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PlayStation Communication Features To Require Age Verification in Certain Countries

It seems as though 2026 will be the year of age verification for online communication platforms. Following the prior news about Discord starting to require age verification for all accounts—a move that the company later walked back after backlash—it has now been revealed that Sony will soon start to mandate age verification for PSN online communication features. This is according to a report by Push Square, which shared a screenshot of an age verification prompt from the PlayStation Store.

The screenshot shows a QR code that redirects users to start an age verification process on their smartphones, which would prompt users to provide a copy of their ID, perform a facial scan, or receive a text message on their mobile phone that uses information stored by the mobile network provider to ascertain their age. Sony has more details about the age verification options on a FAQ page. At the time of writing, age verification seems to be limited to the UK and Ireland, but this seems to be a move to comply with recent age verification requirements, and there are currently age verification laws being implemented or talked about everywhere from the US to the EU, and Australia, and all of those laws restrict teens and children from accessing similarly risky or potentially harmful content online, meaning similar processes may be implemented across the board.

Recent Linux VRAM Management Improvements Resurrect 4 GB AMD Radeon RX 6500 XT for Some Games

Natalie Vock, a well-known Valve contractor and Linux graphics driver developer, recently debuted a new patch that enabled better VRAM management on Linux for GPUs with low VRAM. When we originally covered the set of kernel patches, we noted that it could cut VRAM usage in half in some applications, potentially making certain aging graphics hardware viable for gaming where it may not have been before the patches. Aside from some early tests by Vock herself, not much other data was available at the time to draw any conclusions about the potential performance improvements. Now, thanks to NJ Tech on YouTube, we have some idea of how the patch could improve performance on a GPU like the AMD Radeon RX 6500 XT, which has a mere 4 GB of VRAM. The YouTuber tested the GPU across nine games, including some heavy hitters, like Crimson Desert, Hogwarts Legacy, and Cyberpunk 2077 in CachyOS, which was the first Linux distribution to package and release Vock's kernel patches in what it calls GPU Booster. In the current GPU market, it would be nice to have a silver bullet to make low VRAM GPUs viable, but the results are far more varied than that, with some games seeing no improvement and others seeing up to 100% increases in FPS.

In Alan Wake II, VRAM use is actually increased, but there's a more than 2× increase in FPS, going from 14 FPS to a very playable 42 FPS average. In Resident Evil: Requiem, VRAM use is identical, but there's a 16% FPS increase, and in Silent Hill f, the story is similar, with identical VRAM utilization but marginal performance increases. Crimson Desert saw a decrease in VRAM usage, but there was no measurable performance increase as a result, as was the case with Hogwarts Legacy and Cyberpunk 2077, both of which saw reduced VRAM usage but an increase of 1 FPS average in the former and identical performance in the latter. The Last of Us Part 2 actually saw a 1 FPS drop in both average and 1% low FPS, but it seems as though there was just too much graphics memory pressure for Vock's VRAM patches to mitigate the issue. Death Stranding 2 and Marvel's Spider-Man 2 also saw little to no improvement despite reduced VRAM utilization in the former. The full video by NJ Tech follows.

Latest Leak Reveals Xbox Helix Will Effectively Just Be a PC With No Custom APU

When Microsoft announced the next-gen Xbox Project Helix, it confirmed what had been long rumored—that Helix would be a console-PC hybrid, just like Valve's upcoming Steam Machine, able to play both PC and Xbox games. Although it has not yet been confirmed what shape this hybrid experience will take, a recent leak from insider KeplerL2 on the NeoGAF forums has potentially revealed some information about what to expect from Project Helix. While it was previously rumored that the upcoming Xbox hardware would be more powerful than the Canis and Orion APUs Sony is working on for the PS6 series, it now seems as Xbox's Project Helix console APU will feature no customization at all, making it basically a bog-standard PC, albeit a decently powerful one, at that.

This would effectively end the era of console performance back-and-forth that Sony and Xbox have been engaged in since what feels like the dawn of time. It also has a few implications for upcoming scaling methods. For starters, and this is more or less confirmed by KeplerL2, it means that tech like the upcoming FSR Diamond upscaling tech will be cross-platform, perhaps with small tweaks or different presets on a per-platform basis. It also means that the recent rumor that Microsoft was looking to return to platform-exclusive games would culminate in PC and Xbox exclusives, rather than simply Xbox exclusives, if that rumor turns out to be true. It seems as though Helix will still feature RDNA 5 graphics and Zen 6/6c CPU cores, but it will likely be similar to the situation we've seen with the AMD Ryzen Z1 Extreme and Ryzen Z2 used by most Windows gaming handhelds in 2026.

Lenovo Legion Go S Gets Eyewatering Price Bump

Lenovo's Legion Go 2 recently received a stark price increase, bumping up the already expensive Windows gaming handheld from $1,349.99 to $1,999.99. Now, it seems as though the RAMpocalypse-era price increases have come for the Legion Go S, Lenovo's ostensibly budget-oriented gaming handheld models that launched at $899.99 for the Z1 Extreme version with 32 GB of RAM and $649.99 for the Z2 Go model with 16 GB of RAM. Following the price increases, the Lenovo Legion Go S, powered by AMD's Ryzen Z1 Extreme APU, 32 GB of RAM, and a 1 TB SSD, now comes in at a whopping $1,579.99 with SteamOS and $1,679.99 with Windows—although the Windows version is "discounted" to $1,049.99 currently.

Meanwhile, the Legion Go S with the Ryzen Z2 Go, 16 GB of RAM, and a 512 GB SSD is priced at $989.99. Those are the current Best Buy prices. On the Lenovo US online store, the Legion Go S with SteamOS and AMD's Z2 Go APU is listed at $1,049.99. The Legion Go S with the Z2 Go was already a tough sell, especially compared to the original Legion Go, which feature a more powerful CPU and iGPU and cost about the same used and only a little more new, at least if you could find it new. With the price increases, devices like the ASUS ROG Ally X at $899.99 are looking all the more enticing.

