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Marathon Gameplay Details Emerge at Early Influencer Event in China

Marathon is slated to launch on March 6, 2026, but a handful of influencers in China have apparently already been testing the game out ahead of the official launch, according to a post on Reddit and UCG on YouTube. The post and YouTube review detail some of the reports from the hands-on testing, revealing both in-game content and some first impressions about gameplay. First off, it's notable that the game has received a massive visual overhaul in terms of assets and UI, which is something the Marathon dev team has already shown off in previews and gameplay teasers, but the game world is overall much darker and more mysterious. The first-hand experiences in the post claim that there is deep world-building with a focus on the narrative and personalities in the game. The PvE is reportedly "extremely challenging," with enemy AI proactively calling in reinforcements to keep up the pressure, offering players little rest between combat encounters.

That's not to say players should expect to be getting buddy-buddy with other players, since the loot game pushes players to see each other as an easy way to grab loot. The reviewer also suggests that Marathon will seemingly emphasize the late game experience rather than encouraging early PvP and combat. Players are instead encouraged by the game systems to focus on completing missions, levelling up base stats, and upgrading gear before heading into combat situations. According to the reviewer, there will be decent variety when it comes to weapons and skills, and the skill balance is well tuned between the seven different character classes we know of so far. There are apparently 28 guns in the game, each with at least two skins, and the ability to change the gun model in some cases. Some additional information posted in the comments from the Chinese game event claim that there will be "more verticality than players expect," and that completing faction quests can unlock permanent map shortcuts between zones. There is also apparently an in-game creature called the Anomaly, which will be able to reshape the map mid-game. One source also claims that, in one game, there were three teams of six players each, bringing it up to 18 players per match.

Monster Hunter Wilds Gets Major Anniversary Update, Capcom Confirms Large-Scale Expansion in the Works

On February 28, Monster Hunter Wilds will celebrate its first anniversary, and Capcom will be marking the occasion with a sizeable new content update that will introduce performance improvements and a slew of in-game events throughout February and March. Update 1.041, which lands on February 18, delivers the new missions, monsters, weapons, and rewards, alongside the aforementioned anniversary events. Monster Hunter Wilds producer, Ryozo Tsujimoto, announced the new update in a video posted on the official Monster Hunter YouTube channel. Tsujimoto also announced that Capcom is working on a new expansion for Monster Hunter Wilds that is on the same level as Iceborne and Sunbreak for Monster Hunter Worlds and Rise. Given the direct comparison, it's likely that this will also be a premium paid expansion coming in at around the same $39.99 price point as the aforementioned Worlds expansions. Aside from sharing that more details will arrive "this summer," meaning between June and August, no details have been shared about the contents of the new update, but the comparison also suggests we will see it launch with a new locale with a new hub, missions, and enemies.

The February 2026 update will add a new boss, the Arch-tempered Arkveld, a monster available to hunters above rank 100, in its own 10-star event quest alongside special 10-star quests featuring all four previous Arch-tempered monsters and rare rewards. Completing the Arch-tempered Arkveld quest will unlock a special optional hunt-a-thon quest pitting players against all four Arch-tempered monsters in a single quest. The update also makes the winning sword and pendant from the weapon design contest available to everyone as a special event quest reward. There will also be a collaboration with Monster Hunter Stories 3: Twisted Reflection, and the anniversary events will make all previous time-specific event rewards available again through a weekly rotation of previous seasonal events. The anniversary events and collaboration will feature new and fun twists on existing quests to match the Festival of Accord vibes, with matching Stories rewards. The event festivities will last for a month, from February 18 to March 19, and there will be special one-time event rewards. The development team has also analyzed game data and prepared a special limited-time event featuring a buffed version of the least-hunted monster in the game, with the quest again delivering special cosmetics and rewards. Tsujimoto says that Capcom still has more in-store for Monster Hunter fans that it will reveal closer to the anniversary event start date.

