$80 Xbox Games May Be Back on the Table After The Outer Wilds 2 Debacle—Eventually
Following Nintendo's move to $80 AAA games earlier in 2025, Microsoft tried the same trick with The Outer Worlds 2, initially announcing the launch price at $79.99 but later dropping the price back down to $79.99. Microsoft blamed the price reduction on "market conditions," but speculation was that the actual reason behind walking back the price was backlash from the gaming community. Microsoft is also not the first game studio to sit out the $80 game price shift, with EA earlier announcing a similar decision. Now, it seems as though the $80 AAA game is back on the table for Xbox Game Studios, according to recent comments by Matt Booty, Microsoft's President of Game Content and Studios, in an interview with Variety.
Booty subtly acknowledged the backlash to the initial pricing of The Outer Worlds 2, commenting that "We've reacted in the last year, and I think for us, the real focus is going to be—I'll come to that phrase meeting people where they are." He also said that Microsoft's gaming division will focus on "delivering player satisfaction and delivering player value," although he says that, for the time being, there are no updates to Microsoft's game pricing strategy. The implication seems to be that Microsoft hasn't completely written off the idea of the $80 game, but that it is simply waiting for the right time. He also went on to say that he thinks "there's going to be less of a focus on what's that top line price of a game, as people start to engage in different ways with games," and implied that Microsoft would explore different monetization strategies and "listen to the feedback from fans" as it did so.
Booty subtly acknowledged the backlash to the initial pricing of The Outer Worlds 2, commenting that "We've reacted in the last year, and I think for us, the real focus is going to be—I'll come to that phrase meeting people where they are." He also said that Microsoft's gaming division will focus on "delivering player satisfaction and delivering player value," although he says that, for the time being, there are no updates to Microsoft's game pricing strategy. The implication seems to be that Microsoft hasn't completely written off the idea of the $80 game, but that it is simply waiting for the right time. He also went on to say that he thinks "there's going to be less of a focus on what's that top line price of a game, as people start to engage in different ways with games," and implied that Microsoft would explore different monetization strategies and "listen to the feedback from fans" as it did so.





































































































































































































































































































































































































































































































































































































































