Marathon Gameplay Details Emerge at Early Influencer Event in China
Marathon is slated to launch on March 6, 2026, but a handful of influencers in China have apparently already been testing the game out ahead of the official launch, according to a post on Reddit and UCG on YouTube. The post and YouTube review detail some of the reports from the hands-on testing, revealing both in-game content and some first impressions about gameplay. First off, it's notable that the game has received a massive visual overhaul in terms of assets and UI, which is something the Marathon dev team has already shown off in previews and gameplay teasers, but the game world is overall much darker and more mysterious. The first-hand experiences in the post claim that there is deep world-building with a focus on the narrative and personalities in the game. The PvE is reportedly "extremely challenging," with enemy AI proactively calling in reinforcements to keep up the pressure, offering players little rest between combat encounters.
That's not to say players should expect to be getting buddy-buddy with other players, since the loot game pushes players to see each other as an easy way to grab loot. The reviewer also suggests that Marathon will seemingly emphasize the late game experience rather than encouraging early PvP and combat. Players are instead encouraged by the game systems to focus on completing missions, levelling up base stats, and upgrading gear before heading into combat situations. According to the reviewer, there will be decent variety when it comes to weapons and skills, and the skill balance is well tuned between the seven different character classes we know of so far. There are apparently 28 guns in the game, each with at least two skins, and the ability to change the gun model in some cases. Some additional information posted in the comments from the Chinese game event claim that there will be "more verticality than players expect," and that completing faction quests can unlock permanent map shortcuts between zones. There is also apparently an in-game creature called the Anomaly, which will be able to reshape the map mid-game. One source also claims that, in one game, there were three teams of six players each, bringing it up to 18 players per match.
That's not to say players should expect to be getting buddy-buddy with other players, since the loot game pushes players to see each other as an easy way to grab loot. The reviewer also suggests that Marathon will seemingly emphasize the late game experience rather than encouraging early PvP and combat. Players are instead encouraged by the game systems to focus on completing missions, levelling up base stats, and upgrading gear before heading into combat situations. According to the reviewer, there will be decent variety when it comes to weapons and skills, and the skill balance is well tuned between the seven different character classes we know of so far. There are apparently 28 guns in the game, each with at least two skins, and the ability to change the gun model in some cases. Some additional information posted in the comments from the Chinese game event claim that there will be "more verticality than players expect," and that completing faction quests can unlock permanent map shortcuts between zones. There is also apparently an in-game creature called the Anomaly, which will be able to reshape the map mid-game. One source also claims that, in one game, there were three teams of six players each, bringing it up to 18 players per match.















