Kysona Launches Saturn Pro, Saturn SE: 56 g Ergo Gaming Mice with Charging Dock

Kysona is known for its affordable, high-performance gaming peripherals, having previously launched the Jupiter and Mercury wireless symmetrical gaming mice, which weigh in at 40-46 g, and the brand has now announced the Saturn series gaming mice, which bring the same sensor and MCU hardware found in the aforementioned symmetrical models into an ergonomic shell. The Saturn series comes in two flavors: the more expensive Pro model, which comes with a PixArt PAW 3395 sensor and a bigger 500 mAh battery, and the Saturn SE, which uses the PixArt PAW 3311 sensor, ditches the 8 kHz polling, features a different coating, and comes in around 2 g lighter for it—56 g for the SE, 58 g for the Pro.

The Saturn gaming mice use a shell design reminiscent of something like the Razer Basilisk V3 or the more recent Mchose G7 series—that is to say, the Saturn shell is a right-handed ergonomic gaming mouse with a thumb rest. Kysona suggests that the shape is optimized for palm and claw grips and that the "ice-feeling coating" is resistant to sweat and helps maintain grip during intense gaming sessions. The Saturn measures in at 126 × 75 × 41 mm, making it 4 mm shorter than the Aforementioned Razer Basilisk and 5 mm shorter and 4 mm narrower than the venerable Logitech G502. The Saturn also looks to have slightly more palm support and a pronounced curve to the right near the back of the mouse shell. No specific switches or encoder are mentioned, but an image on the site suggests that the Saturn mice will use Huano 100M Transparent Green Shell White Dot switches, which are a medium force mechanical switch with an MTBF of 100 million clicks. Aside from the main click buttons, the Saturn features two programmable side buttons, and both models feature wired, 2.4 GHz, and Bluetooth connectivity. The Saturn Pro comes in black, pink, and white, and is available for $35.99 after a 60% launch discount, while the Saturn SE is available in white or black and comes in at $24.99 after that same launch discount, but this model includes a charging dock that doubles as a receiver extender.

Control Resonant Skips GenAI—Future Remedy Games May Not

Control Resonant is slated to launch later this year, and with the gaming industry what it is in 2026, there were bound to be questions about the use of generative AI in the upcoming third-person shooter. In a Q&A session during a recent earnings call, Remedy CEO, Markus Mäki, confirmed that Control Resonant will not feature any content with generative AI: "I can say that, for example, Control Resonant does not use generative AI content at all." However, he goes on to explain that the exclusion of AI at Remedy may not last very long into the future. Mäki said that "making far-reaching promises about the future is pretty hard at this point," and that the company is following the development of generative AI tools to evaluate whether "there is anything that is really ethically in the right place, and is something that can add player value and that our teams want to use."

He also mentioned that there is "varied interest in different crafts at Remedy into investigating these AI tools," signalling that there is some internal interest in different departments. This somewhat echoes a recent survey of game industry workers, which found that as many as 81% of game industry workers use generative AI for brainstorming and 35% used it for prototyping. At the same time, only 7% of those game industry workers surveyed by the GDC Festival of Gaming thought that generative AI was having a positive impact on the game industry. A number of gaming giants have also recently thrown their weight behind AI tools in the name of efficiency or novelty, including Take-Two, whose CEO similarly said that GTA VI will feature no generative AI, but hinted that future games likely would include the controversial technology. Ubisoft, likewise, is exploring the possibility of AI teammates in games, while EA has announced a full-scale AI pivot. These announcements are in spite of the recent DRAM crisis resulting in unaffordable PC hardware, delayed product launches, and severe strain on the supply chain.

Marvel Tōkon: Fighting Souls Gameplay Details Leak Ahead of Launch

Gameplay details for Marvel Tōkon: Fighting Souls is an upcoming 4v4 team fighting game in development at Arc System Works—a game studio known for massive fighting game franchises like BlazBlue and Guilty Gear—have officially been leaked via the game's official Steam page. While the page has since been edited to remove the information, screenshots saved by @Wario64 on X show many of the details that Arc and PlayStation Publishing accidentally released ahead of schedule. We already knew, ahead of the upcoming PlayStation State of Play where the game is slated to launch, that Marvel Tōkon: Fighting Souls would be a 4v4 fighting game, but the screenshots reveal that there will be 20 Marvel characters to choose from at launch, and fights will be staged at iconic Marvel scenes, with the Steam Store art suggesting Xavier's School for Gifted Youngsters may be one such location.

