According to The Verge, Microsoft's next wave of Xbox layoffs is set for next week and could include studio closures or spin-offs, potential studio mergers, and canceled games. One of those games, according to the report, could be Marvel's Blade.
Now, it's important to mention that this is only something Microsoft is reportedly considering. The report also claims Xbox is exploring the possibility of selling Arkane.
In what is admittedly a bad situation all around, that would probably be the better outcome. I'd much rather see Xbox stick with the project and see it through, but Asha Sharma's reset appears to be focused on restructuring Xbox and returning the business to profitability.
The report also claims we could have seen Marvel's Blade as early as later this year before its internal release target reportedly slipped to late 2027. To me, that suggests the game may have been further along than many of us expected, although game development is unpredictable, so that's purely my own speculation.
I don't really want to drone on, because I think we're all painfully aware of what's potentially coming. It's going to be a difficult few weeks for Xbox fans, employees, and the wider games industry.
Gaming is supposed to be a hobby that helps us escape from everything else going on in the world, so it really does suck when those same problems keep finding their way into the industry we all enjoy so much.
With that said, I genuinely hope this remains something that's only being considered and that Arkane gets the chance to finish Marvel's Blade. Let me know your thoughts in the comments, and be sure to take part in our poll.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Assassin's Creed Black Flag Resynced launches on July 9, 2026, for Xbox Series X|S, PlayStation 5, and PC, and we've just got our first look from Ubisoft at what console players can expect in terms of performance. Honestly, it's looking pretty solid.
The Xbox Series X keeps pace with the PlayStation 5 in terms of resolution and frame rate, while the PS5 Pro gains the edge thanks to its enhanced PSSR upscaling. Series S fans, however, are a bit out of luck, and I'm a little disappointed to see it.
While the game does support ray tracing on Series S and is upscaled to 1620p, players are limited to a single 30 FPS fidelity mode, with seemingly no access to the other graphics presets. On Series X and PS5, players can choose between Performance, Fidelity, and Balanced modes, with Performance targeting 60 FPS and Balanced targeting 40 FPS.
Assassin's Creed Black Flag Resynced console performance (Image credit: Ubisoft)
It feels like a missed opportunity not to offer some kind of 60fps mode on Series S, even if that meant dropping ray tracing and reducing the resolution to 1080p. That said, I've actually picked the game up anyway, mainly for my dad, who's a big Assassin's Creed fan. Since we share games, I'll be playing it too. It is a shame, though, that the game doesn't support Xbox Play Anywhere.
We also already know the game's PC system requirements. For those wondering how demanding it is, the minimum specs call for a GTX 1660 or AMD Radeon RX 5500 XT, 16GB of RAM, and either an Intel Core i7-8700K or Ryzen 5 3600. That'll get you 1080p at 30 FPS using the Low preset with standard ray tracing.
Assassin's Creed Black Flag Resynced PC system requirements (Image credit: Ubisoft)
I'm actually looking forward to this remake. I never really got into Black Flag back in the day because I'd just finished Ezio's story and had started to lose interest in Assassin's Creed. Despite that, I've always heard it's one of the best entries in the series, so I'm excited to finally experience it for myself when it launches.
With that said, let me know what you think about the console and PC performance in the comments below, and don't forget to take part in our poll below:
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
For those out of the loop, 1666: Amsterdam is still coming out, and it's shaping up to be a story-driven, third-person action adventure spanning multiple time periods. You can even play as a cat, which I can imagine my girlfriend being quite into, considering we have three ourselves.
The game also currently has a 30-minute demo available on Steam and the Epic Games Store. From what I could gather, though, reception to the demo has been a bit mixed online. Interestingly, on release, the game is currently only coming to PC, though I assume consoles will come later; whether that includes Xbox or not is a mystery.
It's hard to say whether Xbox funding and publishing this game would've paid off. The game isn't out yet, and Xbox is currently undergoing a plethora of changes since Asha Sharma became CEO. As I'm sure we're all aware, her first 100 days were largely about scoring wins with fans.
However, the 100 days after that seem as though they may be far bleaker, with a major restructuring looming on the horizon. The results of that restructuring are still unknown, but that hasn't stopped negative rumors from swirling around Xbox, with some being disproven rather quickly. However, it feels like the wave of negativity around Xbox is stronger than ever.
Back to 1666: Amsterdam, though. It'll ultimately be a wait-and-see situation as to whether Xbox made the right decision to pull funding. Given the mixed reception to the demo, they may have made the right call, but it's still a shame to see what feels like a genuine passion project lose backing from what is, ultimately, a company worth trillions.
But let me know your thoughts. Are you excited for 1666: Amsterdam? Let me know in the comments, and be sure to take part in our poll!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Grand Theft Auto 6 is fast approaching, and the rumors are already in full swing. Unlike some of the recent, more upsetting Xbox rumors, this is one I'm genuinely hoping turns out to be true. The claim comes from the same source that reportedly leaked The Witcher 3 DLC ahead of its official reveal, which gives this rumor at least some credibility.
Of course, it's still just a rumor, so it's worth taking with a grain of salt. Here's what they had to say: βXbox Series S is being locked at 30 FPS right now, but theyβre fighting to get it to 60 FPS. From what Iβve learned, theyβre not 100% sure yet whether 60 FPS will be available at launch.β
It continues with more hints: βA source close to Rockstar, but I emphasize that this is a single source, but a very reliable one. Itβs very likely, and ultimately, according to the information Iβve received, there will be two graphical modes: 30 and 60 FPS on PlayStation 5 and Xbox Series X.β
Interestingly, we could expect two graphics modes, which, I believe, might be a first for a Rockstar game (don't quote me on that). Many people, myself included, have expected Grand Theft Auto 6 to be capped at 30 FPS, and given the sheer scope of the game, that does seem believable.