Pragmata Opening Week Sales Figures Impress

As Capcom's first original IP to launch in over a decade, Pragmata has had a rather successful launch, garnering very respectable sales and user reviews. Now, Capcom has announced in a press release that the new sci-fi adventure has surpassed 1 million copies sold in as little as two days. While it remains to be seen whether Pragmata manages to match the meteoric success of Resident Evil Requiem, which sold 5 million units in six days, Pragmata has thus far seemingly been a successful endeavor—something increasingly rare in the modern age of successive remakes and sequels.

The TechPowerUp Pragmata in-depth performance review is live, with performance benchmarks for over 30 GPUs, as is the handheld performance review.

Despite the impressive sales, Pragmata's Steam peak concurrent player count still sits at 68,687, which is only marginally higher than it was on launch day. Pragmata also has yet to launch on the Nintendo Switch 2 in Japan and certain parts of Asia, so it would not be surprising to see those sales figures get a small bump around that launch date, too. It should also be noted that player counts are hardly as accurate an indicator of commercial success for a single-player game as they are for live-service games.

Indie Pirate Game "Windrose" Celebrates Stellar Launch Week

Windrose, the viral co-op, PvE, survival pirate game, launched on April 14 to a rather positive reception, garnering an 89% positive review rating on Steam and peaking at just under 70,000 concurrent Steam players on launch day. The rest of the launch week, however, seems to have been a smashing success, even by comparison to the launch day. At the time of writing, Windrose has managed to attract a peak concurrent player count of 222,134, according to SteamDB, thanks to a surge in players on the weekend following the game's launch.

Further, according to a recent announcement by the developer on the game's official Discord server and Steam, Windrose has surpassed 1 million sales. The developer also notes that the team is currently working on updates and fixes for the game, and is taking community feedback seriously during the Early Access period. It has already confirmed that the game will be receiving new biomes in an upcoming updater, as well as new plot points. Although a full update roadmap has not yet been released, the developer plans to showcase upcoming content in an upcoming update.

Assassin's Creed: Black Flag Gets Official Announcement Date Before End-April

Ubisoft just confirmed a recent rumor that it would host a reveal event for Assassin's Creed: Black Flag Resynced before the end of April in a tongue-in-cheek post on X. The post, which contains a video with the opening quote "Gaming's worst-kept secret," confirms that the Assassin's Creed: Black Flag remake will be officially revealed on April 23 during a worldwide reveal showcase on the Ubisoft YouTube channel. The event will start at 16:00 UTC (18:00 CEST, 9:00 PDT).

This is around the time that previous leaks predicted the game would be announced, lending credence to the predicted early July release date. It was previously rumored that Assassin's Creed: Black Flag Resynced would be revealed as early as April 16, but that launch date was seemingly pushed back, as were many things during the recent Ubisoft reshuffle.

Xbox Announces April ID@Xbox Indie Showcase

Microsoft has just announced a new ID@Xbox showcase for April 23, 2026, where it will show off a number of new indie games coming to Xbox in the near future. The event starts on April 23 at 5 PM GMT (10 AM PT, 1 PM ET), and it will be presented live on the IGN YouTube channel, as well on Twitch, X, and on IGN's various sister sites. The announcement was confirmed by IGN, who is again partnering with Xbox for the event.

The confirmed ID@Xbox Showcase line-up includes Aphelion, Mistfall Hunter, Solo Leveling Arise Overdrive, and There Are No Ghosts at the Grand, among others. Previous years' ID@Xbox events saw showcases from some of the more interesting indie games from recent years, including Mouse: P.I. For Hire, Invincible VS, Hollow Knight Silksong. This year may also feature release date announcements for games that were previously shown off at other ID@Xbox events, like Awaysis, Darkwood 2, Don't Fret, and Ungodly.

Xbox Reveals Official Forza Horizon 6 Controller and Headset Ahead of Launch

With the launch of Forza Horizon 6 around the corner, it's about time that Xbox Games announce the official Xbox accessories to go along with the latest installment in the racing sim franchise. The official Forza Horizon 6 accessory bundle consists of a limited edition wireless Xbox controller and a limited edition wireless headset. From a hardware perspective, both seem identical to their non-limited edition versions, but the Forza Horizon 6 versions have some unique aesthetic touches.

Both the Forza Horizon 6 controller and the headset feature striking neon blue, pink, and yellow accents. Where the controller has metallic silver accents and opaque plastic components, the controller brings back the transparent tech look and features a printed racetrack design across the front of the controller's face. Like other Xbox Wireless Controllers and headsets, the limited edition Forza Horizon 6 versions are compatible with Android, iOS, Windows PCs, and Xbox Series and Xbox One consoles. The limited edition Forza Horizon 6 Xbox controller is available for $89.99 from the Microsoft Store, while the wireless headset is $134.99 on the Microsoft Store.

Iron Galaxy Studios Lays Off Staff, Blames "Current Market Conditions"

On April 17, Iron Galaxy Studios published a LinkedIn post announcing its second round of layoffs in as many years. The number of workers being laid off was not specified, but the studio explains that the layoffs are necessary in order to adapt to the ongoing market conditions in the video game industry. The announcement also notes that, since 2020, the industry has changed—the way people play games and what publishers look for in games to fund—and instead of waiting for things to go back to normal, the studio has had to adjust its expectations and accept the current market as the new normal going forward.

