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Today β€” 25 April 2026Main stream

ASUS Zenbook Duo 2026 Launches at $2,499.99 With Intel Panther Lake and Dual 14" 144 Hz OLED Displays

25 April 2026 at 10:09
Back in January, we checked out the ASUS Zenbook Duo at the ASUS booth at CES 2026, where ASUS confirmed that the new dual-screen productivity laptop would feature Intel's Panther Lake CPUs, a new Ceraluminum coating, and redesigned hinges that bring the device's top and bottom displays closer together. Now, following the launch of the ASUS Zephyrus Duo, ASUS has officially launched the Zenbook Duo 2026 with two distinct models available for purchase at the time of writing. The biggest difference between the Zenbook Duo US8407AA-DS99T and the UX8407AA-PSXT is that the former uses the less powerful Intel Core Ultra 9 386H CPU, while the latter comes with the Core Ultra X9 388H. The two CPUs share similar CPU performance, but the 388H gains a significant lead when it comes to iGPU performance, thanks to the inclusion of the Intel Arc B390 iGPU compared to the more standard Xe3 graphics in the 386H.

Both models share the same dual touch-enabled, 14-inch, 2880Γ—1800p, 16:10, 144 Hz OLED displays with 1,000 nits HDR brightness and 500 nits of SDR brightness. Similarly, both laptops come with 32 GB of LPDDR5X memory and a 1 TB NVMe PCIe 4.0 SSD by default. While ASUS positions the Zenbook as a sort of catch-all laptop capable of doing everything from creative work to general productivity, and even a little gaming, the ports tell somewhat of a different story. Both have a single USB 3.2 Gen 2 Type-A port, dual Thunderbolt 4 ports with both USB Power Delivery and support for external displays, a single HDMI 2.1 FRL port, and a 3.5 mm audio combo jack. The Zenbook Duo comes with the ASUS Pen 3.0 with wireless charging as well as a Zenbook laptop sleeve, and the bottom display has a detachable wireless keyboard. The Zenbook Duo is available directly from the ASUS store, with the Core Ultra 9 386H variant starting at $2,499.99 and the Core Ultra X9 version starting at $2,699.99. The Core Ultra 9 version is expected to start shipping on May 11, while the Core X9 version will only be available in "late Q2."

Digital Extremes Announces Warframe's "Jade Shadows: Constellations" Update as Big Annual Content Drop

25 April 2026 at 03:45
Digital Extremes has long teased an upcoming update for mid-2026, and the game studio has finally put a name on the update and given gamers an idea of what to expect when it rolls out in June. The details about the upcoming update are still scant, but Digital Extremes did reveal that the Jade Shadows: Constellations quest would be a follow-up to the Jade Shadows quest that saw players delve into the backstory and relationships that motivate the enigmatic Stalker. Jade Shadows: Constellations will see players return to Stalker's lair, although this time, the action seems to center on Stalker's children, Orion and Sirius. Digital Extremes released an animated short for Jade Shadows: Constellations, showing off Orion and Sirius battling it out on a desolate world, with the Protoframes of Garuda and Ash, Vena and Ryoku, respectively, also making an appearance in the trailer. By the way Digital Extremes is framing the introduction, it seems as though players will be offered a choice of which of Stalker's children to side with during the quest.

The update will also introduce two new Railjack missions in the Uranus Proxima sector, and both of these Railjack missions will be tied to Vena and Ryoku. Nidus, a stalwart Warframe tied to the game's Infected faction lore, will also receive a minor rework in Jade Shadows: Constellations, in which he will get increased health and an overall buff to his abilities. Finally, DE also confirmed that, starting on May 4, Operation: Belly of the Beast will be returning until June 1, giving players a chance to access new and returning rewards. More details about Belly of the Beast are available here, but players wishing to participateβ€”at least those who have completed The New War questβ€”will be able to play through two operation missions on Uranus, one of which will be in the new Brutus node and feature classic Ascension-style defense mission types, but with special Jade Light Eximus units spawning in for an extra challenge. The animated Jade Shadows: Constellations trailer follows.

Xbox Executives Expand on Future of Game Pass and Xbox: "Aim For Quality"

25 April 2026 at 01:15
Xbox executives, Asha Sharma and Matt Booty, recently publicly released an internal memo in which they detailed the upcoming changes to the Xbox Games strategy, revealing that Microsoft would be reevaluating its approach to Xbox exclusive games and further addressing the viability and value proposition of Game Pass. The memo also addressed the future of Xbox hardware, stating that Project Helix would lead in performance and that the short-term goal was to work on the shortcomings of the Xbox Series X|S consoles to make them more attractive for gamers. Sharma and Booty also recently spoke to The Game File in an interview and divulged more of what those plans meant for the future of Xbox.

Addressing Game Pass first, Sharma said that the recent price cut applied to Xbox Game Pass Ultimate and PC Game Pass were the first steps toward attracting more players who will stick around long-term. The CEO went on to say that the executives have been rethinking the Game Pass approach, commenting that, aside from making it more affordable, they are evaluating how value looks in the context of the modern gaming landscape and the rapidly changing world. Matt Booty, Chief Content Officer, commented that Microsoft would be working on the games coming out of Xbox Game Studios, so that it could deliver a predictable cadence with a robust roadmap, and that it would "aim for quality."
Yesterday β€” 24 April 2026Main stream

Clair Obscur: Expedition 33 Celebrates Impressive First-Year Sales

24 April 2026 at 22:32
Clair Obscur: Expedition 33 made waves when it launched in early 2025, going on to earn numerous Game of the Year awards later on in the year. Now, in a recent announcement, Sandfall Interactive has officially announced that Clair Obscur: Expedition 33 has sold over 8 million copies since it launched, which is an impressive milestone for a relatively small indie studio, especially for a genre that generally appeals to a smaller subset of the overall gaming audience.

This is yet another indication of the comeback of original single-player games that has been ongoing in the last few years, with other single-player games, like Crimson Desert and Pragmata also hitting it big in the first half of 2026. Sandfall Interactive has also announced a new update for Clair Obscur: Expedition 33 that adds fun new cosmetics in celebration of the milestone and of the game's one-year anniversary.

NuPhy Expands Node Series Mechanical Keyboards With ISO and JIS Layouts

24 April 2026 at 21:01
More often than not, finding a pre-built mechanical keyboard with any layout other than US ANSI can be challengingβ€”broad layout support is one of the reasons Keychron became popular in the first placeβ€”and finding a true 100% mechanical keyboard in ISO or JIS layouts can be even more challenging, given the keyboard market's tendency to prefer more compact designs, like the Wooting 60HE v2. Fortunately, NuPhy has just updated its somewhat affordable Node100 and Node75 wireless mechanical keyboards with support for both ISO and JIS.