Additional details reveal that multiplayer modes can be both online or local, and online lobbies can feature up to 64 players at a time. There will also be a single player episode mode in which players can "dive deep on each team...to learn more about team dynamics and lore." It was also revealed that a PlayStation account will be required for multiplayer gameplay. While this may be frustrating to some PC gamers, it also means that cross-platform multiplayer will likely be supported at launch. Gameplay details for Marvel Tōkon: Fighting Souls are slated to be revealed at the upcoming Sony State of Play scheduled for "early February". This leak comes shortly after bad news from 2XKO, a 2v2 tag-team fighting game set in the League of Legends universe. The game will also be targeting 60 FPS and will be able to run at up to 4K resolution.

Super People Shuts Down After Player Counts Dwindle—Again

Super People, a once-popular battle royale game that takes the typical first- and third-person shooter gameplay and throws superpowers into the mix, is no stranger to hard times, with the battle royale having already suffered a shut-down once before in 2023, after it was launched to mixed reviews and subsequently riddled with cheaters. Super People was relaunched into Early Access in September 2025 after a series of successful closed beta tests and a change in ethos surrounding the game. On February 9, however, mere months after the relaunch, Wonder Games has officially announced that it will be shutting Super People down for good after player counts steadily dwindled from a peak of 47,000+ (4,514 after the September relaunch) to 99 daily concurrent players.

According to the announcement on Steam, Super People will be taken offline on February 23, 2026. The game will still be playable until that date, but in-game purchases will be disabled as of February 13, and Wonder People is offering refunds to players who have purchased in-game premium currency within seven days before the announcement. There is no word on the studio's fate or that of its developers, but Wonder People is supposed to be working on World of the Dead an upcoming "immersive zombie FPS game that combines the first-person shooter and extraction PvPvE genres," that has yet to have a release date attached to it.

Steam Adds New UI To Inform Players When Early Access Games Will Launch

Steam's Early Access system started as a way for developers to introduce their games to the community and help fund development while simultaneously gathering community feedback, but it has become somewhat of a joke, given how long some games stay in early access. With Steam's latest update, the gaming platform is hoping to bring some transparency to the system with a clearly labelled date for when the developer plans to move from early access to the full 1.0 launch. Previously, it was fairly standard practice for developers to announce the planned release date in a news post that would inevitably be hidden after a few weeks if updates were frequent enough; adding this field is a standardized way to let gamers know when to expect the full release of a game they may be interested in.

This will also increase visibility and discoverability of these 1.0 launches, with the 1.0 launch dates automatically appearing in gamers' Steam personal calendars when they wishlist or follow a game that is in early access. Developers can add a vague time frame—like just the year—or a specific date to their 1.0 launch information, and, at least at the time of writing, the 1.0 release date is entirely optional. This still allows flexibility for smaller developers who aren't necessarily experienced enough to know when the 1.0 launch will happen while giving those who want to inform their player base the option to do so.

Riot Games Axes Half of 2XKO Dev Team After Middling Launch for League of Legends Fighting Game

Ahead of its launch, 2XKO seemed to have decent support, replete with officially endorsed, fan-hosted competitive events, but as revealed in a new blog post from Riot Games, the developer of the League of Legends spin-off, 2XKO hasn't quite reached the heights the game studio was expecting. The game's executive producer, Tom Cannon, revealed Riot Games will be down-sizing the 2XKO team, explaining that, while there is a passionate core audience, 2XKO simply doesn't have the momentum "needed to support a team of this size long term." Riot assures 2XKO players that the game will not be discontinued, despite the rocky launch, and that the smaller, more focussed support team will "dig in and make key improvements to the game," including addressing some common community requests.

According to Game Developer, Riot Games confirmed that it would be laying off roughly 80 workers from the 2XKO team globally, which is roughly half of the game's development team. Riot says that the plans for the 2026 Competitive Series and its partnerships with community tournament organizers will remain unchanged, but that the changes made to the development team were ultimately necessary for sustainability of the game. Riot says it will help affected employees through the layoffs, providing them assistance to look for other opportunities within the studio where possible "and providing a minimum of six months of notice pay and severance where it's not possible.