In the post, the studio notes that "as Iron Galaxy adapts, we must make painful decisions about what we can be as a company. It's impossible for us to sustain the team size that we've carried this past year." This lack of sustainability is in spite of a round of layoffs in 2025 that saw 66 workers lose their jobs. Iron Galaxy isn't the biggest game studio in the world, but it has some heavyweight credits under its belt, including working on the Windows port for Batman: Arkham Origins and Batman: Arkham Knight, before Rocksteady took over development of the latter due to a buggy launch. The studio also worked on Tony Hawk's Pro Skater 3+4, which launched in July 2025. The studio also worked on a number of Nintendo Switch ports, including Overwatch, Dauntless, Apex Legends, and Metroid Prime Remastered.
The full announcement reads:

Microsoft Expands Xbox Mode to Windows Laptops, PCs, and Tablets

We recently reported on Microsoft renaming the Xbox Full-Screen Experience to Xbox mode and subsequently updating the gaming UI with new display options for gaming handhelds. Most recently, though, Microsoft has announced that it will be bringing that console-like UI to more devices. Many of these devices mentioned by Microsoft in the most recent update notes are powered by the same APUs and iGPUs as most gaming handhelds, where Xbox mode has been most prevalent until now, so it makes sense to keep it rolling on similarly capable devices, too.

According to a new Windows Insider update in the Canary channel (build 29570.1000), Windows Xbox mode is now available "on Windows 11 PCs, including laptops, desktops, and tablets." Gamers looking to take advantage of Xbox mode on their Windows 11 systems can access it via the Xbox app, Game Bar settings, or by pressing Win + F11. This isn't the first time we're seeing Microsoft doing something like this. Before it started testing Xbox mode on gaming handhelds, it had rolled out the Full-Screen Experience to other form factors as early as November 2025. It's unclear when this feature will reach the mainline Windows version, but it will likely not take too long, given Microsoft is feeling the pressure from the Linux-based SteamOS and the many similar desktop environments that have spun up in its wake.

Xbox First-Party Game Pass Tier Could Have Other Limitations

In March, it was rumored that Microsoft was testing a new Game Pass subscription tier that featured exclusively first-party Xbox Game Studios games for a lower price than the currently available tiers. Triton, which is the codename for the Xbox Game Studios-only tier, which is expected to arrive as Duet, a Netflix bundle deal, will apparently also have monthly playtime limitations.

According to a screenshot of code shared by @redphx on X, Microsoft will seemingly implement monthly time limits on game streaming and free gameplay in the Triton tier. It seems as though there may be different time limits for different games, and there may be a way to pay to extend play time. The code snippet makes mention of streaming time, game trial time, and duet time, suggesting there will also be a time limit on Netflix streaming time. At the time of writing, it seems as though the rest of the Game Pass tiers will not be limited in terms of play time, but Xbox CEO, Asha Sharma, recently commented that Xbox Game Pass has become too expensive, so it's possible that there may be other pricing adjustments or value adds coming to standard Game Pass as well.

Pragmata Launch: Glowing Reviews and Chart-Topping Sales but Mediocre Player Counts

Pragmata has officially launched on Steam, PlayStation 5, Nintendo Switch 2, and Xbox Series consoles after garnering a lot of hype leading up to its launch. The highly anticipated launch aside, though, it seems as though Pragmata's actual reception is a bit of a mixed bag. While the game has topped the Steam sales charts, blasting past both Windrose and Counter-Strike 2 for revenue generated, and the game has had an immensely positive impact amongst the gamers who have played it, concurrent player counts have so far peaked at just over 55,000 on launch day. It should be noted that, since this is a single-player game, it does not live and die by player counts like a multiplayer game, but high sales, positive reviews, and low player counts indicate interesting player behaviors.

The TechPowerUp Pragmata in-depth performance review is live, with performance benchmarks for over 30 GPUs, as is the handheld performance review.

On Steam, Pragmata has so far earned itself an "Overwhelmingly Positive" review rating, with 97% positive reviews. On Metacritic, Pragmata has had a rather positive reception, as well, with a Metascore of 86, putting it at 11th place on Metacritic's 2026 release ratings chart. It remains to be seen how Pragmata performs over the launch weekend, when player counts generally increase, but recent big-name launches, like Marathon, have had significantly better day-one player count figures than Pragmata has exhibited so far. Most of the reviews for Pragmata praise it for its performance, even on Linux and weaker systems, as well as the way it balances its shooter and hacking mechanics. It is also reportedly a surprisingly bug-free experience, seemingly thanks to the custom RE Engine.

The Blood of Dawnwalker Nearing Completion Ahead of Launch, CEO Confirms AI Art Placeholders

The Blood of Dawnwalker, the new dark fantasy ARPG developed by Rebel Wolves and published under Bandai Namco, is expected to launch in 2026 on PC, PlayStation, and Xbox Series consoles, and according to a new Game Business interview with Rebel Wolves CEO, Konrad Tomaszkiewicz, the development process for the game is going surprisingly smoothly, with the game already being playable to completion on the PS5. Currently, The Blood of Dawnwalker is nearing the certification phase of the development and production process, suggesting that the launch may be around Q3 or the beginning of Q4, although no official launch date has been confirmed yet.

During the interview, Tomaszkiewicz touched on the use of AI, stating that the dev team has used generative AI in the development process for early placeholder assets, which will eventually be removed before the game releases. This is a strategy that is becoming more and more popular in the modern gaming landscape, with studios like Sandfall Interactive and Pearl Abyss using AI-generated assets for placeholders and iteration early in the development process of Clair Obscur: Expedition 33 and Crimson Desert. It was also recently revealed by a game industry survey that many gaming professionals feel that AI is hurting creativity in gaming, echoing the sentiments of many smaller and indie game studios on the use of generative AI.

Crimson Desert Surpasses 5 Million Sales in Launch Month

Crimson Desert has evidently had a strong launch, despite initial launch impressions being somewhat less than stellar. Even a month after launch, weekly peak concurrent player counts still top 200,000 players on Steam alone. According to a post by the official Crimson Desert account on X, the game has already sold more than 5 million copies in its first month since launch. While these sales figures are nothing to scoff at, as we recently covered, Resident Evil Requiem managed to top 5 million sales in the first week after launch, reaching 6 million a few days after that, making it the fastest-selling Resident Evil game to date.