The ISO versions include UK, DE, and FR layouts, with JIS only supporting Japanese, although the keycaps are still in the regular Latin alphabet. Interestingly, the JIS layout features a fully split space bar with 2.25 U and 2.75 U keycaps, likely in order to fit the denser bottom row of the JIS layout more than anything. The ISO and JIS layouts are also available in both the full-height and low-profile versions of the Node keyboards. At the time of writing, ISO and JIS are only available in Lunar White and Ink Grey colorways. ISO and JIS layouts also come at a $10 premium over the ANSI versions for both the Node75 and Node100, with both the high- and low-profile Node75 starting at $99.95 in ANSI but $109.95 in ISO. Likewise, the Node100 starts at $109.95 in ANSI-US but $119.95 in ISO and JIS.

Ubuntu 26.04 "Resolute Raccoon" Launches With Gnome 50 and Linux 7.0

24 April 2026 at 09:59
Canonical has today released Ubuntu 26.04 LTS as the company's latest update to the mainstream Linux distro. As we reported previously, Canonical has upgraded the minimum system requirements to 6 GB of RAM, but that change comes alongside a number of upgrades to the distro itself, some of which will be immediately noticeable, while others will silently improve the user experience in the background. Ubuntu users can download Ubuntu 26.04 directly from Canonical, or users of previous Ubuntu versions can simply run "do-release-upgrade -p" in their terminal.

The biggest user-facing change is the move to Gnome 50, which now mandates Wayland and has improved, non-experimental support for both VRR and fractional scaling. Gnome 50 also implements a new feature that allows the cursor to render at the monitor's full refresh rate, even if the foreground app is running at a lower frame rate. The Gnome 50 update also sees the Yaru theme get some nifty visual tweaks that bring it closer to the standard Gnome theme and a new icon pack. Resolute Raccoon also moves Ubuntu up to the Linux kernel 7.0, adding better memory management, removing the "experimental" tag from Rust, and updating various drivers and services, like ZFS, and adding security features, like TPM-backed full-disk encryption. Ubuntu 26.04 is also the first Ubuntu version to ship NVIDIA CUDA out of the box, and AMD's ROCm platform is available in the Ubuntu repos for those looking to run local AI.

Forza Horizon 5 PS5 Sales Nearly Matched PC Numbers, Proving Cross-Platform Viability

24 April 2026 at 04:25
There's been a lot of talk lately about the state of platform exclusives in the video game console industry, from controversial rumors about Sony potentially leaving behind much of its PC port business to Microsoft's recent announcement that it would be "reevaluating" platform exclusives as part of its new strategy for Xbox Gaming. All of this aside, however, it seems as though there is a degree of success to be had from casting a wider net when it comes to hardware support.

According to an update on the Virtuos Games websiteβ€”a game studio that helped Playground Games bring Forza Horizon 5 to the PS5β€”Forza Horizon 5 has sold more than 5 million copies on Sony's console alone. This nearly matches some of the estimated sales figures for the game's Steam release, which sits anywhere between 7.24 million and 8.36 million, depending on which analytics figures you're referencing. This is despite Forza Horizon 5 only releasing on PlayStation 5 in 2025, nearly four years after the original PC and Xbox launch. This sort of timed exclusivity is very similar to the model that Sony has been following with many of its games and largely one that Microsoft has been moving away from, and will possibly return to in the future. As it stands, Forza Horizon 6 is launching on May 19, with a PS5 release date promised for later in 2026.

Wooting Announces Silicone Cases for 60HE v2 HE Gaming Keyboard

24 April 2026 at 03:16
Hot on the heels of a sizeable update to how Wooting keyboards handle on-board keyboard profile switching, Wooting has announced a new round of cases to add some custom flair to its 60HE v2 HE keyboard. The new silicone Wooting 60HE v2 cases are slightly translucent, and come in aquamarine or white colorways. Wooting also says that the translucent nature of the silicone case allows the keyboard's RGB to shine through the case, sort of like a pudding keycap.

Wooting designed the silicone case for the 60HE v2, but it is also compatible with the friction fit mounting system of the original Wooting 60HE+. It is meant to serve as a lighter, easy to install alternative to the original aluminium case that comes with the 60HE v2. The silicone case, which has a 70 A hardness ratingβ€”making it about as stiff as the rubber on the outsole of a shoeβ€”measures just 19.3 mm tall at its tallest and has a 4Β° typing angle. Currently, it retails for $39.99, making it the cheapest aftermarket case Wooting sells aside from the brass UwU case. If you build out a Wooting 60HE v2 module with a silicone case and the cheapest options available, the case is discounted to $19.99, bringing the build down to $179.99, making it just $5 more than the original Wooting 60HE+ at the time of the 60HE v2's launch.

Xbox Execs Reveal New Strategy to Reevaluate Game Pass, Exclusive Games: "Players Are Frustrated"

24 April 2026 at 02:35
Since Asha Sharma took over as CEO of Xbox Gaming, she seems to be trying to tackle a number of complaints regularly levelled at Microsoft's gaming division. The most recent material change to be announced to Microsoft's gaming stack is a price cut for Xbox and PC Game Pass. More recently, however, Sharma and Matt Booty, the new Chief Content Officer at Xbox Gaming, published an internal memo detailing a strategy shift, which could result in significant changes to how gamers interact with Microsoft's gaming IPs and divisions.

The full memo is available after the break, but the gist of it appears to be that Microsoft wants to strengthen Xbox Gaming's position as a hardware supplier and build the Xbox ecosystem, starting with Gen 9 (Xbox Series X|S consoles), make Game Pass more sustainable, increase the viability of cloud gaming, and address game discoverability, discoverability, and social features, including live service gaming and UGC games. Sharma and Booty say that they want to make Xbox "the best place for developers and creators to build and grow," and they specifically mention that Xbox will "reevaluate our approach to exclusivity, windowing, and AI, and share more as we learn and decide." The memorandum also mentions making Xbox "affordable, personal, and open," with "flexible" pricing to lower the barrier to entry.

Leaker Tips September Launch for Gears of War: E-Day

24 April 2026 at 01:40
It was recently rumored that Gears of War: E-Day would be shown off at a June Xbox Summer Games showcase in 2026, and we have already seen drips and drabs of information about the upcoming game's plot, setting, and characters. Now, according to a purported leak by GhostOfHope on X, Microsoft is planning to launch Gears of War: E-Day sometime in September 2026. GhostOfHope is a known leaker, generally focusing on games like Call of Duty, lending some credence to the rumor. It should be noted that, while E-Day has an official Steam Store page, and Xbox Game Studios has previously acknowledged the game's existence, neither Microsoft nor Xbox Game Studios has actually commented on the release date or a release window. That said, it would not be surprising to see a September launch, since it has been said to be releasing in 2026, and September is usually a busy time for video game launches, since it's right before the holiday season.