Discord Announces Global Age Verification Program Coming Early March 2026

Discord will be the latest social media platform asking for government identification or a facial scan in order to access content deemed not safe for minors. In a new blog post, Discord has announced "teen-by-default" settings, which will go into effect in "early March 2026." The new settings will set all existing and new Discord accounts to the "teen-appropriate experience" mode, which will filter out all content inappropriate for minors. Discord users who wish to access age-gated content will need to go through an age verification process, which will involve uploading a scan of a government-issued ID or by scanning their faces to verify age. This policy has already been in place in the UK and Australia since 2025, but this move will see the change roll out globally. This may not be necessary for all users, since the social media platform will also be implementing its age inference model, which will analyze user accounts—looking at the types of games users play, the amount of time users spend on Discord, and what time they are active—to determine whether they belong to adults. Discord claims the new system is being implemented in the name of "giving teens strong protections while allowing verified adults flexibility."

Discord says that the selfie video used for age verification never leaves the user's phone, and that all processing is done locally. ID documents, on the other hand, are processed by a third party service provider, and documents are "deleted quickly—in most cases, immediately after age confirmation." Discord divulged in a support page that it uses k-ID for age verification, and even in the short time that the age verification system has been a requirement, there have already been reports of privacy breaches—in one instance, up to 70,000 user profiles (emails, names, and other contact information), along with government IDs and credit card information were reportedly accessed by hackers in October 2025. This age verification system mirrors the system adopted by Roblox not too long ago, and the online response has been similarly pessimistic.

Noctua Has Shipped Half a Million CPU Cooler Mounting Upgrade Kits

Noctua has earned itself a reputation in the enthusiast space not only for its highly efficient air coolers, but also for its free mounting upgrade kit policy, which allows buyers of Noctua coolers to request a new mounting kit when a new motherboard socket from AMD or Intel launches, even years after they've purchased their original cooler. The company recently announced that it has shipped 500,000 of these free mounting upgrade kits since the project started way back in 2006 with the AMD AM2 socket. Noctua also promises that "as new sockets and architectures appear, we will continue to provide free mounting or upgrade kits where technically feasible."

Noctua explains that the ethos behind the program is to "ensure that a quality product remains useful for many years," and, in the blog post celebrating the achievement, it explains that change in approach meant rethinking the design of its coolers. New coolers designed by Noctua from 2006 onwards would need to be modular and standardized to maintain support across different platforms and generations. Noctua elaborated that part of the justification for the past and ongoing commitment to the free upgrade program is as much about the environment as it is about customer service and technical compatibility. Theoretically, 500,000 mounting kit upgrades means that up to 500,000 perfectly functional CPU coolers were kept out of the e-waste pile, conserving raw materials and cutting down on waste.

Intel Arc B390 Panther Lake iGPU Impresses in Linux Performance Tests

Intel's Arc graphics solutions initially had a rough start to life on the Linux side of things, but it seems as though the tide is changing. Phoronix recently tested the new Panther Lake Intel Arc B390 iGPU in the Intel Core Ultra X7 358H, comparing the new iGPU to the venerable Radeon 890M in the AMD Ryzen AI 9 HX 370, and, surprisingly, Intel's iGPU consistently outpaces the Radeon iGPU, which isn't a surprise if you've been keeping track of early benchmarks on Windows. The publication tested the new Xe3 integrated graphics in an MSI Prestige 14 running the latest Mesa 26.0 drivers on Linux Kernel version 6.19 on Ubuntu 26.04.

When it comes to gaming, the only games in which the Xe3 iGPU was bested by the AMD competition were Counterstrike 2, running at 1920×1200, and Quake II RTX. In every other game, the Intel Arc B390 beat both the AMD competition and the Intel Core Ultra 7 155H and Core Ultra 7 258V significantly. Depending on the game and in-game settings, the Arc B390 was anywhere between 15% and upwards of 50%. Hitman 3 was a particularly impressive outlier, with the B390 managing to get over 50% more FPS than the nearest competitor and 64% more FPS than the Radeon 890M at 1920×1200 and low settings, with similar gains at medium quality settings, and a slightly less impressive performance improvement when bumping up to ultra settings.