Still, it is impressive that an entirely new IP that had a somewhat storied history—Crimson Desert was initially planned as an MMORPG, but the studio pivoted to a single-player RPG mid-development—has drawn such a large audience. Even more impressively, unlike Resident Evil Requiem, initial impressions of Crimson Desert weren't all that positive, with the Metacritic score even now sitting at 77. The user score, and the game's Steam review rating, however, are significantly more positive, with the former at 8.8 and the latter at 86% Positive.

Assassin's Creed: Black Flag Resynced Leak Tips Delayed Reveal and Early July Launch

We've covered the upcoming Assassin's Creed: Black Flag remake a number of times, and the last time rumors made their rounds, it seemed as though the game and its launch date would be revealed on April 16—a date that has obviously come and gone without any such announcement. Now, however, according to Insider Gaming's Tom Henderson, who cited a presentation shown to media and content creators, Black Flag Resynced will officially be revealed "next week," suggesting a launch event sometime between April 20 and April 26.

Additionally, the game will allegedly officially launch on July 9, although given the numerous internal delays the game has suffered so far, it seems unwise to place too much credence on a launch date at this point in time. It should be noted that, despite previous reports that the game would be adding new characters and storylines, the game will still follow the original game's format, and it will not be an RPG, like many of the modern Assassin's Creed games.

Game Industry Workers: AI Hurts Creativity

The Skillsearch 2026 Games & Immersive Salary Report has been published, with the results of the survey revealing findings relating to AI, hiring, and game industry trends. While the data is impressively cohesive, there are a few main takeaways from the report that highlight both a pessimistic outlook on AI and the overall gaming industry. Despite many of the gaming industry's biggest game studios going all-in on AI, only 29% of respondents surveyed worked for companies that had policies or guidelines for ethical AI use. Of the game workers themselves, who consisted of a mix of everything from management, HR, and operations to art, programming, design, and writing, as many as 64% believe AI has a negative impact on creativity in the gaming industry, while 52% stated that they or their company have started using AI tools in their workflows.

When asked about the game industry job market, responses varied greatly, likely in part because the survey targeted many different countries. When it came to finding a job, 56% of graduates who did not have a gaming-related degree took longer than a year to find a job in the industry, and even 25% of the respondents who had a degree in gaming said it took over a year. Meanwhile, 27% of graduates with a degree in gaming managed to land a job in the industry before even graduating. Meanwhile, 65% of respondents reported that they have been directly affected by layoffs or layoffs happened at the studio where they work, with 22% of workers saying they were made redundant within the last 12 months. Of those who were made redundant, 52% were "unsatisfied with their redundancy package." Only 45% of those made redundant have since gone on to find new jobs, and only 27% of those workers feel secure in their new positions. As many as 37% of those who were laid off have been unemployed for longer than seven months.

Steam's Proton Gets Wine 11 Gaming Performance Improvements, Valve Launches Arm64 Compatibility Layer

It seems as though Valve's Proton 11 is rolling out in a new Beta update, and along with it, all of the improvements that come from the recent updates introduced in Wine 11, as pointed out by Brad Lynch on X. The changelog for Proton shows the inclusion of Proton 11 Beta, which would be based on Wine 11. Wine 11 made waves in mid-March when it launched, specifically because it added NTSync kernel driver support to the translation layer, introducing theoretical massive performance improvements to Linux games.

NTSync theoretically reduces the overhead when running Windows games via Proton by moving Windows NT library emulation into a kernel driver. While it isn't going to improve frame rates across the board, it has been reported to improve compatibility where esync and fsync were lacking, and it may reduce CPU overhead. This has the end result of making some games feel smoother, thanks to improving frame rate consistency and increasing 1% and 0.1% low frame rates.

4-Day Free Steam Giveaway Generated $250,000 in Revenue for Indie Game "Graveyard Keeper"

In light of the news that the Epic Games Store's free game giveaways have more or less failed to bring gamers onto the platform, comments from Alex Nichiporchik, the CEO of indie publisher tinyBuild, regarding the success of free game giveaways on Steam are all the more interesting. According to the publisher, a four-day free game giveaway of Graveyard Keeper on Steam has resulted in a substantial $250,000 in revenue and a massive spike in player counts.

Nichiporchik explained in a recent post on X that much of this revenue can be attributed to a rush of new fans of the game buying into the game's DLC library after getting their free copy of the resource management game. Since Graveyard Keeper was given away on April 9, the game has seen an expected increase in player counts, from around 1,000 peak concurrent daily players to over 46,000 at its peak. In addition to adding to the success of Graveyard Keeper, the giveaway also dramatically increased interest in the upcoming sequel, Graveyard Keeper 2, which Nichiporchik claims has now been added to over 450,000 wishlists on Steam. While Steam does not publish wishlist figures, the Steam Hub followers numbers tell a similar story, with the follower count of Graveyard Keeper 2 increasing from 9,817 on April 5 to 21,035 on April 16.

Metro 2039 Breaks Cover As New Post-Apocalyptic Sequel to Shooter Series

4A Games and Deep Silver just announced Metro 2039, the next installment in the post-apocalyptic first-person shooter, calling the game "the darkest Metro chapter yet." Metro 2039 follows Metro Exodus and returns to the tunnels of Moscow, where survivors of nuclear war eke out a living in the Metro tunnels. The narrative-driven single-player game will put players in the shoes of The Stranger, a new voiced protagonist, as he contends with life under the new totalitarian leader of Metro and all the risks that stem from that.