Valve Adds Steam Deck Frame Rate Reporting Tools for Developers

24 April 2026 at 00:06
Since the launch of the Steam Deck, Valve has been steadily updating SteamOS with new features in order to improve the gaming experience on its gaming handheld, all the while working with developers and providing them with tools to make it easier to support the Steam Deck. The latest beta update to the Steamworks dashboard for partnersβ€”developers and publishersβ€”comes in the form of frame rate reporting for SteamOS users. With the new feature, game developers whose games have received Steam Deck Verified status will be able to access data gathered from Steam Deck users who opted into frame rate reporting.

Currently, the feature will provide game developers with a graph of average frame rate data for the 30 days, but Valve says that it will later add additional information about frame rate fluctuations, giving developers even more information to use to optimize the game. Valve says that it has added frame rate reporting to the Steamworks platform in order to help developers address user feedback from gamers who disagree with Steam Deck Verified ratings, stating that this data "can be valuable for developers to better understand the experiences of customers who disagree, especially in the context of a specific title or update." In the future, it will also expand this frame rate data to include games rated as "Steam Deck Playable," and it will add frame rate variance to the graph to indicate frame rate stability. Valve also provides developers with other Deck Verified data gathered by surveying users who have spent more than 10 minutes in a game. Presumably, features like these will eventually be available for the upcoming Steam Machine and Steam Frame, too.
Before yesterdayMain stream

Niche Indie Deckbuilder "Vampire Crawlers" Garners Impressive Sales and Player Counts

23 April 2026 at 21:18
The Vampire Survivors "turboturn" spinoff, Vampire Crawlers, has officially launched on Steam in Early Access, serving as yet another reminder that what seems to really matter in gaming is fun factor. Despite the bizarre combination of turn-based deck-builder, dungeon crawler, and roguelite, Vampire Crawlers has peaked at 40,802 players within 48 hours of launch, according to SteamDB. It has also managed to hit fifth place in Steam's top sellers chart and shore up nigh-universal praise, with an "Overwhelmingly Positive" 98% positive review rating on Steam. Even in the first 48 hours, Vampire Crawlers has already come close to the 77,061 peak concurrent player count of Vampire Survivors. It should also be noted that these numbers are for Steam alone, and Vampire Crawlers also released on Nintendo Switch 2, PS5, and Xbox Series.

The Steam reviews praise the game for its addictive, original mix of gameplay mechanics and satisfying gameplay loop, but a number of reviews also commend it for how well it keeps gameplay feeling fresh with new mechanics and interesting encounters. One minor complaint that pops up in a few reviews is the overall length, at just 15-20 hours, according to a few reviews, given the long legs that Vampire Survivors has had, it would not be surprising to see plenty of additional content come to Vampire Crawlers in the coming months and years. The Vampire Crawlers launch trailer follows.

Former PlayStation Head Defends PC Ports, Pushes Back Against Strategy Shift Rumors

23 April 2026 at 10:00
It was recently rumored that PlayStation would be moving away from publishing PC ports of its mainline first-party single-player games, which came with the implication that Sony would not port the upcoming Marvel's Wolverine game to PC. Speaking at a recent ALT Games Festival event in Australia, Shuhei Yoshida, Sony's former president of Sony Interactive Entertainment, commented on the PlayStation exclusive situation and how PC ports impact Sony's gaming portfolio and financials in his view. Yoshida is of the opinion that PC ports are largely a positive move for Sony, and that they don't meaningfully detract from console hardware sales or game sales on consoles.

Instead, Yoshida says that Sony's PC ports could help recoup some of the initial game design and development costsβ€”presumably because games usually get a bump in sales when they launch on other platforms, and because developing a new game is far more costly than porting an existing game to a new platform. The latter is especially true with modern hardware, which all share similar x86 platform specifications, with the exception of systems like the Nintendo Switch 2 and Valve's upcoming Steam Frame. He also goes on to say that he is "not seeing any proof of them (Sony) changing their strategy this generation, but if they are changing, it's going to be interesting how they are able to maintain the investment on big budget games." On the topic of AAA game budgets, Yoshida comments that the ever-increasing budgets in the AAA industry don't seem sustainable. The full interview with Shuhei Yoshida on YouTube follows.

Wooting Updates Hall Effect Keyboards with Per-App Custom Profile Capabilities

23 April 2026 at 01:47
Wooting is one of the rare keyboard manufacturers that meets gamers in the middle, providing gamers with both a web app and an installable program to customize their gaming keyboards. Now, the keyboard maker has announced App Linking, which enables per-app profiles in a new beta version of Wootility. Now, Wooting users who have the Wootility Background Service enabled can switch keyboard profiles on the fly, depending on which window is in focus in their operating system. It supports up to eight linked apps per profile on the keyboard, and the 80HE and 60HE V2 can support up to four on-board profiles. The update also refines the RGB sleep timer control UI and allows editing profiles directly from the icon tray.

Wooting's profiles control everything from actuation points, features like RT, SOCD, and analogue input, to key mapping and RGB lighting. This means you could set up a Wooting 80HE or 60HE to act like a macro pad while something like a video editor or CAD suite is focussed, a regular office keyboard with a lower polling rate and reasonable actuation point when word processors or web browsers are open, and a high-performance gaming keyboard with 8 kHz polling, RT, and a 0.1 mm actuation point when in games. One caveat with this background service functionality is that it currently does not work with Wayland on Linux, since that display server, since apps are generally isolated under Wayland, and support for features like this is spotty at best on Wayland. The Wooting support team is engaging with the community about Wayland support on Linux, and it seems as though the development team will look into supporting certain desktop environments, like KDE.

Leaker Calls Xbox Helix Console Equivalent to $2-3,000 Gaming PC

23 April 2026 at 01:11
Recent rumors revealed that Microsoft may be ditching APU customization for Xbox Project Helix, its upcoming PC-console hybrid that is expected to launch around the $1,000 mark, opting instead for an off-the-shelf AMD APU that will seemingly be available to other manufacturers as well. Now, per a new rumor by ubiquitous leaker Moore's Law Is Dead on the Broken Silicon podcast, it seems as though that high price may come with a significant performance boost.
Moore's Law Is DeadWhat's even more of a cause for optimism, though, is how much better PS6 and Helix will be. Helix is basically a high-end PC, even using the same silicon as AMD's 70-class or maybe 80-class RDNA 5 GPUs. It isn't an ultra-level of PC hardware, but still far more powerful than consoles usually have. It will have the biggest APU in console history... Yes it will be expensive, but guys, if it's even $1,200, it's like a $2-3,000 gaming PC. That's disruptive.