Perhaps the most interesting part of this rumor, though, is the mention of a 60 FPS mode on Xbox Series S. While the report claims it's currently locked to 30, hearing that Rockstar is actively trying to get it to 60 is at least promising, at least to me.
The source also states that Microsoft is working with Rockstar on the Series S version of the game, so hopefully fans with a Series S do manage to see 60 FPS. Hopefully, we hear something official sooner rather than later, although there's a good chance we'll have to wait until much closer to launch.
As for me, I probably won't be picking up Grand Theft Auto 6 on day one. I've been a fan of the series from the beginning, but I grew a little tired of Grand Theft Auto 5, and I still prefer Grand Theft Auto 4. I'll be waiting to see how the game shapes up before deciding whether to jump in.
But let me know your thoughts. Would a 60 FPS mode make a big difference to you? Be sure to take part in our poll and leave a comment below!
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Correction: Today's Assembly layoffs were part of an agency-wide reorganization and were not related to Xbox ending contracts. People on the Xbox account were laid off but the agency is still continuing to work with Xbox, I'm told
Insert joke here about how Microsoft's layoffs are reportedly so big, they're impacting companies that aren't even part of Microsoft. Oh wait, that actually might be what's happening.
According to industry insider Jason Schreier of Bloomberg, Assembly, a PR agency whose biggest client is Microsoft, is laying off employees today.
βThe massive Xbox layoffs won't happen until after the fiscal year ends, but the company is already ending contracts and cutting vendors. So Assembly, Xbox's main PR agency, is laying people off today.β
Assembly appears to be responsible for quite a broad range of services, including media planning, communications, marketing research, and more. As for the full extent of its relationship with Microsoft, however, I couldn't find much publicly available beyond the comment above from Schreier.
It's hard to know what to say about layoffs, because I'm sure we can all agree they suck, regardless of the company involved. I genuinely hope those affected are able to land on their feet.
I'm also really curious to see what the next 100 days of Xbox look like. Rumors are everywhere at the moment, with recent reports even suggesting Undead Labs, the studio behind State of Decay 3, could be affected. If that were true, it would be a disastrous decision, especially considering the time and investment that's reportedly gone into the game and just how promising it's shaping up to be.
It's an exhausting time to be a fan of anything lately; skyrocketing prices are sucking the joy out of what would otherwise be fun hobbies. It's not to say that we can't still enjoy things like gaming, but egregious prices certainly put a damper on things.
With all that said, let me know your thoughts in the comments, because I'm honestly just tired of all the negativity surrounding Xbox lately.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
The death of trust at Xbox may be imminent, if this latest report is to be believed.
One of the most hotly anticipated upcoming Xbox games is State of Decay 3 from Undead Labs. State of Decay is a zombie apocalypse management simulation game, where players in small teams can develop settlements, fight against zombie hordes, and scavenge for supplies. The previous games had a variety of limitations, but many of these have been eliminated in State of Decay 3, which looks incredibly promising.
Despite having trailers at the previous two showcases and a well-received alpha test which boasted thousands of sign ups, Microsoft is exploring selling off Undead Labs and potentially cancelling State of Decay 3 if it can't find a buyer for the team. Given that State of Decay 3 is nearly finished, looks spectacular, and has had multiple trailers β this is one of the most self-immolating ideas I've seen of Xbox since I started reporting on it over a decade ago.
The report comes from GamesBeat, which lists studios having discussions with Xbox leadership. It coincides with information I received over the weekend. Indeed, Undead Labs could be among the studios Microsoft is looking to offload as part of its fiscal year end.
I'm told the cuts are being driven by Microsoft corporate CFO Amy Hood, who has demanded a variety of savings at Xbox to offset losses ... which were also a result of her previous 30% margin demands.
Xbox's administrative teams are working 7 day weeks to meet Microsoft's cutbacks, potentially saving studios with sales to third-party suitors or self-funded independence ventures. But for me, we shouldn't even be here.
At the end of the day, to run a business you need to be able to sell things. Some studios haven't sold products in years, eventually the math catches up. At the same time, Microsoft's gaming division had its most profitable year after in the previous fiscal, and Satya Nadella's compensation package was valued at almost $100 million last year.
Gaming is a risky business, and increasingly a luxury business for consumers (in part driven by the RAMpocalypse fostered by ... erm, Microsoft and its AI fad.) With gaming moving further and further into discretionary spending territory, I would argue trust and culture matter more than ever. Microsoft corporate either doesn't understand this, or perhaps more realistically, just doesn't care.
If State of Decay 3, which is clearly nearly finished isn't safe, how is ANYTHING safe anymore? How can you trust ANY announcement Xbox will make in the near future?
State of Decay 3 is clearly nearly finished. If that isn't safe, how is ANYTHING safe anymore? How can you trust ANY announcement Xbox will make in the near future? How is this not indicative of a Microsoft actively trying to set up Asha Sharma and her team for failure?
State of Decay 3 received multiple trailers. Undead Labs built up a passionate fanbase across decades, and was an early pioneer building games directly with fan-led feedback over the internet.
Microsoft's share price is imploding on fears that it missed the boat on the AI race (which let's be real, it has). And ... its response is to take an axe to one of its only businesses people actually like? Never change Microsoft. (Actually, change, change NOW.)
Are you looking forward to State of Decay 3? Let us know your thoughts on all of this in the comments.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Those affected by the maneuver have no recourse to retain access to the content. There's no option to download the content for offline playback on another device. Sony isn't offering refunds either.