Horizon Hunters Gathering: New 3-Player Co-Op Game in Horizon Universe Coming to PC and PS5

There have been previous rumors that Guerrilla games was working on a new multiplayer game in the Horizon universe, but it was thought that the game would be an MMO. Instead—or maybe in addition to the MMO—Sony has just announced Horizon Hunters Gathering, a co-op PvE game with teams of three players. It seems like Hunters Gathering will largely follow a similar formula to the Monster Hunter series, where parties take on missions to hunt monsters. At launch, there will be three playable characters to choose from, each with their own weapons, abilities, strengths, and weaknesses, and there will be two mission types to choose from during the first playtest, scheduled for late February. Machine Incursion sees players defend an area from a machine attack, replete with a tough boss fight at the end. Cauldron Descent is a dungeon crawling-style affair, where players mount an assault on a machine base, exploring a multi-stage dungeon and fighting enemies along the way and tackling environmental puzzles. Hunters Gathering will also have a campaign mode at launch, which can be played through single-player or in co-op mode.

While the Hunters Gathering announcement trailer details much of the gameplay, it does not confirm if players will stick with one class throughout various missions, but there is no mention of progression, so it seems as though players will choose a character at the start of each mission queue. Guerrilla Games also confirmed that more hunters will be added to the game at a later stage, adding credence to this theory. Horizon Hunters Gathering is set in the American West, 1,000 years into the future and after the collapse of civilization. The premise is that the hunters are the last line of defense against the machines that roam the wilds and threaten human tribes. The machine designs will feel familiar to anyone who's played the original single-player Horizon games, but the visual style is now much more stylized and cartoon-like. The game will launch on PC and PlayStation 5 and cross-play will be available at launch, although an exact launch date has not yet been announced.

Darmoshark Launches Flagship-Tier M9 Gaming Mouse for Gamers With Big Hands

Darmoshark has announced a new wireless gaming mouse designed specifically for users with big hands, with the mouse making its debut in a post on Bilibili. The Darmoshark M9 has a similar shape to the ever-popular Razer Viper V3 Pro, but it measures in at 136.5 × 68.1 × 43.5 mm, compared to the Viper V3 Pro's 127.1 × 63.9 × 39.9 mm. A few millimeters' difference may not seem like much, but it's a bigger difference across the board than the difference between the original Razer Viper Ultimate (126.8 × 57.6 × 37.8 mm) and the Viper Mini (118.3 mm × 53.5 × 38.3 mm), and the shape being what it is, it should provide a decent experience for users who would otherwise feel cramped on a standard-size gaming mouse. Darmoshark makes no hard claims, but it says that it "may well be the largest mouse to date."

[Editor's note: Our in-depth review of the Razer Viper V3 Pro is live]

The Darmoshark M9 doesn't skimp on the specs, either, featuring a PixArt PAW 3950 sensor, a Nordic 54L15 MCU, Omron Optical switches, and a 500 mAh battery, all at a claimed weight of 59 g—only 5 g heavier than the Viper V3 Pro and roughly the same weight as the Logitech G Pro X Superlight 2. This hardware means it will have 8 kHz polling as well as features like a 20 FPS mode and adjustable lift-off. Like the aforementioned mice, it has a solid shell and two programmable side buttons. It seems as though the increased shell size has made it necessary to move the hump slightly to the back for more palm support without affecting click height too much, and the scroll wheel has a rubberized coating. The mouse is already available in China for RMB 400, which converts to roughly $58, although it's likely the price will increase if and when it eventually gets a global release.

Wardogs: New 100-Player Tactical FPS Gets Trailer and Steam Page

Wardogs is a new massively multiplayer tactical FPS that has been in development at Bulkhead for a number of years. It puts players in all-out warfare in a massive 256 km² map with 99 other players split into three teams. On February 5, 2026, the game studio released a new gameplay trailer and a Steam Store page for the upcoming FPS, revealing some previously unknown details about the upcoming shooter. One of the major reveals is that Wardogs will use Easy Anti-Cheat, which may spell bad news for Linux gamers. EAC does have a Linux mode that developers can enable, and Team17, the publisher behind the game, is known for being Linux-friendly, but there is currently no guarantee that Wardogs will be playable on devices like the Valve Steam Deck, the upcoming Steam Machine, or any other Linux system out there. Minimum hardware requirements are fairly low, calling for an NVIDIA GeForce GTX 1660 or AMD Radeon RX 590, 16 GB of RAM, and either an Intel Core i5 8600 or AMD Ryzen 5 3500, meaning it will likely be reasonably playable on a iGPU if playing at lower resolution and quality settings.