Metro 2039 promises a return to the claustrophobic atmosphere and the psychological horror that earned it its fan base. 4A has built Metro 2039 on its custom game engine, which the studio says is "purpose-built for the games we want to make." Although no release date has yet been attached to the game, Metro 2039 is slated to launch in winter 2026, suggesting a launch towards the end of the year. There is a Steam page for Metro 2039, where players can go to wishlist the game for more information closer to launch, but pricing, again, has not yet been revealed. It will launch for PC on Epic Games and Steam and on the Xbox Series and PlayStation 5 consoles. The Metro 2039 gameplay reveal trailer follows.

Vampire Crawlers "Turboturn Deck-Builder" Gets Official Launch Date and $9.99 Price

Vampire Crawlers: The Turbo Wildcard Game from Vampire Survivors, the first-person, "turbo-turn" deck-builder game with roguelite elements from the developer of Vampire Survivors, has just received an official launch date, pricing, and an outrageous new trailer, to boot. According to the release date announcement on Steam, Vampire Crawlers will launch on April 21 at $9.99 (£9.99, €9.99, and ¥1200) on Nintendo Switch, Steam, PlayStation 5, and Xbox Series consoles.

Vampire Crawlers combines traditional deck-builder and card-battler mechanics with the fast-paced feel, somewhat akin to a boomer shooter. It is based on the same IP as Vampire Survivors and features much of the same visual style, just with a different POV and the obvious changes to the gameplay style. The spin-off features an incredibly low barrier to entry in terms of hardware, meaning it will be a good time-killer for Steam Deck players, and there are apparently mobile ports coming later in 2026. At launch, there will be no cross-platform save support, but the developer is planning to add the feature when the aforementioned mobile ports are ready. The release date trailer for Vampire Crawlers follows.

Keychron Expands G Series Gaming Mice With Retro G4 and Carbon Fiber G5 Models

Hot on the heels of the freshly announced G3 wireless gaming mouse, Keychron has announced two more symmetrical gaming mouse designs in the G4 and G5, both featuring identical performance characteristics with slightly different shell designs and aesthetics. While both mice are symmetrical shapes with mid-hump designs, the G4 has an ABS shell with a retro off-white and reddish-brown color scheme, accentuated by the cute pixelated hardware buttons and toggles on the bottom of the mouse, and the G5 has a carbon fiber shell with a more traditional gamer aesthetic. The G5 is also a fair bit lighter, coming in at 43 g compared to the G4's 55 g, even though the G4 is smaller than the G5. The Keychron G4 is available on the Keychron online store for $79.99, while the G5 costs $109.99.

The G4 and G5 feature identical internals, with the PixArt PAW 3950 sensor running the show and providing 8 kHz polling over 2.4 GHz and wired connections, alongside Bluetooth 5.3 for less intensive use. Both have a 500 mAh battery, although Keychron claims up to 130 hours on a charge for the G4 and 162 hours for the G5 in Bluetooth mode. With a more reasonable 4 kHz polling mode over 2.4 GHz, the G4 is said to last up to 36 hours, while the G5 should deliver 38 hours. At 1 kHz polling, which is the bare minimum for most gaming needs, that increases to 130 hours for the G4 and 153 hours for the G5. Both mice also use the same Huano Transparent Yellow Shell White Dot switches as the G3 that launched just a day prior, delivering MTBF lifespans of 120 million clicks.

KDE Update Adds Optional Per-Display Virtual Desktop Support

KDE has long served as a powerful, customizable Linux desktop environment for those who want more flexibility and faster feature support than the likes of Gnome. Contrary to that notion, though, KDE has just merged a feature request that has been hanging around for over two decades—per-monitor virtual desktop support. Currently, and in every previous release of the KDE desktop, switching to another virtual desktop on one monitor meant switching virtual desktops on all monitors. After the new Kwin feature merge, though, users will have the option to switch between different virtual desktops on a per-monitor basis.

This would make KDE the only one of the big two—KDE and Gnome—to support per-monitor workstations, although it still has some limitations, the least of which is that it will not work in X11 sessions, although it should work with XWayland apps, since those are usually handled like Wayland apps by the compositor. The new feature is expected to arrive in KDE Plasma 6.7, which is slated for a June 2026 launch, with public beta testing slated to go live on May 14. The developer's full explanation for the new functionality follows.

Leaked GTA Online Sales Figures Spur Confidence in Rockstar for GTA VI Launch

By now, it's no secret that Rockstar Games has suffered a data breach by way of malicious hacking group ShinyHunters, which threatened to release the data gathered during the breach if Rockstar did not meet its demands. Now, as Kotaku reports, ShinyHunters has followed through with its threat and published some of the information it managed to gobble up during the breach. One figure in particular that stands out among the leaked data is the GTA Online earnings, which have apparently amounted to around $1.3 million per day between September 2025 and April 2026. The actual amount cited is $9,592,109 per week, with some weeks spiking to as high as $27,889,791.

These revenue totals, which were reported by Lexiture on the GTA Forums, are thanks to a total of 9,937,747 weekly active users and an average of 393,402 weekly paying users. These numbers painted such a positive picture of Rockstar and the promise of GTA VI's commercial performance that Take-Two Interactive's share prices increased by nearly 5%, adding an alleged $1 billion to the publishing company's market cap in a single day.

Starfield Nintendo Switch 2 Launch Potentially Imminent

Starfield has already been out for PC and Xbox for almost three years, recently making an appearance on Sony's PlayStation 5 as well. Now, according to a recent report by Universo Nintendo, it seems as though the game will also get a Nintendo Switch 2 launch in the near future. The report cites a listing from the Taiwan Entertainment Software Rating Information database, revealing that Starfield has been rated for the Nintendo Switch 2 in Taiwan. Bethesda has not yet announced a Switch 2 launch for Starfield, but regulatory leaks, like this Taiwanese rating, are common precursors to game launches.