Several quotes have popped up repeatedly in online forums about Sony's announcement, such as "if buying isn't owning, piracy isn't theft." But a different quote about piracy came to my mind:
Piracy is not a pricing issue. Itβs a service issue.
Gabe Newell (2011)
Gabe Newell, the co-founder of Valve, explained that providing excellent service is the best method to combat piracy. He added that, "The easiest way to stop piracy is not by putting antipiracy technology to work. Itβs by giving those people a service thatβs better than what theyβre receiving from the pirates."
Newell specifically referenced localization efforts during his time on stage at the Washington Technology Industry Association's (WTIA) Tech NW conference, but the principles he broke down apply to what Sony is doing.
If "buying" content only gives you access for an undetermined amount of time dependent on volatile corporate licensing deals, the service is fundamentally broken. Naturally, people will look for other methods to acquire the same content.
You wouldn't steal a car
The infamous "You wouldn't steal a car" commercial pushed back against piracy over 20 years ago. The ad has received its fair share of criticism over the years, but please humor me as I look at it from a different angle.
If pirating digital content is akin to stealing a car, what is selling digital content and then revoking access without offering a refund? In this hypothetical world in which physical goods work the same way as digital content, what Sony is doing is like selling someone a DVD then breaking into their house and stealing it back after a few years.
I imagine Sony's legal team is getting ready to argue that people agree to terms and that Sony reserved the right to revoke access. But that's nonsense. When people obtained content through Sony, they clicked a button that said "Buy."
That Buy button was presented right next to a "Rent" button in most cases, meaning Sony was offering people two choices: purchase a piece of content or rent it.
Even Sony's statement sent informing people of the removal of Studio Canal content uses the word "purchased" rather than rent:
"As of 1 September 2026 due to our content licensing arrangements, you will no longer be able to watch any of your previously purchased Studio Canal content and the content will be removed from your video library."
Sony could argue that people purchased a revocable license, but if that's the case the company never should have used a Buy button.
Could this happen to Xbox?
Physical purchases of video games continue to dip each year.
Anything is possible, but I don't want to venture into speculation. We're trying to get confirmation from Microsoft regarding digital ownership of media.
What I will say is that legal protections of digitally purchased content need to be secured. Reportedly, over 90% of Xbox games are purchased digitally. PlayStation isn't that far behind, with digital sales reportedly making up 78% of purchases.
Buying habits have shifted dramatically over the last decade. There are plenty of gamers with entirely digital collections. The advent of online streaming has made physical movie collections rarer, though I know many cinephiles who cling to physical copies.
If companies want to continue to sell movies, TV shows, and games, potential buyers need confidence that purchases are secure. Otherwise, people will take some inspiration from Sea of Thieves.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
As such, I'm creating this page to show you the latest deals and inventory on the Xbox Series S, Xbox Series X, and associated accessories like the ever-so-important expansion cards.
I'll be updating this page every day, usually multiple times.
Xbox Series X prices
The Xbox Series X (see our updated review) is the top-tier Xbox model and is aimed at 4K/60 FPS gaming for those who want the best and fastest available.
Because it's in such high demand, this one often sells out or goes through frequent and rapid price shifts. We think it's the version most people should buy.
We have seen Xbox Series X (1TB, optical) drop down to $573 in the last few days (during Prime Day), and that could happen again for the July 4th holiday.
With new steep price hikes only about a month away, this killer Xbox Series X deal is a must-buy right now if you're interested in picking the console up.
The Xbox Series X Digital Edition 1TB ditches the disc drive to give you additional savings. The white console is otherwise largely unchanged, save for a new CPU process that should boost power efficiency slightly.
If you want to save some more money and don't quite need the power of the Series X (or simply can't afford it), you can go for the more budget-friendly Xbox Series S. If you're not familiar with this model, you can read our Xbox Series S review (2025) for more context and to see what we have to say about it.
The tl;dr is the Xbox Series X is the more powerful console, built for native 4K gaming, higher frame rates, and larger storage with its 1TB SSD. The Xbox Series S is a smaller, more affordable model designed for 1440p gaming, with reduced GPU power and a 512GB or 1TB SSD.
Both run the same games and features, but the Series X targets premium performance while the Series S focuses on value and accessibility.
The Xbox Series S is a smaller, more affordable model designed for 1440p gaming, with reduced GPU power and a 512GB SSD or 1TB SSD.
The good news is that while the savings are not as much for Xbox Series S, they are often in stock at most stores either for pickup or shipping.
How much (and when) are Xbox prices going up?
Beginning August 1, the Xbox Series X Digital will rise to $749 (up from $599) and the Series S to $499 (up from $399) in the United States, with similar jumps across multiple regions.
And those are the entry-level models!
Xbox Series X (1TB) with optical drive is going up to $799 (from $649), while the Xbox Series S (1TB) increases to $599 (from $449).
To put that in perspective, the Xbox Series X (1TB) with optical drive launched at $499, but is going up a total of $300.
The company cites rising manufacturing and component costs as the primary driver, noting that the broader hardware market continues to face pressure that shows no signs of easing.
New Xbox price structure (Aug 1, 2026)
Product
New Price
Previous Price
Xbox Series S (512GB)
$499.99
$399.99
Xbox Series S (1TB)
$599.99
$449.99
Xbox Series X Digital
$749.99
$599.99
Xbox Series X
$799.99
$649.99
Analysts expect component prices to climb again in 2027, driven by supply constraints and increased demand for advanced chips. Microsoftβs own internal projections suggest that the βRampocalypseβ β the ongoing surge in RAM and component pricing β will continue well into 2028, making this price hike potentially the first of several.
