism toward AI-generated art.

Hideo Kojima ordered devs to make Death Stranding 2 more enjoyable so “more people finish the game”

Death Stranding 2: On the Beach lead level designer Hiroaki Yoshiike says Hideo Kojima explicitly ordered the team to make the sequel more enjoyable so more players would finish it, a response to feedback that the original could feel slow and overly elaborate. By trimming mandatory worldbuilding and adding optional supplemental elements, Kojima Productions aimed to improve pacing and accessibility, an approach Yoshiike claims is reflected in stronger completion metrics and early critical and player praise.

PlayStation 5's PSSR 2.0 uses AMD's FSR 4's INT8 version that may skip PC RDNA 2 & 3 GPUs

A leaked AMD GitHub repository revealed an INT8 build of FSR 4 that appears capable of running on RDNA 2 and RDNA 3 GPUs, even as AMD positions official FSR 4 support exclusively for newer RDNA 4 hardware. Sony has effectively deployed this same INT8 technology as the PlayStation 5’s upgraded PSSR (often dubbed PSSR 2.0), prompting modders to port the leaked libraries to Radeon RX 6000 and 7000 cards while AMD remains publicly silent.

From Megaswitch HD to SNES: YouTuber showcases new digital-bus 1080p mod

A prototype mod dubbed the Super Switch HD taps the SNES’s internal digital video bus to deliver native, lag-free 1080p output over a pure digital signal, avoiding analog RGB and external upscalers. Created by modder Stanislav Parhomovich, it adds an on-screen interface for resolution, aspect ratio, and processing tweaks, but has no announced release date or price.

Brenda Romero calls Xbox exclusive Dungeons & Dragons Heroes a “miracle” after last-minute RPG overhaul

Brenda Romero says the Xbox-exclusive *Dungeons & Dragons Heroes* was effectively rescued just five months before release, after an internal reckoning prompted the team to pivot from Atari’s intended Gauntlet-style hack-and-slash into a more authentic RPG with quests, items, NPCs, and progression. Though the 2003 game ultimately received mixed reviews and Romero calls it “mediocre,” she describes the late-stage overhaul as a development “miracle” given the compressed timeline.

Former Rockstar Games artist: Crimson Desert's water physics "better" than Red Dead Redemption 2's

Former Rockstar Games artist David O’Reilly, who helped develop Red Dead Redemption 2’s water systems, praised Crimson Desert’s rivers and creek simulation after analyzing the game on the Game World Art YouTube channel. He called its live particle-based approach a clear step beyond RDR2’s fluid mechanics, while noting minor inconsistencies he plans to examine in a later deep dive.

Nvidia CEO Jensen Huang backtracks on DLSS 5 criticism after gamer backlash in podcast

Nvidia CEO Jensen Huang has softened his stance on criticism of DLSS 5 after initially dismissing gamers as “completely wrong” following the technology’s GTC 2026 showcase. In a Lex Fridman podcast interview, Huang said he understands concerns about “AI slop” and insisted DLSS 5 is intended as an optional, artist-controlled development tool amid controversy sparked by an altered Resident Evil Requiem demo and Capcom’s subsequent rejection of generative AI for final assets.

Pearl Abyss apologizes and removes Intel Arc refund message as Crimson Desert “launches” for Team Blue with bugs

Pearl Abyss has apologized for an FAQ message that urged Intel Arc users to refund Crimson Desert, removed the wording, and says it is now working on compatibility and optimization for Intel’s GPUs after community backlash and Intel’s public disappointment. While some players report the game now “launches” on Arc with the latest patch, it remains plagued by issues such as missing textures, shader problems, and black screens, with no timeline yet for a full fix.

Capcom confirms it won't use AI-generated materials in games but Gen AI to be used to boost productivity

Capcom says it will not ship games containing AI-generated materials or assets, but will use generative AI internally to speed up development across areas like graphics, sound, and programming. The policy, disclosed in a March 23 investor Q&A amid renewed scrutiny following NVIDIA’s DLSS 5 showcase, positions AI as a productivity tool rather than a source of final in-game content.

Palworld exec spent 7 hours ‘goofing around’ in Crimson Desert skipping the story: "The game is made for me"

Crimson Desert launched March 19 to mixed Steam reviews but a generally favorable Metacritic user score, with criticism aimed at clunky controls and an uneven story while its expansive open world earns praise. Pocketpair publishing chief John “Bucky” Buckley said he spent seven hours “goofing around” and skipping the main narrative, calling it his “dream game,” as Pearl Abyss maintains the controls improve once players acclimate.