Aside from the confirmation of EAC, the Wardogs Steam page denies that the game is a battle royale or an extraction shooter, instead emphasizing that it's a "new tactical take on the all-out-warfare FPS genre that rewards decision-making, communication, and teamwork," all within a modern militaristic setting and a fully player-driven sandbox with destructible environments and building mechanics. The game will feature realistic graphics, vehicular combat, and it will give players the freedom to approach the game as they see fit. The upgrade system depends on purchasing gear, weapons, and vehicles from a store, and each player starts with $10,000, but earnings persist from match to match. The game format itself revolves around controlling a 4 km² zone located randomly on the map—the more players a team has in the control zone, the more points they rack up. Wardogs is slated to launch in 2026, but the game studio will conduct limited playtests ahead of launch.

Valve Steam Machine and Frame Hit by Memory Crisis

When Valve announced the Steam Machine, Steam Frame, and updated Steam Controller late in 2025, it did not reveal pricing, but the gaming giant said that the hardware would launch in early 2026. That launch window is still on the cards, but according to a recent announcement by Valve, it is still unable to announce pricing or specific launch dates for any of the hardware. As the announcement explains, "the memory and storage shortages you've likely heard about across the industry have rapidly increased since then. The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame)."

The Steam hardware is hardly the only hardware launch said to be affected by the current memory crisis, with even laptops and potentially the upcoming console generation rumored to see delays as a result of the RAM shortage caused by the AI boom. For Valve's part, the company promises that the actual release dates have not been affected, but it just needs to find a concrete launch price that makes sense. That could mean that the Steam Machine will launch at higher prices than the $700-800 initially predicted by many. Valve has previously said that the Steam Machine would be priced more like a PC than a console, meaning the prospective price increase will still likely be in line with what you'd expect from a similarly equipped PC. Valve also demystified some other aspects of the upcoming Steam hardware, confirming once again that the Steam Machine is able to reach 4K 60 FPS with FSR enabled, although the team admits that some games may need to be upscaled from 1080p with VRR enabled in order to guarantee a smooth gameplay experience. Valve also confirmed that it plans to make CAD files and specs available for the Steam Machine's faceplate so that gamers and third-party manufacturers can build accessories for the PC. Both the SSD and memory will also be upgradeable and easily accessible.

Borderlands 4 Officially Steam Deck Verified—Fans Disagree

News recently broke that Borderlands 4 may not ever launch on the Nintendo Switch 2, but, as 2K recently announced via the official Borderlands account on X, the looter shooter is officially verified for the Steam Deck. While Borderlands 4 has been playable on the Steam Deck basically since launch, the numerous performance issues it exhibits led us to recommend against playing it on Valve's handheld in our in-depth handheld performance review. There were signs that Gearbox was preparing Borderlands 4 for Steam Deck Verified status, specifically the updated menu screens that came to the game around a month ahead of the announcement.

Importantly, Valve's requirements for Steam Deck verification include functional controller input, seamless compatibility with the Steam Deck hardware and software with no compatibility warnings, support for the default Steam Deck Display resolutions, with good default settings, and full support for Proton. Notably, performance doesn't really enter into the equation, and that has become the main focus of many online users, who pointed out on sites like X and Reddit pointing out that the game still doesn't run well on the Steam Deck, even after numerous performance patches nearly six months after the initial launch. Most users who have tested the game say that they still struggle to maintain a solid 30 FPS in the looter shooter on the Steam Deck's iGPU.

Blizzard Rebrands Overwatch 2 to "Overwatch," Adds 10 New Heroes, and Revamps Game Systems

Despite the success of the first game in the series, Overwatch 2 has had a rough time of it, with reviews on Steam rating the game "Mostly Negative," with 34% of its reviews being of a positive nature. It seems as though Blizzard is trying to change this. In one of the multiple developer-led showcases scheduled for early February, Blizzard announced that Overwatch 2 is becoming just "Overwatch," and, more importantly, receiving a number of changes that aim to make gameplay more dynamic and attract more players to the game. The change also marks a number of changes to Overwatch's structure, which will see the game feature an annual story in a system that will officially go into effect with the new Season 1 on February 10. The story will be told across six seasons throughout the year, after which a new story will kick off with a new Season 1 in the following year. The first season in the revamp is called "Reign of Talon," and the plot kicked off with an animated cinematic at the start of the Overwatch spotlight on YouTube, but the rest will be told through various in-game events, animated hero trailers, short stories, and comics released throughout the year.