For consumers, the timing is significant. Xbox consoles have remained relatively stable in price for years, but this shift signals a new era where premium hardware will cost more to produce and more to buy.
With the August 1 increase approaching, the window to buy an Xbox Series X|S at current pricing is closing quickly. Weβll keep updating this tracker as retailers react, deals appear, and the market adjusts, so you always know the best time to make your move.
What about expansion cards?
If you're picking up an Xbox Series X or Series S, extra storage becomes essential fast. Constantly deleting games or clearing space for updates interrupts play and makes managing your library a chore.
The Seagate Storage Expansion Card for Xbox Series X|S adds more room instantly with true plugβandβplay support, giving your console the storage it needs without slowing anything down.
Like Xbox consoles, we've seen pricing on these vary a lot, and many times they go out of stock, so give it some serious thought, as we do expect these cards to cost even more later this year.
"Seagate's Storage Expansion Card is the best way to add more space to the latest Xbox consoles, while avoiding the annoying limitations of USB drives. While it's an expensive investment that might be hard to justify, those who drop the cash won't be disappointed with the returns." β Matt Brown, former Senior Editor
"The WD_BLACK C50 is a great expansion card for Xbox Series X|S, with a new lower price point, a fantastic design, and impeccable performance." β Zachary Boddy, former Staff Writer
As to why get a storage card, it really depends on the size of your gaming library.
For instance, Call of Duty: Black Ops 7 alone is 161 GB, without any DLC. The Seagate Expansion Card delivers similar speeds to the native storage of the Xbox Series X|S, so you can store games on the card and play them without having to transfer or delete files.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Another day, another Xbox rumor! Today's revolves around Xbox Game Pass, Microsoft's controversy-prone subscription service giving access to hundreds of games on a monthly subscription.
Xbox Game Pass took a battering last year when Microsoft made the spectacularly ill-advised move of making it $30 a month β a 50% increase. In one fell swoop, Microsoft destroyed one of its most stable revenue drivers for its gaming operation, leading to the biggest decline its seen in its history.
New Xbox CEO Asha Sharma remarked a few weeks ago that, now that Game Pass Ultimate has returned to a far more respectable $22 per month, they've started seeing growth return to the service. But I am curious if it's anywhere near back to previous levels.
Indeed, Asha previously spoke about Game Pass retention, and the business model revolves entirely around offsetting churn, i.e., the number of users subscribing month in, month out. If you make it too expensive, you risk users unsubscribing and never coming back. Subscription services work best when people subscribe and then ... just leave it rolling in perpetuity. If you make it so expensive that it becomes discretionary spending, it's going to end up being a net loss per head, rather than habit-forming perpetual income.
That's why I'm casting "big doubt" over this latest Xbox Game Pass rumor, which suggests Microsoft is no longer planning to new third-party funding for new Game Pass titles (via Insider Gaming).
(Image credit: Patrick T. Fallon/Bloomberg via Getty Images)
During an episode of The Business of Gaming PodcastFernando Rizo of Caboodle Games shared rumors that Microsoft "rug pulled" Game Pass deals from industry colleagues Rizo had spoken with recently.
"I was at a trade show in Italy, had some nice lunches, some nice dinners with industry colleagues. Word on the street was that loads of people who were in the frame for Game Pass deals. You know, nothing was inked yet, but the deals were in advanced discussions. Everybody got the rug pulled out from under them."
I'm not doubting the idea that Microsoft cancelled discussions. But it has been used to frame an idea that Xbox is done completely with third-party deals for Xbox Game Pass.
Right now, Xbox is undergoing something of a "reset," with new CEO Asha Sharma and CSO Matthew Ball reviewing practically every corner of the business, including deals like the above. Microsoft's fiscal year is ending too, where budgets will be allocated (or re-allocated). Microsoft is exploring closing down entire studios at Xbox as part of this "review," so it stands to reason that some ID@Xbox deals might've been skewered in the cross-fire. I know of at least one example of a third-party Game Pass deal that didn't go through as a direct result of July re-budgeting.
Yeah, no. From someone who works in publishing, has had games in game pass (won't say more) this isnt even remotely true. Crazy thing to spread.June 28, 2026
But that doesn't mean they're done with Xbox Game Pass deals forever. Indeed, at least one industry publishing figure Stephen DuCrest poured cold water on the rumors earlier, saying it wasn't "remotely true."
Even if some deals had fallen through, I would expect as soon as next week or the week after when Microsoft's next fiscal starts, discussions for funding will immediately resume. The bottom line is simple: Xbox Game Pass needs content in order to operate. With Xbox rumored to be gutting first-party content, I expect it to lean even more into third-party deals, rather than less. But hey, Microsoft works in mysterious ways, as we all know.
Either way, I've reached out to Microsoft and other sources to get some firm clarification, but wanted to share some thoughts ahead of that. I'll update this article soon with more info.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
The change is small, but it reflects the rebrand Microsoft is in the middle of. Earlier this year, Xbox CEO Asha Sharma polled people on X asking if the name of the brand should be Xbox or XBOX. The overwhelming majority preferred the all-caps version, and Microsoft listened to the feedback.
In several places, Microsoft has swapped in the XBOX name. The official XBOX website and XBOX social media handles show the all-caps version. Even the Microsoft Store shows love for capital letters.
Sharma has made more meaningful changes to the XBOX brand since being promoted, but the XBOX rebrand is quite visible. The move aligns XBOX with the original console, which is a clever bit of marketing.