ASUS ROG Zephyrus Duo, G14, G16 Debut for Eyewatering Prices in Taiwan

23 April 2026 at 00:39
It has long been predicted that 2026 would be a year for expensive PC hardware launches, especially on the gaming and enthusiast side of things, and that is turning out to be true for ASUS's latest gaming laptops in the ROG Zephyrus line-up. As per a recent announcement by ASUS Taiwan, the ASUS ROG Zephyrus Duo, Zephyrus G14, and Zephyrus G16 have officially been made available for pre-order in the East Asian nation. All three laptops feature color-accurate, high-resolution OLED displays, lightweight aluminium chassis, Intel Core Ultra 9 386H CPU, and NVIDIA's GeForce RTX 50-series graphics, making them powerhouses for both gaming and creative workflows. As we shared in our coverage of CES 2026, however, it seems as though there are more SKUs coming later down the line with different GPU configurations.

The ASUS Zephyrus Duo, largely the flagship device of the three launching today, packs an NVIDIA GeForce RTX 5090 Laptop GPU with 24 GB of GDDR7 alongside that 16-core Intel Core Ultra 9 CPU and up to 64 GB of LPDDR5X. Despite the dual 16-inch, 120 Hz, 1,100-nit, 3K OLED displaysβ€”which incidentally have 100% DCI-P3 Wide color gamut coverage, Pantone validation, and stylus supportβ€”and dual USB 3.2 Gen 2 Type-A ports, a 3.5 mm audio combo jack, a full-size HDMI 2.1 port, a full size UHS-II SD card reader, and dual Thunderbolt 4 ports, the laptop measures in at a reasonable 24.9 mm thick at its thickest and weighs in at 2.82 kg. In Taiwan, the Zephyrus Duo will retail for NT$269,999 or $8,570.31.

11 Bit Studios Confirms Upcoming "Frostpunk" Game in New Genre and "This War of Mine" Revisit

22 April 2026 at 20:20
Polish game studio, 11 Bit Studios, has just released its 2025 earnings and revenue report, indicating a rather positive year for the company, which earned 21.9 million PLN ($6.05 million) in profit, which it attributes to the sales of Frostpunk 2 (880,000 copies) and The Alters (545,000 copies). More excitingly, the studio announced that it will be focusing on a new strategy between 2027 and 2031, which includes a "reimagining" of This War of Mine and a new game set in the Frostpunk universe, which the studio says is its most valuable franchise.

Of course, Frostpunk 1866 has already been announced for a 2027 release, and that is mentioned separately from the other Frostpunk project, which 11 Bit Studios says will be in a completely different genre to the usual city builder franchise. Nothing else appears to have been published about the other upcoming games or the This Was of Mine remake, but it could easily be the same or a similar story from a different perspective or a straight remake of the side-scrolling POV game. 11 Bit also confirmed that it was working on at least two new IPs, and that it would see an "increase in the regularity of releases," and it made references to both its development and publishing divisions, suggesting that we will see more indie games, like Death Howl, Creatures of Ava, The Thaumaturge, and The Invincible.

Ubisoft Cancels Alterra Cozy Game in Latest Cost-Cutting Move

22 April 2026 at 08:01
Alterra, a cozy game inspired by Animal Crossing and Minecraft in development at Ubisoft, has officially been cancelled, according to a recent Insider Gaming report. The news broke by way of insiders at Ubisoft, who claim that the news was broken to them on the morning of April 21, after which the team working on the game was sent home. Following the news of the cancellation, IGN published a statement by an Ubisoft representative, who said that "As part of our portfolio management approach and evolving creative house-led model, we continuously assess projects at every stage of development to ensure alignment with our strategic priorities, quality ambitions, and long-term market potential," continuing to explain that "projects that no longer meet these expectations may be discontinued."

It should also be noted that there have been no layoffs as a result of the cancellation of Alterra, and the team working on the cozy game will simply be made available to other development projects. The comments by the Ubisoft representative suggest that the company doesn't think the game would have been successful in the current gaming climate, and they echo recent rumors about Ubisoft carefully assessing the value of future Assassin's Creed game ports with the upcoming Black Flag Resynced launch. This move is only the latest in a series of decisions at Ubisoft aimed at cutting costs and making the company more efficient, and it follows a March round of layoffs that saw 105 people lose their jobs.

Xbox VP Confirms 1st-Party Xbox Helix, Opens Door to Speculation of 3rd-Party Variants

22 April 2026 at 07:35
We've known for a while now that the upcoming Xbox Project Helix game console will be a hybrid game console, able to play both PC and Xbox games, but recently news broke that the Xbox Helix would be using an off-the-shelf AMD APU, followed by a leak from KeplerL2 on the NeoGAF forums that it would be a third-party console. The latter rumor claimed that the Xbox Helix would not be available directly to consumers from Microsoft itself, instead adopting something of a Steam Machine modelβ€”the original Steam Machine, not the 2026 rebootβ€”and making the hardware design available to hardware partners similarly to how AMD and NVIDIA sell their GPUs to board partners who package them in their own way.

Xbox Vice President, Jason Ronald, chimed in with a response on X, saying simply that "Project Helix will be available as a 1st party Xbox console," and nothing more. While this somewhat debunks the rumor started by KeplerL2, it also leaves the door open to the possibility of third-party Helix consoles. This idea somewhat holds water, given the context of the previous rumor about the off-the-shelf APU. If Microsoft did not license the Xbox Helix design, and brands could simply buy the APU directly from AMD to make their own hardware platforms, similarly to what's been happening with other Radeon 780M-powered APUs that have been popping up in Windows gaming handheld devices since the Ryzen Z1 Extreme handhelds launched.

OCuLink Dev Kit Gives Framework Laptop 16 Desktop-Class PCIe Expansion

22 April 2026 at 07:12
Alongside the Framework 13 Pro that was just announced, Framework also released the OCuLink Dev Kit, which is a new modular adaptor that replaces the Framework Laptop 16's Graphics Module with an external OCuLink port, allowing you to connect high-performance peripherals and hardware across a PCIe 5.0Γ—8 interface and offering a theoretical maximum bandwidth of 128 GT/s. Framework suggests that users could use the OCuLink port to build out their Framework Laptop 16 as a lightweight on-the-go laptop, removing the dGPU and using that in an eGPU setup while docked at a desk and relying on the iGPU in the laptop for work away from the desk.