That said, there's also no indication of a launch date for the Switch 2 version of Starfield, nor do we know what sort of graphical compromises will need to be made to run Bethesda's space adventure, which requires a minimum of an Intel Core i7-6800K or AMD Ryzen 5 2600X, and an NVIDIA GeForce GTX 1070 Ti or AMD Radeon RX 5700 to run on PC. Reports from users on ProtonDB, however, have not had an altogether positive experience, with most reporting getting under 30 FPS, despite running it at the lowest quality settings with FSR 3 enabled and at 50% resolution scale.

NVIDIA To Pause RTX 5060 Ti 8 GB Supply in Late April

A leak from early 2026 claimed that NVIDIA would be pausing production of the GeForce RTX 5060 and RTX 5060 Ti for as long as six months starting in the beginning of 2026, with the leaker predicting that supply would start to worsen in the beginning of 2026 and relief only coming in Q4. While it seems as though this may not have come to pass as predicted, a new rumor claims that supply for the NVIDIA GeForce RTX 5060 Ti 8 GB may be halted for two weeks at the end of April 2026. As Gazlog reports, the alleged production halt is as a result of oversupply of the entry-level GPUs.

This production and supply pause means that third-party GPU vendors will not receive 5060 Ti GPUs during this pause, although production is slated to resume in May. The running theory is that the oversupply is causing prices of the 5060 to decline, and the production pause would create artificial scarcity and return the prices to previous levels. Curiously, this news comes hot on the heels of news that NVIDIA may be launching a new 9 GB variant of the RTX 5060 and 5060 Ti near Computex around May or June. It should be pointed out that this is merely a rumor and may not come to pass at all, although leaks that come out of Board Channels generally do carry a decent amount of weight.

Bungie Responds to Player Outcries With Co-Op and PvE-Rewarding Marathon Mechanics in New Update

Since Bungie launched Marathon, there have been two main camps in the online discussions about the new extraction shooter—those praising the game's PvP focus and those begging for more PvE action. With Marathon's latest update, however, Bungie has introduced a new mechanic to appease those in the latter camp. The C.A.R.R.I. Protocol is a new mechanic that encourages co-operative play, rewarding solo players and cooperative crews for completing objectives and extracting together. The system will reward cooperative players with CyberAcme Commendations, which is a new currency for players to spend in the C.A.R.R.I. Armory, and the rewards will focus on making the game less punishing for new and intermediate players.

CyberAcme Commendations are earned when players complete contract objectives in a crew or when solo players complete contract objectives or extract solo, and bonus Commendations will be rewarded for extracting with other players. The C.A.R.R.I. Armory contains a rotation of weapons, Salvage Crates with Salvage or Reputation, and other upgrades, and there will be daily deals in the armory. The C.A.R.R.I. Protocol will be active starting with Patch 1.0.6 and run until the end of Season 1. In addition to the new rewards, Marathon players will now also have access to Mercy Kit, which is a med kit designed specifically to healed down players not in your squad. The idea is that, if players decide to form an allegiance with another player they've already downed, they can revive the player and turn them into an ally. This depends on proximity chat, which is now easier to use with a new "toggle to open" function that also launches in the same update.

Sony's Price Increase Triggered PlayStation 5 Buying Rush for Record 2026 Sales

Sony recently announced sweeping price increases for the PlayStation 5, which meant that, as of April 2, the PS5 base would cost $649.99, while the Digital Edition would cost $599.99, and the PS5 Pro rose to a whopping $899.99. According to industry analyst, Mat Piscatella of Circana Reseach, the announcement of a price increase resulted in a buying rush for the PlayStation 5 towards the end of March and during the first week of April.

As a result of this buying rush, PlayStation 5 sales reached an annual high for 2026 during the first week of April. The increase in sales amounted to a nearly 100% increase in year-over-year console hardware sales when compared to the same week in 2025. Part of this increase in sales can almost certainly be explained by the threat of further price increases down the line, which are expected to result in launch pricing of the PS6 sitting at around $800. With no end to the current DRAM supply issues in sight, it makes sense that some prospective PS5 buyers would want to get hold of the hardware before they are priced out, although it remains to be seen how Sony plays the launch of the PS6.

Cozy MMO Book of Travels Pivots to Single-Player After Troubled Early Access Period

Book of Travels is a highly stylized "serene" MMO that launched to Steam Early Access in October 2021. Despite an interesting concept, standout art style, and the developer's best efforts, Book of Travels has mostly failed to meet the lofty expectations the studio set for the game, with the studio, Might and Delight, having laid off more than half its staff shortly after a challenging launch. Since then, player counts have dwindled, ultimately resulting in an announcement on 15 April that the servers for Book of Travels will be shut down on July 31, 2026.

Book of Travels will not be shutting down, however. Instead, Might and Delight has issued an update to implement an offline mode and make the game more friendly to single-player gameplay. The studio has also opened the game up to the modding community and added a modding channel to the official Discord in order to work with the modding community on mod support. Book of Travels will also transition from being an Early Access title to being a complete game, and Might and Delight has reduced the price from $29.99 to $4.99. The studio notes that "We are truly sad that this project didn't become all that we wanted it to be. We hope that with this last push, the game can be as good as it possibly could be given the circumstances, and that it can continue to be played for a long time."

Subnautica 2 Ditches Krafton As Publisher Following Legal Drama With Unknown Worlds Higher Ups

By now, the legal debacle between the founders of Subnautica developer, Unknown Worlds, and Krafton, the studio's parent company and the game's now-former publisher, is public knowledge, with the situation ultimately culminating in the ousted founder and CEO of Unknown Worlds being reinstated by a judge in a recent legal decision. Following that legal drama and a Subnautica 2 release date leak, which was heavily criticized by the returning founder Ted Gill, it appears as though Unknown Worlds has broken with Krafton as the publisher for Subnautica 2.