Windows 11 Experimental build 26300.8758 updates the name of "Xbox mode" to "XBOX mode". pic.twitter.com/9F0p5JLCcQJune 26, 2026
The change was flagged by X user @phantomofearth. Microsoft's release notes for Windows 11 Experimental Build 26300.8758 do not note the new name for XBOX mode.
XBOX mode (and Xbox mode) was originally called "Xbox Fullscreen Experience." Throughout all three names, the concept of the feature has been the same: provide a console-like experience on Windows 11.
When enabled, XBOX mode makes Windows 11 open with a controller-friendly interface that also works well with built-in controllers on gaming handhelds. Microsoft has worked on XBOX mode for a while and overcome some awkward limitations. For example, it's now easier to sign in to Windows 11 when in XBOX mode by using a PIN.
XBOX mode also prioritizes gaming and reduces background tasks on Windows 11. It can free up to 2GB of memory on your PC, according to Microsoft. Considering it's increasingly expensive to get a PC with a lot of memory, freeing up 2GB makes a big difference.
The next generation of Xbox, known currently as Project Helix, is meant to run some form of XBOX mode. Before that device ships, XBOX mode needs more meaningful changes to smooth out the experience. We spent a week with XBOX mode last month and had a mixed experience.
Microsoft is aggressively pushing improvements to Windows 11 through its K2 initiative. Among those upgrades will be a smoother gaming experience. But for now, we can enjoy the unified branding of XBOX mode.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
The 2026 XBOX Games Showcase was undeniably packed with exciting game reveals from AAA studios and independent teams alike, but there was one particular reveal that I canβt stop thinking about. As soon as the large purple text and adorably odd bird-like creatures appeared on screen, I recognized the art style. Everybodyβs favorite little purple dragon was back to face a new foe, albeit with a little more of a mature redesign that reflects some of the new gameplay mechanics.
Toys for Bob unveiled Spyro: A Realm Beyond in a flashy cinematic trailer, complete with a tease for our heroβs newest ability β goodbye gliding, hello flight. Spyro can be seen soaring through the air with his new skill: freely flying through the arches of a bridge and collecting orbs in the sky of the beautifully color-saturated world, where the danger of a dark and mysterious big bad lurks above the clouds.
The reveal for Spyro: A Realm Beyond has been nothing shy of successful. The cinematic reveal trailer on the Spyro The Dragon YouTube channel has amassed more than 16 million views in just two weeks. Add yet another million when you combine view counts across the XBOX, Nintendo, and PlayStation channels.
But the successful revival of Spyro almost didnβt happen. Toys for Bob had to return to its independent roots after being targeted for closure by Activision to give its beloved purple dragon his big-boy wings.
The path forged by Toys for Bob β avoiding closure and spinning out to become an independent studio that continues to work in partnership with Activision and XBOX to publish its next game β could prove to be the solution that just might save studios like Ninja Theory and Compulsion Games, which are rumored to be next on the chopping block under new XBOX CEO Asha Sharmaβs βreset.β
A notable history that led to a radical plan
After providing support for Call of Duty and Overwatch 2, the Toys for Bob team wanted to return to crafting colorful worlds. (Image credit: Toys for Bob | Microsoft)
Few game studios make it to see their 35th anniversary. With the tumultuous state of the games industry today, that elite club seems even more elusive. But Toys for Bob, originally founded in 1989 and operating as a partnership between founders Paul Reiche III and Fred Ford until the pair incorporated the studio in 2002, has somehow managed to not just see the 35-year mark β it has surpassed that milestone and continues trucking along, creating mesmerizing and meaningful digital worlds for a dedicated fanbase.
However, the Toys for Bob story is one of resilience. In 1990, the studio changed the landscape for science fiction games with the release of Star Control, followed by the 1992 sequel Star Control II with Accolade, Inc. and Crystal Dynamics as its publisher. Toys for Bob continued its partnership with Crystal Dynamics until the early 2000s, when it faced a layoff following the release of Disneyβs 102 Dalmatians: Puppies to the Rescue.
We were getting away from the types of games that we love to make and that weβre best known for doing.
Paul Yan, Toys for Bob Studio Head
The studio found a new publisher in Activision and was fully acquired by the publisher in 2005. Activision then merged Toys for Bob with Vivendi Games, which held the rights to the Spyro IP at the time, setting the studio up to launch the Skylanders series and pioneer the toys-to-life game genre. βWe had a fantastic, successful partnership over that time,β Toys for Bob studio head Paul Yan said in a recent IGN interview. Toys for Bobβs time with Spyro didnβt end there, as they then released the Spyro Reignited Trilogy in 2018.
After the unbelievably successful launch of Call of Duty: Warzone in March 2020, however, things changed for the studio as Activision began to allocate all of its studio teams to the resource-hungry free-to-play battle royale. Toys for Bob took its place as part of the dozen-plus studio machine that was fueling Call of Duty in addition to providing support for Overwatch 2 and other Activision properties.
Check out some early explorations on how #Spyro might evolve to take on new challenges in #ARealmBeyond pic.twitter.com/jz2ttxzgttJune 16, 2026
βToys for Bob stepped up to support those initiatives, and those teams, and those games. Weβre very proud of the work that we did, but deep down inside, we knew it wasnβt the right fit. We were getting away from the types of games that we love to make and that weβre best known for doing,β said Yan.
Activision was then acquired by Microsoft in 2022. Despite statements by then Microsoft Gaming CEO Phil Spencer on the potential for studios to revive past IPs, Toys for Bob still found its studio offices closed down amid massive layoffs that affected 1900 jobs across Microsoftβs workforce in January of 2024. Just four months later, Toys for Bob successfully spun off from Activision and regained its independence.