The Framework OCuLink Dev Kit includes the hardware that goes into the laptop itself, an OCuLink Expansion Bay adaptor, as well as the external bits, including a Graphics Module OCuLink Dock, for mounting your Framework Graphics Module externally, a PCIe OCuLink Dock with a full-size PCIe slot for hardware like GPUs, networking cards, capture cards, and whatever else goes into a PCIe slot; and an OCuLink 8i cable to connect the dock to the laptop itself. In order to use the external graphics module, you'll need to supply your own desktop PSU, since Framework does not include one in the package, and it should also be noted that the OCuLink port does not support the same charging capabilities as USB4 or Thunderbolt, so you'll still need to run at least two cables when using the Dev Kit.

Xbox Chops Game Pass Pricing and Future Day-1 Call of Duty Access

22 April 2026 at 02:17
Xbox CEO, Asha Sharma was recently quoted in a leaked internal memo stating that Game Pass was too expensive and that it didn't provide adequate value to its consumers, and it seems as though she has now followed through on the implied promise in that internal memo. As announced on Xbox Wire, Xbox Game Pass Ultimate and PC Game Pass are both receiving price cuts, with Xbox Game Pass Ultimate coming down from $29.99 to $22.99/month and PC Game Pass dropping from $16.49 to $13.99.

At the same time, though, starting in 2026, Xbox Game Pass and PC Game Pass users will lose launch-day access to Call of Duty games. Starting with the next Call of Duty game, Game Pass players will need to wait "about a year" for Call of Duty to hit Game Pass. Fortunately, current Call of Duty games will remain playable on both PC Game Pass and Xbox Game Pass Ultimate, and other major releases will still hit Game Pass on launch day. It was previously reported that Microsoft lost $300 million in Call of Duty sales by including the popular shooter series in Game Pass, despite Game Pass being an overall profitable endeavor.

Ubisoft May Squash Future Assassin's Creed Remakes if Black Flag Flops

21 April 2026 at 20:58
It was recently confirmed that Ubisoft would soon be officially revealing Assassin's Creed: Black Flag Resynced, a remake of one of the more well-regarded Assassin's Creed games. A new leak out of Insider Gaming, confirmed that, although Black Flag Resynced promised new characters and content, Ubisoft would not be introducing multiplayer or DLC, neither fresh nor original, to Black Flag Resynced, regardless of how successful the game turns out to be.

The leak also purports that Ubisoft has at least one more Assassin's Creed remake in the works, although it seems as though Ubisoft is taking an overly cautious approach to the commercial performance of its remakes. Source have claimed that future remakes would hinge on the success of Black Flag and the upcoming second Assassin's Creed remake project. While it's unknown which Assassin's Creed game will follow Black Flag down the remake path, it seems as though Black Flag itself will do reasonably well, given the game's reputation and the hype surrounding the launch.

Splatoon Raiders Breaks Ground as Nintendo Switch 2-Exclusive Shooter

21 April 2026 at 19:49
Nintendo seems to be revisiting Splatoon, the traditionally multiplayer game for the Switch and Wii U, with Splatoon Raiders, a new single-player action shooter. Splatoon Raiders will officially be available on July 23 for the Nintendo Switch 2 from Nintendo for $49.99 for the digital version and $59.99 for the physical version, and it is currently available for pre-order. The Splatoon Raiders launch date announcement comes with a launch date trailer that reveals some of the gameplay.

Based on the gameplay trailer and the game description, Splatoon Raiders will see players take up residence as a mechanic aboard a floating raft alongside the musical trio Deep Cutβ€”making their return from Splatoon 3β€”where they will have to survive by exploring and raiding nearby islands, facing off against en enemy known as Salmonids in outlandish combat encounters. Splatoon Raiders will also allow players to customize the raft they call home and seems to offer comprehensive weapons and loadout customization options for players to experiment with. The game's graphics, however, follow the same cartoonish aesthetic as prior Splatoon games, but Nintendo hasn't provided any information about expected frame rates or image quality just yet. The Splatoon Raiders trailer follows.

Dragon Ball Z Anime Studio Returns to Games As "Toei Games Company"

21 April 2026 at 19:07
The Toei Company, the Japanese media giant behind some of the most popular anime around, like One Piece, the Dragon Ball franchise, and Sailor Moon, has officially announced "Toei Games" as a new video game company entering the scene. At the time of writing, it's unclear what part of the game production pipeline Toei Games will be responsible for, but it's not the first time that The Toei Company will be involved in game development in some capacity. Currently, Toei licenses many of its IPs to other game development and publishing companies, like Bandai Namco, who publishes many of the Dragon Ball games. Toei was briefly involved in the gaming industry in the 1990s, but seems to have lost interest in 1998 with Chameleon Twist 2. Based on the blurb on the Toei Games website, it seems as though Toei Games will work with other developers or studios in some capacity, suggesting a publishing role rather than a development role.
Toei GamesEven as times and media evolve, our DNA remains unchanged.
Our unwavering desire: "deliver beloved stories to the world."
Having continuously created countless stories, Toei will now deliver them through games.

Toei Games will be an accomplice.
One who believes more than anyone in the unique, profound passion of creators who love and strive to create games.
Their driving force: "I love this," "I want to make this."
We want to deliver that to the world.

PlayStation Communication Features To Require Age Verification in Certain Countries

21 April 2026 at 10:30
It seems as though 2026 will be the year of age verification for online communication platforms. Following the prior news about Discord starting to require age verification for all accountsβ€”a move that the company later walked back after backlashβ€”it has now been revealed that Sony will soon start to mandate age verification for PSN online communication features. This is according to a report by Push Square, which shared a screenshot of an age verification prompt from the PlayStation Store.

The screenshot shows a QR code that redirects users to start an age verification process on their smartphones, which would prompt users to provide a copy of their ID, perform a facial scan, or receive a text message on their mobile phone that uses information stored by the mobile network provider to ascertain their age. Sony has more details about the age verification options on a FAQ page. At the time of writing, age verification seems to be limited to the UK and Ireland, but this seems to be a move to comply with recent age verification requirements, and there are currently age verification laws being implemented or talked about everywhere from the US to the EU, and Australia, and all of those laws restrict teens and children from accessing similarly risky or potentially harmful content online, meaning similar processes may be implemented across the board.

