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FBI arrests crypto thief accused of stealing $46 million from seized government wallets β€” Suspect's father was allegedly contractor for the US Marshals

John Daghita, the lead suspect in a major crypto theft worth $46 million has been arrested by the FBI, together with French authorities. Daghita allegedly siphoned funds from government-controlled wallets to his own, abusing the access his father's firm held because of a federal contract with the U.S. Marshals.

TCL intros two premium dual-mode gaming monitors β€” 27-inch 1,040 Hz QHD Mini-LED and 32-inch 4K OLED with striped subpixel layout

The TCL 32X3A is a 31.5-inch 4K OLED monitor with dual-mode support enabling 1080p at 480 Hz for esports gaming. It features a "Matrix-Pure" true RGB subpixel layout for better text clarity, along with speakers integrated into its stand. On the other hand, the TCL 27P2A is a 1440p Mini-LED monitor that can boost to 1,040 Hz at likely 720p resolution.

Nvidia reportedly working on RTX 5050 with 9GB of VRAM on a 96-bit bus, featuring 28 Gbps GDDR7 modules β€” RTX 5060 with cut-down GB205 GPU also planned

Nvidia is reportedly working on a new RTX 5050 with 9GB of GDDR7 VRAM, up from 8GB GDDR6 on the existing model. Moving from 20 Gbps chips to 28 Gbps chips, the memory interface is also said to be reduced to 96-bit, from 128-bit on the original. Moreover, an RTX 5060 with a cut-down GB205 die is also said to be in the works, with otherwise same specs.

EA's Javelin anti-cheat is coming to Arm-based systems soon β€” new job listing for Windows-on-ARM driver anticipates Nvidia N1/N1X debut and pivotal shift in PC gaming

A new job listing for a Senior Anti-Cheat Engineer has revealed that EA is working on bringing its Javelin anti-cheat software to Arm-based devices. The timing aligns nicely with the purported launch of Nvidia's N1/N1X SoCs that are also Arm-based. The role also involves future development for Linux/Proton.

Microsoft adds Shader Execution Reordering (SER) in latest DirectX SDK for more efficient ray tracing β€” Intel Arc B-series GPUs show 90% performance uplift

Microsoft has officially brought Shader Execution Reordering (SER) and Opacity Micromaps (OMMs) out of preview with the latest DXR 1.2 update, as part of DirectX Agility SDK 1.619. With SER and OMM now standardized, more game developers and GPU makers will be able to adopt it to make ray/path-traced scenes run much faster.

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