New Zealand police confiscate $170K pinball collection after “Kimzone” garage arcade arrest

New Zealand police have seized and will auction a Christchurch man’s $150,000–$172,000 pinball collection after a High Court ruled the “Kimzone” garage arcade was tainted property linked to a drug-dealing operation. Kim Michael Dozier, sentenced to four years and one month in prison, was found with drugs valued at about $125,000, $45,500 in cash, and illegal substances hidden throughout his home.

Intel claims it offered drivers, testing, and engineering help to Pearl Abyss for Crimson Desert optimization

Intel says Pearl Abyss launched Crimson Desert without support for its Arc “Battlemage” GPUs despite years of outreach offering early drivers, testing, and engineering resources across multiple Intel platforms. Pearl Abyss only disclosed the incompatibility after release—advising Arc users to seek refunds—fueling backlash as the game reportedly runs, at least in limited form, on low-end Nvidia hardware like the GT 1030.

Hideo Kojima’s Death Stranding 2 PC release gets new ‘To the Wilder’ mode as the ‘upper limit’ of difficulty

Death Stranding 2: On the Beach has launched on PC, and Kojima Productions is responding to complaints that the game felt too easy by adding a new top-tier difficulty setting, “To the Wilder,” also available on PS5. Billed by the studio as the “upper limit” of challenge, the mode intensifies Timefall damage and forces stricter resource management, pushing players to plan routes and rely on items that were previously optional.

Crimson Desert launch: “Graphics device not supported” error greets Intel Arc users on Steam

Crimson Desert’s March 19 Steam launch drew hundreds of thousands of players, but Intel Arc GPU owners are being blocked by a “Graphics device not supported” error because Pearl Abyss does not officially support Arc cards. The studio disclosed the incompatibility only after release in its FAQ and is directing affected buyers to seek refunds, with no timeline offered for future support.

Intel Arc B70 Pro and B65 Pro leak reveals ‘Big Battlemage’ workstation GPUs with 32GB ECC GDDR6 ahead of March 25 launch

A leak points to Intel launching the Arc B70 Pro and B65 Pro “Big Battlemage” workstation GPUs on March 25, 2025, with press materials outlining creator- and AI-focused specs rather than gaming positioning. Both cards reportedly ship with 32GB ECC GDDR6 on a 256-bit bus, with the B70 Pro offering 32 Xe2 cores at 160–290W (about 230W reference) and the B65 Pro using 20 Xe2 cores up to 200W, while pricing and availability remain unconfirmed.

Reinstated Unknown Worlds CEO claims Krafton violated court order by leaking Subnautica 2's launch window ‘out of spite’

Reinstated Unknown Worlds CEO Ted Gill alleges publisher Krafton violated a court order by leaking Subnautica 2’s planned May early access launch window, arguing that only he was authorized to set release plans after Judge Lori Will’s ruling. Krafton denies wrongdoing, saying the internal memo cited in reports merely celebrated a prior milestone determination and did not constitute an improper announcement.

Take-Two CEO may have hinted at GTA VI's launch price: “Full price” could be $70–$80

Take-Two CEO Strauss Zelnick appeared to hint that Grand Theft Auto VI could launch at a “full price” of $70–$80 while arguing that interstitial in-game ads would be unfair at that cost, and he added that GTA VI will not include such advertising. While not an official pricing announcement (and with some analysts still predicting a potential $100 debut), the comments offer the clearest signal yet ahead of the game’s reported November 19, 2026, release.

Sony shocks players with surprise Highguard auto-refunds for prior microtransactions

Sony has begun issuing automatic refunds to PlayStation players for Highguard microtransactions following the game’s March 12 server shutdown, a rare move for the company’s typically strict refund policy. Reports indicate the refunds, spotted via PlayStation notifications and first shared in a since-deleted Reddit post, are currently limited to PlayStation while Steam and Xbox users may need to pursue refunds manually.

Nacon's RIG R5 Spear Max HD offers 40mm graphene drivers, USB-C DAC, Dolby Atmos for $149.99

Nacon has launched the RIG R5 Spear Max HD, a $149.99 wired gaming headset that targets audiophile-grade playback with 40mm GrapheneQ drivers tuned for under 0.3% distortion, a USB‑C DAC rated for 32-bit/384kHz, and Dolby Atmos support. The modular Snap+Lock design enables swappable ear cups and a reversible 6mm broadcast-style microphone, while broad plug-and-play compatibility spans PS5, Xbox Series X|S, Nintendo Switch systems, iOS, and Android.

Take-Two CEO Strauss Zelnick: It’s ‘laughable’ to think AI tools could create AAA games like Grand Theft Auto

Take-Two Interactive CEO Strauss Zelnick dismisses as “laughable” the idea that prompt-based AI tools like Google’s experimental Project Genie could produce AAA hits on the level of Grand Theft Auto, arguing that such outputs may resemble entertainment but lack lasting appeal.

❌
❌