Skate Becomes Latest Live Service Game To Suffer Studio Layoffs
EA's Full Circle studio published the hotly anticipated Skate, a free-to-play live-service installment in the popular franchise, just six months ago, and to a booming 134,901 peak concurrent players. However, those figures quickly dropped to the little-over-2,000 daily players we see today, and it seems as though the dwindling player count may have been an indication of what's to come. According to a recent blog post put out by Full Circle, the studio will be "reshaping" itself, making changes to better support Skate's long-term future, and those changes mean that "some roles will be impacted," which is to say that the studio is laying off staff.
Neither EA nor Full Circle have commented on how many developers or team members are being laid off, but the studio says that these are individuals who helped build the foundation of Skate, suggesting that they were part of the core development and art teams. This announcement comes not too long after EA was bought out by a group consisting of PIF, Silver Lake, and Affinity Partners, who subsequently announced a cost-savings plan that would see EA pivot to AI in order to increase efficiency, manage debt, and cut operating costs. The news of layoffs is also only the latest in a recent slew of layoffs and studio closures across the ailing gaming industry, which has seemingly hit the live-service genre particularly hard.
Neither EA nor Full Circle have commented on how many developers or team members are being laid off, but the studio says that these are individuals who helped build the foundation of Skate, suggesting that they were part of the core development and art teams. This announcement comes not too long after EA was bought out by a group consisting of PIF, Silver Lake, and Affinity Partners, who subsequently announced a cost-savings plan that would see EA pivot to AI in order to increase efficiency, manage debt, and cut operating costs. The news of layoffs is also only the latest in a recent slew of layoffs and studio closures across the ailing gaming industry, which has seemingly hit the live-service genre particularly hard.


























































