How to save a game development studio the Toys for Bob way
A close up of Spyro in the upcoming "A Realm Beyond" shows some of the little purple dragon's new styling. (Image credit: Toys for Bob | Microsoft)
Toys for Bobβs plan was unprecedented. Buy back its independence. Take back creative, financial, and organizational control. And preserve its tenured team. For the plan to succeed, it hinged on the past success of Spyro. The team pitched a new Spyro title, published by Activision and XBOX with plans to drop day one on XBOX Game Pass, to secure its future. Two years after going independent, the Spyro: A Realm Beyond trailer showing up during the XBOX Showcase feels like a step in the right direction for a radical plan at independence paying off.
The more things change, however, the more they stay the same. XBOX has a new CEO with fresh eyes for the future of the company, but rising hardware prices and ballooning development costs are cutting into the bottom line. Weβre told a βhard resetβ is on the horizon. Microsoft-owned studios like Ninja Theory and Compulsion Games are the new sacrificial lambs sitting on the proverbial chopping block, despite a strong showing for Senua at the 2026 XBOX showcase and South of Midnightβs ongoing award-pick-up spree.
The villains lair in Spyro: A Realm Beyond. (Image credit: Toys for Bob | Microsoft)
Studio closures are a scourge on the gaming industry. Studios are often formed from teams that come together organically to bring life to a creative vision, and then those studios are scooped up by publishers who promise financial security. Then, when the tides of a fickle industry shift, the studio is shuttered, and creative talent that was being fostered finds itself fractured between other studios, where the cycle starts again. Thatβs without taking into consideration the talent that simply leaves the games industry altogether.
Spyro: A Realm Beyond was more than just a game announcement. It felt like a victory lap for independent game development and a survival plan for how studios could keep things together even in the face of closure.
Should Asha Sharma consider taking any pages from Phil Spencerβs playbook as CEO, I hope itβs the one that saw fit to accept Toys for Bobβs independence plan so that we can continue to see studios in danger of closure have a chance to stand on their own and create what they love. When studios like Toys for Bob have the opportunity to return to their independent roots and keep creative teams together rather than just finding locks on the studio doors, consumers win.
With any luck, the radical plan that let Toys for Bob become an indie studio with creative control can serve as a roadmap for studios like Ninja Theory and Compulsion Games if the rumors of their impending closures turn true. If there's anything the games industry can use right now, it's radical plans for independence that pay off.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Amongst what feels like a deluge of bad news for Xbox right now, from console price rises (again) and threatened studio closures, it seems GTA 6 preorder sales data has become the next battleground for which fans and publications are using to stick the knife in. Thereβs a particular social media post right now being shared from IGN stating that, based on their affiliate data, PlayStation is outperforming Xbox on GTA 6 preorders by a rate of 8-to-1.
Windows Central can confirm that weβve received a statement from an Xbox spokesperson on this matter: βThis doesnβt represent pre-order data. Weβve had record orders. People should wait for real data and not clicks on affiliate links."
Why affiliate data isnβt reliable on its own
Through IGN Finds' and commerce affiliate linking program, the data is showing that PlayStation is outperforming Xbox by a rate of 8-to-1. Link in bio for more on GTA's effect on console sales. #IGNSummerOfGaminghttps://t.co/Hc8yYr0FQJ#IGNSummerOfGaming pic.twitter.com/TaKQS2RgxHJune 27, 2026
Weβre living in an era where social media narratives often outpace verified market reality, and to be clear, IGN does state in the quote that it's based on their own community data. But itβs worth noting that while it is likely true that PlayStation is receiving more orders based on their console share of the market, nobody actually knows the concrete sales data yet, and relying on affiliate linking programs from one website to draw broad conclusions about the state of affairs is a shaky tactic.
But it IS one thatβs gathering traction as itβs being amplified by reports such as this one from Vice, and itβs gathering significant engagement. Engagement that will no doubt have reached the general public outside of the gaming sphere, too, as it's being shared around on Instagram, X, and other platforms.
Affiliate programs track user traffic and clicks directed through specific retail links. Such data inherently reflects the specific demographics, regional biases, and shopping habits of a single publication's readership rather than being a mirror for total industry performance. Treating click-through metrics as a proxy for platform health risks spreading misinformation, as can be seen in the current cycle regarding Grand Theft Auto 6 preorders.
(Speaking of which, we have our own list of links for pre-ordering Rockstarβs highly anticipated game, so go check that out. Girl's gotta plug!)
The discourse right now is occurring against the backdrop of an incredibly volatile console market. Thereβs a perfect storm of economic pressures, including the significant price hikes taking effect on August 1, 2026, on Xbox consoles, driven by the global crisis in memory and storage component supply.
On a personal note, Iβve wondered why Xbox, during the week of GTA 6 preorders, would choose this moment to announce price increases. GTA 6 is the final major catalyst that will push many remaining Xbox One and PS4 users to the current generation, and both Microsoft and Sony should be utilizing this to their full advantage. While Sony will likely announce its own price increases, waiting until after GTA 6 has launched could be a savvy move to maintain goodwill with the general gaming public, letting Xbox take the brunt of the frustration during a critical sales window for both platforms.