A quick look at the survival game's Steam Store page reveals that Unknown Worlds Entertainment is now listed as both the developer and the publisher of Subnautica 2. The same is true for the game's Epic Games Store page, where the publisher now also reads Unknown Worlds Entertainment. It's a rather curious turn of events, given the nature of the relationship between Krafton and Unknown Worlds—Krafton being Unknown Worlds's parent company—and it brings up questions about the destiny of the game developer. At this point, it's unclear who cut who loose, but it remains to be seen how Unknown Worlds will handle the launch now that there is no dedicated publisher. It probably helps that Unknown Worlds is very deep into the development process for Subnautica 2, with the studio previously commenting that the game was ready for launch in 2025 already. In March 2025, however, the studio commented that the Early Access version of the game would not be a complete experience.

NVIDIA GeForce RTX 5060 and 5060 Ti Planned With 9 GB VRAM

It was recently revealed that NVIDIA plans to launch a version of the RTX 5050 GPU with 9 GB of VRAM—three 3 GB modules of GDDR7 over a 96-bit bus and 336 GB/s total memory bandwidth. Now, according to a new leak by Hakuitado on the Board Channels forum (via Gazlog), NVIDIA is planning to make the same move with the RTX 5060 and 5060 Ti in order to cater to budget consumers while avoiding high DRAM and BOM costs.

DRAM quantity aside, the move would also see NVIDIA decrease the bus width of the respective cards, going from 128-bit to 96-bit by using new 24 Gbit memory chips, resulting in an overall decrease in bandwidth and reduced memory performance. According to @harakuze5719 on X, the new 9 GB NVIDIA GeForce RTX 5060 and 5060 Ti GPUs are slated to launch sometime between May and June, with a Computex launch seemingly likely.

New God of War Spin-Off Tipped With New Protagonist and Multiple Other Mythologies

It seems as though God of War studio, Santa Monica Studio, is slated for a busy time in the coming months and years, with recent rumors suggesting that there is another God of War game on the horizon, some even claiming that it may be announced as soon as April 2026. Not all that much is known about the new God of War game, but according to reporting by MP1st and Tom Henderson on the Insider Gaming podcast, it will not follow Kratos. Instead, the new spin-off, which does not yet have a name, will feature Týr and Faye, the erstwhile Norse god of war and Kratos's deceased wife. This suggests that the spin-off will be a prequel to the recent God of War 2018 and Ragnarök.

The reports make mention of a talking sword, which will apparently be Merlin from English legend, as well as elements from Japanese, Chinese, and possibly other East-Asian mythologies. According to Henderson, the next "mainline" God of War game was meant to be announced at an April Sony State of Play, and it is assumed that the spin-off with Faye will be the next mainline installment in the franchise. This news comes not too long after Santa Monica Studio and Sony announced that a remake of the original God of War trilogy was in the works at Santa Monica.

Keychron Launches 44 g G3 Wireless Gaming Mouse With Transparent PC or Carbon Fiber Shell and Flagship Internals

Keychron may be known for its mechanical and HE keyboards, but it has also recently made a name for itself in the mouse space with wireless mice like the M6 8K and M7 8K. Now, Keychron has launched two new gaming mice under the Keychron G3 name. The G3 is an ultra-light gaming mouse with a right-handed symmetrical design and two material options for the shell—a carbon fiber top and an ABS base or a translucent polycarbonate top and an ABS bottom. Both the carbon fiber and the translucent PC version of the Keychron G3 have the same shape, weight, and internals, so potential buyers have two aesthetic choices without giving up any performance or battery life. The Keychron G3 is available on the Keychron web store at $84.99 for the translucent PC version and $109.99 for the carbon fiber version.

The Keychron G3 uses a PixArt 3950 sensor, replete with 8 kHz polling, tri-mode wireless connectivity (2.4 GHz, Bluetooth 5.3, and USB-C), and a 500 mAh battery, which Keychron says offers up to 160 hours of use on a single charge. Keychron has not specified the test configuration, but it can usually be assumed that manufacturers test battery life over Bluetooth or 2.4 GHz at something like 1,000 Hz polling rate. Unlike many modern gaming mouse, but much like Keychron's other gaming mice, the G3 uses mechanical Huano Transparent Shell White Dot micro switches for the main clicks, meaning they have a 120 million-click rated MTBF, which is a step up from the Huano Transparent Blue Shell Pink Dot switches used in other Keychron mice, which were only rated to 80 million clicks.

NVIDIA Paid Out 1000% More for Warranties in 2025 Compared to 2024

It's no secret that since the RTX 40-series GPUs launched, pushing the new 12VHPWR connectors to new heights, and again increasing power draw with the RTX 50-series, that premature failures have been high. However, Warranty Week has quantified NVIDIA's warranty expenses and total warranty claims, finding that the GPU maker saw a 1000% year-over-year increase in warranty expenditure in 2025. According to the analysis, NVIDIA paid out a whopping $894 million in warranty claims in 2025, compared to just $81 million in 2024. Part of the driving force behind the increased warranty payments is the recent spike in hardware prices, but much of it also has to do with increased warranty rates.

The analytics firm reports that NVIDIA's warranty claim rate rose to as much as 0.9% by Q4 2025, compared to just 0.17% in Q1. Although not quite as drastic, AMD, for its part, also saw an increased warranty rate, with rates climbing from 0.43% in 2024 to 0.68% in 2025. AMD's 2025 warranty claims totaled to $238 million, compared to $110 million in 2024, amounting to an increase of just over 100%. By the end of 2025, NVIDIA had increased its warranty reserves from $416 million to $2.59 billion, whereas AMD increased its warranty reserve balance from $310 million to $597 million.