Recent Linux VRAM Management Improvements Resurrect 4 GB AMD Radeon RX 6500 XT for Some Games

21 April 2026 at 09:54
Natalie Vock, a well-known Valve contractor and Linux graphics driver developer, recently debuted a new patch that enabled better VRAM management on Linux for GPUs with low VRAM. When we originally covered the set of kernel patches, we noted that it could cut VRAM usage in half in some applications, potentially making certain aging graphics hardware viable for gaming where it may not have been before the patches. Aside from some early tests by Vock herself, not much other data was available at the time to draw any conclusions about the potential performance improvements. Now, thanks to NJ Tech on YouTube, we have some idea of how the patch could improve performance on a GPU like the AMD Radeon RX 6500 XT, which has a mere 4 GB of VRAM. The YouTuber tested the GPU across nine games, including some heavy hitters, like Crimson Desert, Hogwarts Legacy, and Cyberpunk 2077 in CachyOS, which was the first Linux distribution to package and release Vock's kernel patches in what it calls GPU Booster. In the current GPU market, it would be nice to have a silver bullet to make low VRAM GPUs viable, but the results are far more varied than that, with some games seeing no improvement and others seeing up to 100% increases in FPS.

In Alan Wake II, VRAM use is actually increased, but there's a more than 2Γ— increase in FPS, going from 14 FPS to a very playable 42 FPS average. In Resident Evil: Requiem, VRAM use is identical, but there's a 16% FPS increase, and in Silent Hill f, the story is similar, with identical VRAM utilization but marginal performance increases. Crimson Desert saw a decrease in VRAM usage, but there was no measurable performance increase as a result, as was the case with Hogwarts Legacy and Cyberpunk 2077, both of which saw reduced VRAM usage but an increase of 1 FPS average in the former and identical performance in the latter. The Last of Us Part 2 actually saw a 1 FPS drop in both average and 1% low FPS, but it seems as though there was just too much graphics memory pressure for Vock's VRAM patches to mitigate the issue. Death Stranding 2 and Marvel's Spider-Man 2 also saw little to no improvement despite reduced VRAM utilization in the former. The full video by NJ Tech follows.

Latest Leak Reveals Xbox Helix Will Effectively Just Be a PC With No Custom APU

21 April 2026 at 03:07
When Microsoft announced the next-gen Xbox Project Helix, it confirmed what had been long rumoredβ€”that Helix would be a console-PC hybrid, just like Valve's upcoming Steam Machine, able to play both PC and Xbox games. Although it has not yet been confirmed what shape this hybrid experience will take, a recent leak from insider KeplerL2 on the NeoGAF forums has potentially revealed some information about what to expect from Project Helix. While it was previously rumored that the upcoming Xbox hardware would be more powerful than the Canis and Orion APUs Sony is working on for the PS6 series, it now seems as Xbox's Project Helix console APU will feature no customization at all, making it basically a bog-standard PC, albeit a decently powerful one, at that.

This would effectively end the era of console performance back-and-forth that Sony and Xbox have been engaged in since what feels like the dawn of time. It also has a few implications for upcoming scaling methods. For starters, and this is more or less confirmed by KeplerL2, it means that tech like the upcoming FSR Diamond upscaling tech will be cross-platform, perhaps with small tweaks or different presets on a per-platform basis. It also means that the recent rumor that Microsoft was looking to return to platform-exclusive games would culminate in PC and Xbox exclusives, rather than simply Xbox exclusives, if that rumor turns out to be true. It seems as though Helix will still feature RDNA 5 graphics and Zen 6/6c CPU cores, but it will likely be similar to the situation we've seen with the AMD Ryzen Z1 Extreme and Ryzen Z2 used by most Windows gaming handhelds in 2026.

Lenovo Legion Go S Gets Eyewatering Price Bump

21 April 2026 at 01:19
Lenovo's Legion Go 2 recently received a stark price increase, bumping up the already expensive Windows gaming handheld from $1,349.99 to $1,999.99. Now, it seems as though the RAMpocalypse-era price increases have come for the Legion Go S, Lenovo's ostensibly budget-oriented gaming handheld models that launched at $899.99 for the Z1 Extreme version with 32 GB of RAM and $649.99 for the Z2 Go model with 16 GB of RAM. Following the price increases, the Lenovo Legion Go S, powered by AMD's Ryzen Z1 Extreme APU, 32 GB of RAM, and a 1 TB SSD, now comes in at a whopping $1,579.99 with SteamOS and $1,679.99 with Windowsβ€”although the Windows version is "discounted" to $1,049.99 currently.

Meanwhile, the Legion Go S with the Ryzen Z2 Go, 16 GB of RAM, and a 512 GB SSD is priced at $989.99. Those are the current Best Buy prices. On the Lenovo US online store, the Legion Go S with SteamOS and AMD's Z2 Go APU is listed at $1,049.99. The Legion Go S with the Z2 Go was already a tough sell, especially compared to the original Legion Go, which feature a more powerful CPU and iGPU and cost about the same used and only a little more new, at least if you could find it new. With the price increases, devices like the ASUS ROG Ally X at $899.99 are looking all the more enticing.

Pragmata Opening Week Sales Figures Impress

21 April 2026 at 00:16
As Capcom's first original IP to launch in over a decade, Pragmata has had a rather successful launch, garnering very respectable sales and user reviews. Now, Capcom has announced in a press release that the new sci-fi adventure has surpassed 1 million copies sold in as little as two days. While it remains to be seen whether Pragmata manages to match the meteoric success of Resident Evil Requiem, which sold 5 million units in six days, Pragmata has thus far seemingly been a successful endeavorβ€”something increasingly rare in the modern age of successive remakes and sequels.

The TechPowerUp Pragmata in-depth performance review is live, with performance benchmarks for over 30 GPUs, as is the handheld performance review.

Despite the impressive sales, Pragmata's Steam peak concurrent player count still sits at 68,687, which is only marginally higher than it was on launch day. Pragmata also has yet to launch on the Nintendo Switch 2 in Japan and certain parts of Asia, so it would not be surprising to see those sales figures get a small bump around that launch date, too. It should also be noted that player counts are hardly as accurate an indicator of commercial success for a single-player game as they are for live-service games.

Indie Pirate Game "Windrose" Celebrates Stellar Launch Week

20 April 2026 at 22:15
Windrose, the viral co-op, PvE, survival pirate game, launched on April 14 to a rather positive reception, garnering an 89% positive review rating on Steam and peaking at just under 70,000 concurrent Steam players on launch day. The rest of the launch week, however, seems to have been a smashing success, even by comparison to the launch day. At the time of writing, Windrose has managed to attract a peak concurrent player count of 222,134, according to SteamDB, thanks to a surge in players on the weekend following the game's launch.