XBOX is increasing the prices of their consoles Effective August 1, 2026:β’ Series S 512GB: $399 β‘οΈ $499β’ Series S 1TB: $449 β‘οΈ $599 β’ Series X 1TB: $649 β‘οΈ $800β’ Series X 1TB Digital: $599 β‘οΈ $750The price of XBOX consoles will increase by US$100 for 512 GB models andβ¦ pic.twitter.com/weU6YlIDHeJune 25, 2026
However, by announcing these hikes in advance, could Xbox have actually secured a surge of panic orders during Amazon Prime Week? If we were to look at our own affiliate data, we saw significant click-through rates on discounted Xbox Series X units at Walmart and Target. But for the reasons I have already mentioned, to base a market analysis on that would be biased reporting. Our audience, which is already invested in the Microsoft ecosystem, is naturally drawn to deals on Xbox hardware; that doesn't necessarily reflect the wider gaming community, does it?
Itβs more important than ever right now for the gaming community to distinguish between anecdotal affiliate traffic and concrete commercial data. As our Xbox contact noted, waiting for official comprehensive sales reports is the only way to gauge the true state of the market. Until then, statistics derived from click-based affiliate programs should be viewed for what they are: a measurement of a specific website's outgoing traffic, not a reflection of the global gaming state of affairs.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
If you've had your sights set on a new Xbox console, I strongly recommend you get one as soon as possible, because in just over a month, they're about to get much, much pricier.
On Thursday afternoon this week, Microsoft announced that its Xbox Series X|S consoles are getting a price hike come August 1, and this one is steep. Specifically, the cost of all 512GB models of these systems is climbing by $100, while 1TB units are skyrocketing an eye-watering $150. Microsoft is also sunsetting its 2TB Xbox Series X entirely.
I've included what the MSRP of Xbox Series X|S consoles will be after these price increases go into effect in the table below:
Product
New Price
Previous Price
Xbox Series S (512GB)
$499.99
$399.99
Xbox Series S (1TB)
$599.99
$449.99
Xbox Series X Digital
$749.99
$599.99
Xbox Series X
$799.99
$649.99
As you can see, we'll soon be living in a sobering reality in which the Xbox Series S β once heralded by many as an affordable and low-cost option for enjoying modern gaming on a budget β costs as much as the Xbox Series X did at launch, and in which the Series X has hit the $800 mark. Awful.
Tariffs were largely responsible for those, though this time around, the ongoing RAM and storage crisis that's being perpetuated by the tech industry's all-in bet on AI is to blame.
AI's insatiable hunger for silicon has brought on severe worldwide memory and storage shortages, driving up component costs and making just about every electronic device on the market more expensive as a result. Tragically, the problem is projected to get even worse next year, which may mean additional price hikes are on the horizon.
"Unfortunately, console storage and memory prices have increased by more than 2.5x and we expect another doubling by the fall of 2027," Xbox lamented in its notice about new prices. "The entire consumer electronics industry is struggling with the current components crisis, but the effects are particularly hard on consoles. Unlike phones, computers, speakers, and other consumer devices, consoles are typically not sold at a profit, but instead for less than they cost to make."
Ironically, the new Xbox price hike comes days after CEO Asha Sharma made a point of discussing the fact that "gaming is unaffordable in many cases." (Image credit: Microsoft (edit by Windows Central))
How do you feel about the latest round of Xbox console cost increases? Do you believe the Xbox Series X|S is still worth getting at their new prices? Let me know, and be sure to check out the incredible Prime Day deal on the Series X I've included below. It's a killer chance to get one for less before August.
With new steep price hikes only about a month away, this killer Xbox Series X deal is a must buy right now if you're interested in picking the console up.
Amazon Prime Day is here, and like always, we have some of the best deals out there highlighted for you. To add a little flair to it, I am someone who very rarely posts about deals. Itβs not my jam, but when I do, you can bet itβs about something I think is a real deal!
Introducing the Turtle Beach Velocity One Racing Wheel and Pedal System. One of the best setups Iβve laid my hands on and reviewed in 2024 is now on sale for an absolutely crazy price. Not only that, but its sister system is also on sale, the Turtle Beach VelocityOne Race KD3.
A premium racing wheel setup that delivers a fantastic drive-system alongside a slew of bonus features that will leave newcomers and people looking to upgrade extremely satisfied.
This thing is a tiny little beast of a base! (Image credit: Windows Central)
These are insane deals coming from my favorite new racing wheel creator, Turtle Beach. It still feels weird seeing them make something that isnβt a headset, but it's always amazing to see new entrants into the simulation space.
While I didnβt entirely recommend the VelocityOne system at the $650 price point, I can say without a shadow of a doubt that $399 would make this a ten out of ten deal. You'll get a 7.2nm base with a side control unit that delivers over a dozen different buttons and switches. Alongside a triple-pedal setup, perfect for manual/clutch racers.
Then, there's the $237 for the KD3 system, which is even more shocking. Completely undercutting the half-decade-old Logitech G923, which is also on sale, itβs $25 less than its main competitor!
With a slimmer look and a slightly reduced feedback system, the KD3 wheel and base are phenomenal for the price. With two pedals rather than three, those looking to skip the clutch and have a more realistic, but still casual racing experience will absolutely love this setup.
Whether youβre looking for a cheaper, higher-end setup or something cheaper than the old price of the Xbox Series S, look no further than the Turtle Beach Racing Wheel family. And while youβre at it, pick up Forza Horizon 6 too, youβll thank me later!
What is the main difference between these two devices?
Turtle Beach - VelocityOne Race Wheel & Pedal System comes with a Control Unit and third pedal, alongside a stronger force feedback wheelbase. Meaning, you'll feel more of the car.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
One of this week's bigger stories in the world of Xbox was the platform's new CEO Asha Sharma stating that "gaming is unaffordable in many cases" in a recent interview with Entertainment Weekly.