Insider Claims Xbox May Return to Console Exclusives, Following Sony's Similar Move

Earlier this year, it was revealed that Sony would be largely stepping away from porting its first-party games to PC, returning to console exclusives for its single-player games and only releasing multiplayer games across different platforms. Now, it seems as though Microsoft may be plotting or is at least considering a similar maneuver for its first-party Xbox Game Studios games. This is according to industry insider, Jez Cordon, on the Xbox Two Podcast. According to Corden, "there are very very very big discussions happening about the exclusivity stuff" internally at Microsoft. Corden goes on to explain that, despite Microsoft's recent moves away from platform exclusives, it recognizes the value in exclusive games—that is to say the value in keeping users largely locked into your gaming platform as opposed to being mostly a publishing and game development company.

Corden continues with a prediction that Microsoft will continue its shift away from Xbox gaming hardware—especially if it decides to move away from the platform approach and lean further into its game publishing business. Currently, the Xbox Helix is on the horizon, which is a hybrid game console that will run both PC and Xbox games, but that doesn't necessarily preclude Microsoft from launching exclusives; it just means that the exclusives would be PC and Xbox exclusives. This convergence of PC and Xbox has been echoed by other rumors that Microsoft may be combining Xbox and PC Game Pass subscriptions into one unified subscription service.

OneXPlayer Plans AMD Ryzen AI Max+ 395 Gaming Handheld With Detachable Controllers, 8.8-inch OLED Display

Shortly after announcing the OneXPlayer ONEXStation, powered by the AMD Ryzen AI Max+ 395 APU, OneXPlayer is apparently planning to launch the OneXPlayer X2 Mini, a new gaming handheld powered by the same powerful AMD Strix Halo APU with its Radeon 8060S iGPU. The OneXPlayer X2 Mini features many of the same features and design cues as the X1 Pro that released in 2025, but in a more compact form factor, much like the OneXPlayer Apex that we saw at CES 2026. The new X2 Mini, however, also has a few upgrades over the Apex, including a slightly larger display, an optional exclusively air-cooled version, and a modular design. Pricing has not yet been revealed, although the X2 Mini is slated to launch on May 10.

According to a video posted by Nitrix on YouTube, the X2 Mini will have an 8.8-inch, 144 Hz, OLED display with VRR and HDR. It will feature an 85 Wh battery that is user-swappable, allowing users to keep an extra battery on-hand to swap in when the battery dies. The rest of the console is modular, as well. The detachable controllers will feature user-replaceable buttons, casings, joysticks, and vibration motors, and the display will also be user-serviceable. The Joy Con-like controllers will also have a frame to join the two halves into a single mini controller, and the X2 Mini will include two d-pad configurations—the standard cross and an octagonal pad, similar to Microsoft's Xbox Series Elite controller. One point of contention that has been mentioned on Reddit is that the X2 Mini will feature micro switches for the face buttons—although notably not the d-pad—which means the buttons will have lower travel and be slightly louder than a normal membrane switch. There will also be a magnetic connection with pogo pins to attach a keyboard accessory to the bottom of the gaming handheld. The full video showing off the device follows below.

Fedora Linux 44 Update Gets Delayed to April 21

Fedora 44 was meant to be launched today, April 14, 2026, but a gander at the Fedora developer mailing list reveals that the workstation Linux distribution will be delayed to April 21 at the earliest. Adam Williamson, the Fedora QA developer who made the announcement clarified in the email that the reason for the delay is a long list of outstanding blockers—bugs or broken features that are big enough to break the experience or prevent the launch of the OS—that nobody is willing to waive. These bugs include issues with KDE's plasma-setup network setup, the NVIDIA Mesa driver setup, KDE keyboard layout selection, the systemd-oomd.service, and Grub breaking booting to Windows systems with BitLocker enabled.

On the one hand, this means that gamers and workstation users on Fedora, and all of its various iterations, like Bazzite, Nobara, and Rocky Linux, will have to wait a longer for the new version, along with all of its bug fixes, the new kernel version 6.19, and promised new features. On the other hand, the delay will give the project's developers extra time to iron out those experience-breaking bugs and deliver a working operating system. Some of the highlights of Fedora 44 are a move to Gnome 50 and KDE Plasma 6.6, a streamlined install process, finalizing the move to Plasma Login Manager on KDE spins, and adding support for Budgie 10.10.

Microsoft Surface Laptops Get $200-300 Price Hike Due To RAMpocalypse

We've already seen large swathes of the PC hardware market get drastically affected by the ongoing DRAM and general hardware crisis, from Valve's upcoming Steam Machine to pre-built desktop PCs. Now, it seems as though it's Microsoft's turn with its Surface device line-up, which has seen a price increase of anywhere between $200 and $500, depending on the exact model. The price increases mean that the 13-inch Surface Pro with the Qualcomm Snapdragon X SoC, 16 GB of RAM, and 512 GB of storage increases by $300 to $1,499; while the 12-inch Surface Pro with the Snapdragon X, 16 GB RAM, and 256 GB of storage increases from $799 to $1,049; the 13-inch Surface Laptop with the Snapdragon X Plus, 16 GB RAM, and a 256 GB SSD increases from $899 to $1,199; the 13.8-inch Surface Laptop with the same SoC and RAM but 512 GB of storage increases from $1,199 to $1,499; and the Surface Laptop 15-inch with the Snapdragon X Elite SoC, 16 GB of RAM, and 256 GB of SSD storage sees a price hike from $1,499 to $1,599.

Microsoft confirmed in a statement to Windows Central that the price increases were a direct result of the current hardware constraints, with a Microsoft representative stating "Due to recent increases in memory and component costs, Surface is updating pricing on Microsoft.com for its current‑generation hardware portfolio. We remain committed to delivering value to customers and partners while upholding our standards for quality and innovation." This news comes just after we reported that DDR4 spot prices have seen a marginal decrease. Microsoft's Surface line-up has never been the best value when it comes to Windows laptops, and they'll likely be an even tougher sell after the price hikes, especially with Apple's recent introduction of the hyper-popular $600 MacBook Neo and with the somewhat limited app and feature support that comes with Qualcomm's Snapdragon SoCs and Windows on Arm.
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