Blizzard also announced 10 new characters and an all-new class system. The first five characters will launch on February with the start of Season 1, and the rest of the line-up will follow throughout the year. It seems as though the heroes released throughout the year will all somehow be related to the plot being told in that particular year and also enter the game when each respective season launches. The five heroes coming in Season 1 include Domina, a new tank, Emre, a damage hero, Mizuki, a new support, Anran, another damage who will be available to trial from February 5-10, and Jetpack Cat, a stray cat serving aerial support that will be able to move allies around the battlefield from the air. The new update also sees Overwatch's class system get an overhaul, with the main tank, damage, and support roles now divided into three or four subclasses each—initiator, bruiser, and stalwart fall under the tank class; specialist, flanker, recon, and sharpshooter fall under damage, and medic, tactician, and survivor fall under support. Each role also comes with its own set of buffs and perks to consider. Blizzard also revealed that it would be reworking some classic Overwatch heroes later in 2026, although it did not reveal which heroes would be getting reworked.

Take-Two Says GTA VI Will Have No Generative AI

Despite previously taking a very pro-generative AI stance, advocating for AI protagonists in games, Take-Two Interactive's CEO, Strauss Zelnick, recently commented in an interview with Gameindustry.biz that generative AI was not used in the development of Grand Theft Auto VI. The CEO is quoted as saying "Specifically with regards to GTA 6, Generative AI has zero part in what Rockstar Games is building. Their worlds are handcrafted. That's what differentiates them. They're built from the ground up, building by building, street by street, neighborhood by neighborhood. They're not procedurally generated, they shouldn't be. That's what makes great entertainment." He also clarifies that he doesn't think that AI can or will be able to build "great entertainment properties" by themselves, suggesting that Take-Two might think twice about putting AI assets into its games.

He does also mention, however, that he is enthusiastic about AI, and that Take-Two's "products have always been built with machine learning and artificial intelligence," and that "right now we have hundreds of pilots and implementations across our company and within our studios. And we're already seeing instances where generative AI tools are driving costs and time efficiencies." Notably, this isn't the first time we've seen similar rhetoric or AI applied similarly in game studios, despite game workers generally opposing the idea of generative AI in gaming. Embark, the studio behind Arc Raiders, used generative AI to speed up the work on voice acting, while Ubisoft is exploring AI-generated teammates, and EA has announced a pivot to generative AI tools across multiple applications.

Gearbox Shelves Borderlands 4 Switch 2 Port Development

Borderlands 4 can't seem to escape its reputation for poor performance and demanding hardware requirements. Although the game was meant to launch on the relatively low-power Nintendo Switch 2 shortly after it launched on PC and console, the handheld port of the game was delayed, with the development team declaring that it needed more time to "deliver the best game possible" for fans of the series. Now, as of February 3, the development of Borderlands 4 for the Switch 2 has officially been put on hold. This is according to a new announcement by 2K Interactive in a recent earnings call. The gaming giant instead says that it wants to focus on optimizing Borderlands 4 for the devices on which it is already available. It's unclear whether the development will be picked up again at a later stage or if the port is effectively cancelled.

The full statement by 2K reads: "We made the difficult decision to pause development on that SKU. Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game. We're continuing to collaborate closely with our friends at Nintendo. We have PGA Tour 2K25 coming out and WWE 2K26, and we're incredibly excited about bringing more of our titles to that platform in the future." No official explanation was provided for the halt in development, but speculation has gone two ways. While some think 2K put the Switch 2 port on hold over performance concerns—Gearbox's Randy Pitchford previously promised that the game would run at 30 FPS "with some dips" on the Switch 2, which didn't give gamers much hope for performance—while others suspect that sales numbers simply didn't justify the increased development costs for the Switch 2. The fact that the Switch 2 version had already been indefinitely delayed lends credence to the theory that performance concerns and optimization difficulties could have had something to do with the cancellation.