Further, according to a recent announcement by the developer on the game's official Discord server and Steam, Windrose has surpassed 1 million sales. The developer also notes that the team is currently working on updates and fixes for the game, and is taking community feedback seriously during the Early Access period. It has already confirmed that the game will be receiving new biomes in an upcoming updater, as well as new plot points. Although a full update roadmap has not yet been released, the developer plans to showcase upcoming content in an upcoming update.

Assassin's Creed: Black Flag Gets Official Announcement Date Before End-April

20 April 2026 at 21:49
Ubisoft just confirmed a recent rumor that it would host a reveal event for Assassin's Creed: Black Flag Resynced before the end of April in a tongue-in-cheek post on X. The post, which contains a video with the opening quote "Gaming's worst-kept secret," confirms that the Assassin's Creed: Black Flag remake will be officially revealed on April 23 during a worldwide reveal showcase on the Ubisoft YouTube channel. The event will start at 16:00 UTC (18:00 CEST, 9:00 PDT).

This is around the time that previous leaks predicted the game would be announced, lending credence to the predicted early July release date. It was previously rumored that Assassin's Creed: Black Flag Resynced would be revealed as early as April 16, but that launch date was seemingly pushed back, as were many things during the recent Ubisoft reshuffle.

Xbox Announces April ID@Xbox Indie Showcase

20 April 2026 at 21:19
Microsoft has just announced a new ID@Xbox showcase for April 23, 2026, where it will show off a number of new indie games coming to Xbox in the near future. The event starts on April 23 at 5 PM GMT (10 AM PT, 1 PM ET), and it will be presented live on the IGN YouTube channel, as well on Twitch, X, and on IGN's various sister sites. The announcement was confirmed by IGN, who is again partnering with Xbox for the event.

The confirmed ID@Xbox Showcase line-up includes Aphelion, Mistfall Hunter, Solo Leveling Arise Overdrive, and There Are No Ghosts at the Grand, among others. Previous years' ID@Xbox events saw showcases from some of the more interesting indie games from recent years, including Mouse: P.I. For Hire, Invincible VS, Hollow Knight Silksong. This year may also feature release date announcements for games that were previously shown off at other ID@Xbox events, like Awaysis, Darkwood 2, Don't Fret, and Ungodly.

Xbox Reveals Official Forza Horizon 6 Controller and Headset Ahead of Launch

20 April 2026 at 20:05
With the launch of Forza Horizon 6 around the corner, it's about time that Xbox Games announce the official Xbox accessories to go along with the latest installment in the racing sim franchise. The official Forza Horizon 6 accessory bundle consists of a limited edition wireless Xbox controller and a limited edition wireless headset. From a hardware perspective, both seem identical to their non-limited edition versions, but the Forza Horizon 6 versions have some unique aesthetic touches.

Both the Forza Horizon 6 controller and the headset feature striking neon blue, pink, and yellow accents. Where the controller has metallic silver accents and opaque plastic components, the controller brings back the transparent tech look and features a printed racetrack design across the front of the controller's face. Like other Xbox Wireless Controllers and headsets, the limited edition Forza Horizon 6 versions are compatible with Android, iOS, Windows PCs, and Xbox Series and Xbox One consoles. The limited edition Forza Horizon 6 Xbox controller is available for $89.99 from the Microsoft Store, while the wireless headset is $134.99 on the Microsoft Store.

Iron Galaxy Studios Lays Off Staff, Blames "Current Market Conditions"

18 April 2026 at 07:36
On April 17, Iron Galaxy Studios published a LinkedIn post announcing its second round of layoffs in as many years. The number of workers being laid off was not specified, but the studio explains that the layoffs are necessary in order to adapt to the ongoing market conditions in the video game industry. The announcement also notes that, since 2020, the industry has changedβ€”the way people play games and what publishers look for in games to fundβ€”and instead of waiting for things to go back to normal, the studio has had to adjust its expectations and accept the current market as the new normal going forward.

In the post, the studio notes that "as Iron Galaxy adapts, we must make painful decisions about what we can be as a company. It's impossible for us to sustain the team size that we've carried this past year." This lack of sustainability is in spite of a round of layoffs in 2025 that saw 66 workers lose their jobs. Iron Galaxy isn't the biggest game studio in the world, but it has some heavyweight credits under its belt, including working on the Windows port for Batman: Arkham Origins and Batman: Arkham Knight, before Rocksteady took over development of the latter due to a buggy launch. The studio also worked on Tony Hawk's Pro Skater 3+4, which launched in July 2025. The studio also worked on a number of Nintendo Switch ports, including Overwatch, Dauntless, Apex Legends, and Metroid Prime Remastered.
The full announcement reads:

Microsoft Expands Xbox Mode to Windows Laptops, PCs, and Tablets

18 April 2026 at 06:50
We recently reported on Microsoft renaming the Xbox Full-Screen Experience to Xbox mode and subsequently updating the gaming UI with new display options for gaming handhelds. Most recently, though, Microsoft has announced that it will be bringing that console-like UI to more devices. Many of these devices mentioned by Microsoft in the most recent update notes are powered by the same APUs and iGPUs as most gaming handhelds, where Xbox mode has been most prevalent until now, so it makes sense to keep it rolling on similarly capable devices, too.

According to a new Windows Insider update in the Canary channel (build 29570.1000), Windows Xbox mode is now available "on Windows 11 PCs, including laptops, desktops, and tablets." Gamers looking to take advantage of Xbox mode on their Windows 11 systems can access it via the Xbox app, Game Bar settings, or by pressing Win + F11. This isn't the first time we're seeing Microsoft doing something like this. Before it started testing Xbox mode on gaming handhelds, it had rolled out the Full-Screen Experience to other form factors as early as November 2025. It's unclear when this feature will reach the mainline Windows version, but it will likely not take too long, given Microsoft is feeling the pressure from the Linux-based SteamOS and the many similar desktop environments that have spun up in its wake.

Xbox First-Party Game Pass Tier Could Have Other Limitations

18 April 2026 at 02:57
In March, it was rumored that Microsoft was testing a new Game Pass subscription tier that featured exclusively first-party Xbox Game Studios games for a lower price than the currently available tiers. Triton, which is the codename for the Xbox Game Studios-only tier, which is expected to arrive as Duet, a Netflix bundle deal, will apparently also have monthly playtime limitations.

According to a screenshot of code shared by @redphx on X, Microsoft will seemingly implement monthly time limits on game streaming and free gameplay in the Triton tier. It seems as though there may be different time limits for different games, and there may be a way to pay to extend play time. The code snippet makes mention of streaming time, game trial time, and duet time, suggesting there will also be a time limit on Netflix streaming time. At the time of writing, it seems as though the rest of the Game Pass tiers will not be limited in terms of play time, but Xbox CEO, Asha Sharma, recently commented that Xbox Game Pass has become too expensive, so it's possible that there may be other pricing adjustments or value adds coming to standard Game Pass as well.