ATK Yogo 75 Keyboard Gets Extended Kickstarter Ahead of Imminent Launch

ATK Gear showed off its latest Ghost gaming mouse at CES earlier this year, but the brand is apparently stepping into the less gamer-focussed peripheral scene as well with the new Yogo 75 low-profile mechanical keyboard. The Yogo 75 is, as the name suggests, a 75% mechanical keyboard, but it uses a new all-POM low-profile switch designed in collaboration with Kailh and features some unique design touches, making it a competitive option at its expected $100-130 price point, depending on sales and the specific model. ATK is currently wrapping up the Kickstarter campaign for the Yogo 75, and the keyboard will soon become available on the ATK Gear online store. It will be available with both silent linear and regular linear switches and in black, silver, or yellow (which looks more like a creamy color).

The ATK Yogo 75 has an all-aluminium chassis with a silicone gasket mount, while the Pro version has a built-in pixel display with a frosted cover, and a rotary encoder, and both models feature the retro-future aesthetic that's going around at the moment. Much like the Wooting 80HE (review here), the Yogo 75 has detachable feet for typing angle adjustment, although they are magnetic on the Yogo, where they are simply press-fit on the Wooting. The Yogo 75 will be available with two switch options, and it will have universal-height dye-sublimated PBT keycaps that look like they have the same profile as the keycaps from the similar Iqunix Magi and MQ series keyboards. In terms of connectivity, the standard tri-mode affair—Bluetooth, 2.4 GHz, and USB-C connectivity. ATK has put a 5,000 mAh battery into the Yogo 75, and the brand says that it will be able to run for as long as 2,500 hours on a single charge. This is likely tested without the north-facing RGB backlighting enabled.

GOG Addresses AI Art Banner: "We Failed On Two Levels"

Recently, GOG, the game storefront and distribution platform, took some heat over the inclusion of AI-generated art in promotional imagery for a New Year sale. It received so much backlash online that an employee in the marketing department took to the GOG forum to respond the same day news broke, however, now, GOG has issued an official response in its Discord server for GOG Patrons (courtesy of Kotaku).

In the lengthy response, the GOG representative explains that the art was indeed AI generated, although this had been confirmed previously, but they explain that the banner was a WIP (work in progress) asset and was never meant to be shared. GOG also says that it "failed on at least two levels: Quality-control of the asset that landed on the front page, and then reacting quickly enough when we noticed the error." The rep goes on to acknowledge its community's disappointment in the use of AI, but says that GOG is a very small team that has been testing different technologies and tools that allow the team to do more with fewer hands. The full statement is available below, but it essentially seems as though GOG is incorporating generative AI into its workflows, despite the negative backlash, internally, externally, and even from the gaming industry at large.

Acemagic Retro X3 Debuts as Ryzen 7 H 255-Powered Retro Mini PC

Acemagic's latest entry into its retro mini PC line, the Retro X3, is apparently powered by AMD's Ryzen 7 H 255, and it offers a slightly toned-down look compared to the Gorgon Point and Panther Lake devices we previewed at CES earlier this year. The Retro X3 has officially launched in China, and is available for pre-order at a price of RMB 1,899 without RAM or storage. This translates to around $273, although it will likely be slightly more expensive when it launches globally. The Retro X3 will be available with and AMD Ryzen 7 H 255, which is an eight-core CPU with AMD's Zen 4 Architecture and an AMD Radeon 780M iGPU, meaning the mini PC should offer similar low-end gaming performance to the APU in the ASUS ROG Ally or Lenovo Legion Go.

It features modular RAM, with support for up to 128 GB of DDR5-5600 RAM and up to 4 TB of NVMe storage via a 2280 M.2 slot. As with the other retro PCs by Acemagic, it features a beige plastic enclosure with a big red power button and plenty of ports. On the front alone, there are two USB 3.2 ports, along with a 3.5 mm audio jack and a USB4 Type-C port, while the back features an HDMI 2.1 port and a DisplayPort 2.0 port alongside 2.5G LAN and four USB 3.2 ports. It also packs Bluetooth 5.2, Wi-Fi 6 for wireless connectivity and peripherals. The air cooling system draws in cool air from the top of the chassis and exhausts heat through vents on the sides and rear of the mini PC, and the whole package measures in at just 128.2 × 128.2 × 44 mm.
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