Pragmata Launch: Glowing Reviews and Chart-Topping Sales but Mediocre Player Counts

18 April 2026 at 01:28
Pragmata has officially launched on Steam, PlayStation 5, Nintendo Switch 2, and Xbox Series consoles after garnering a lot of hype leading up to its launch. The highly anticipated launch aside, though, it seems as though Pragmata's actual reception is a bit of a mixed bag. While the game has topped the Steam sales charts, blasting past both Windrose and Counter-Strike 2 for revenue generated, and the game has had an immensely positive impact amongst the gamers who have played it, concurrent player counts have so far peaked at just over 55,000 on launch day. It should be noted that, since this is a single-player game, it does not live and die by player counts like a multiplayer game, but high sales, positive reviews, and low player counts indicate interesting player behaviors.

The TechPowerUp Pragmata in-depth performance review is live, with performance benchmarks for over 30 GPUs, as is the handheld performance review.

On Steam, Pragmata has so far earned itself an "Overwhelmingly Positive" review rating, with 97% positive reviews. On Metacritic, Pragmata has had a rather positive reception, as well, with a Metascore of 86, putting it at 11th place on Metacritic's 2026 release ratings chart. It remains to be seen how Pragmata performs over the launch weekend, when player counts generally increase, but recent big-name launches, like Marathon, have had significantly better day-one player count figures than Pragmata has exhibited so far. Most of the reviews for Pragmata praise it for its performance, even on Linux and weaker systems, as well as the way it balances its shooter and hacking mechanics. It is also reportedly a surprisingly bug-free experience, seemingly thanks to the custom RE Engine.

The Blood of Dawnwalker Nearing Completion Ahead of Launch, CEO Confirms AI Art Placeholders

17 April 2026 at 22:02
The Blood of Dawnwalker, the new dark fantasy ARPG developed by Rebel Wolves and published under Bandai Namco, is expected to launch in 2026 on PC, PlayStation, and Xbox Series consoles, and according to a new Game Business interview with Rebel Wolves CEO, Konrad Tomaszkiewicz, the development process for the game is going surprisingly smoothly, with the game already being playable to completion on the PS5. Currently, The Blood of Dawnwalker is nearing the certification phase of the development and production process, suggesting that the launch may be around Q3 or the beginning of Q4, although no official launch date has been confirmed yet.

During the interview, Tomaszkiewicz touched on the use of AI, stating that the dev team has used generative AI in the development process for early placeholder assets, which will eventually be removed before the game releases. This is a strategy that is becoming more and more popular in the modern gaming landscape, with studios like Sandfall Interactive and Pearl Abyss using AI-generated assets for placeholders and iteration early in the development process of Clair Obscur: Expedition 33 and Crimson Desert. It was also recently revealed by a game industry survey that many gaming professionals feel that AI is hurting creativity in gaming, echoing the sentiments of many smaller and indie game studios on the use of generative AI.

Crimson Desert Surpasses 5 Million Sales in Launch Month

17 April 2026 at 20:27
Crimson Desert has evidently had a strong launch, despite initial launch impressions being somewhat less than stellar. Even a month after launch, weekly peak concurrent player counts still top 200,000 players on Steam alone. According to a post by the official Crimson Desert account on X, the game has already sold more than 5 million copies in its first month since launch. While these sales figures are nothing to scoff at, as we recently covered, Resident Evil Requiem managed to top 5 million sales in the first week after launch, reaching 6 million a few days after that, making it the fastest-selling Resident Evil game to date.

Still, it is impressive that an entirely new IP that had a somewhat storied historyβ€”Crimson Desert was initially planned as an MMORPG, but the studio pivoted to a single-player RPG mid-developmentβ€”has drawn such a large audience. Even more impressively, unlike Resident Evil Requiem, initial impressions of Crimson Desert weren't all that positive, with the Metacritic score even now sitting at 77. The user score, and the game's Steam review rating, however, are significantly more positive, with the former at 8.8 and the latter at 86% Positive.

Assassin's Creed: Black Flag Resynced Leak Tips Delayed Reveal and Early July Launch

17 April 2026 at 09:08
We've covered the upcoming Assassin's Creed: Black Flag remake a number of times, and the last time rumors made their rounds, it seemed as though the game and its launch date would be revealed on April 16β€”a date that has obviously come and gone without any such announcement. Now, however, according to Insider Gaming's Tom Henderson, who cited a presentation shown to media and content creators, Black Flag Resynced will officially be revealed "next week," suggesting a launch event sometime between April 20 and April 26.

Additionally, the game will allegedly officially launch on July 9, although given the numerous internal delays the game has suffered so far, it seems unwise to place too much credence on a launch date at this point in time. It should be noted that, despite previous reports that the game would be adding new characters and storylines, the game will still follow the original game's format, and it will not be an RPG, like many of the modern Assassin's Creed games.

Game Industry Workers: AI Hurts Creativity

17 April 2026 at 08:28
The Skillsearch 2026 Games & Immersive Salary Report has been published, with the results of the survey revealing findings relating to AI, hiring, and game industry trends. While the data is impressively cohesive, there are a few main takeaways from the report that highlight both a pessimistic outlook on AI and the overall gaming industry. Despite many of the gaming industry's biggest game studios going all-in on AI, only 29% of respondents surveyed worked for companies that had policies or guidelines for ethical AI use. Of the game workers themselves, who consisted of a mix of everything from management, HR, and operations to art, programming, design, and writing, as many as 64% believe AI has a negative impact on creativity in the gaming industry, while 52% stated that they or their company have started using AI tools in their workflows.

When asked about the game industry job market, responses varied greatly, likely in part because the survey targeted many different countries. When it came to finding a job, 56% of graduates who did not have a gaming-related degree took longer than a year to find a job in the industry, and even 25% of the respondents who had a degree in gaming said it took over a year. Meanwhile, 27% of graduates with a degree in gaming managed to land a job in the industry before even graduating. Meanwhile, 65% of respondents reported that they have been directly affected by layoffs or layoffs happened at the studio where they work, with 22% of workers saying they were made redundant within the last 12 months. Of those who were made redundant, 52% were "unsatisfied with their redundancy package." Only 45% of those made redundant have since gone on to find new jobs, and only 27% of those workers feel secure in their new positions. As many as 37% of those who were laid off have been unemployed for longer than seven months.

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