We were curious to hear how you, our readers, feel on the matter, and so when we reported on Sharma's statement, we included a poll about it in our article in which many of you voted to voice your opinion. It remains ongoing, and I'll embed it below, but even now, the way our community feels has been made clear by the votes we've tallied up thus far.
At the time of writing, of the 228 of you that have participated in the poll, a whopping 151 gamers β 66% β believe that the cost of gaming is getting out of control. 28% of you, a count of 63, think it's a growing problem but that affordable options still exist, while the remaining minority think gaming isn't unreasonably expensive.
It's clear that the vast majority of you feel that gaming has become partially or completely unaffordable, and honestly? I'm not surprised.
In fact, I'm right there with you; between the ongoing RAM and storage crisis brought on by the tech industry going all in on AI and rising development costs leading to higher game prices (GTA 6 is $80, by the way), the cost of both new games and the hardware to play them on is becoming untenable.
Xbox's new CEO Asha Sharma is correct in saying that gaming has become unaffordable for many, though ironically, Microsoft has driven much of the AI push that's led to hardware shortages affecting the game industry. (Image credit: Microsoft)
Sharma made a good point that memory shortages aren't the only culprit, and that "the attention economy and competing subscriptions" in other entertainment mediums like film and TV have made it harder for many to afford games and gaming devices too.
With that said, though, it's undeniable that the AI-driven hardware crisis is largelyresponsible for what we're seeing, which is why Sharma considers navigating it Xbox's next big "challenge and opportunity." In your responses to Sharma's comments over on our subreddit, though, many of you have rightfully pointed out that Microsoft itself has massively contributed to this problem with its own push for AI.
"Wonder who's fault that is? π€," wrote one reader, reacting to Sharma's statement about the price of gaming in 2026. "Well, of course gaming is becoming unaffordable at the moment. No s***, Sherlock. The call is coming from inside the house," said another.
"'Gaming is becoming unaffordable' says CEO of a company making gaming unaffordable," added another, hammering home the point as another of you did: "Yeah. Maybe she should talk to her boss about that."
Like many of you, I too believe that Microsoft has effectively stepped on a rake as it continues to invest in AI through initiatives like its partnership with OpenAI, sabotaging the game and tech industry alongside other big-name AI developers even as its AI products fail to move the needle and AI in general still lacks a clear road to any kind of stable profitability.
Put simply, gaming has become unaffordable β and quite a bit of the blame for that frustrating truth lies on Microsoft's shoulders.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.
Now, in the latest Xbox update β available now for Xbox Insiders in the Alpha Skip-Ahead ring of the Xbox Insider Program, and hopefully soon to all β Microsoft has further elevated the Xbox user experience with a few major feature enhancements and additions.
The first and arguably most exciting part of the update is a change for Xbox gamertags that expands their character limit from 12 to 15. Provided you create a gamertag that's both unique and doesn't contain non-Latin characters, you can take advantage of this. Non-unique gamertags will still have a 12-character limit, and will be assigned a random numerical suffix.
"This update applies to gamertags that are unique and available, giving you more room to create a gamertag that feels like you," reads Microsoft's blog post.
Xbox 360 games playable through the Xbox Backwards Compatibility feature have also been updated so that they have game hubs within their game cards in the Xbox UI. These allow you to "quickly view achievement progress, captures, and other useful information," and give these titles parity with Xbox One and Xbox Series X|S games in the Xbox Dashboard.
Xbox 360 games now have game hubs within their game cards thanks to this update, giving them parity with Xbox One and Xbox Series X|S titles in the Xbox UI. (Image credit: Xbox Game Studios)
Another big addition for Xbox Game Pass subscribers specifically is the ability to play a game through Xbox Cloud Gaming while you're updating it. This allows you to circumvent the time you'd normally have to spend waiting for an update to finish entirely, and jump right in while one downloads in the background. Do note that this feature will only work with games that support play through streaming.
Finally, you now also have the ability to add games to your wishlist directly from game cards, making it quick and easy to bookmark a title you're interested in when you come across it on the Xbox Dashboard. This works with "both released and upcoming games," notably.
All in all, I think these are some excellent improvements to the Xbox platform, and continue the streak of speedy updates that have come after Xbox's new CEO Asha Sharma stepped into the position earlier this year.
They also come about a month and a half after Sharma vowed to deliver new Xbox updates every two weeks, admitting that "We have to sweat every single detail" and announcing that one of her core goals this year would be to "fix the fundamentals on console and PC."
With GTA 6 pre-orders going live at midnight tonight, the pressure is on to ensure your hardware is up to the task, especially since the title is exclusive to current-gen consoles. If you haven't upgraded yet, Amazon Prime week Day is the perfect time to secure an Xbox Series X.
I'm not going to pretend that the current deal sets the gaming world alight, but it does bring us closer to an actually reasonable price for Xbox's flagship console. This is currently the only active deal for the Series X. You can pick it up for $573 at Walmart (not AMAZON), saving you $76.99 just in time for the GTA 6 launch.
A rare price drop since the initial increases on September 19, 2025, the standard Series X is edging closer to being a bargain again. This edition includes a disc drive, too.
The Xbox Series X 1TB will be the best place to play GTA 6
(Image credit: Windows Central | Jez Corden)
The Xbox Series X remains the gold standard for Xbox gaming, and will be the best place to experience GTA 6 (if you don't want to fork out PS5 Pro prices, that is). With a custom 8-core Zen 2 CPU and 12 teraflops of RDNA 2 GPU power, it is built to handle the heavy lifting that Rockstarβs latest beast of a game will demand.
This deal is mostly for those who have been waiting for the right moment to retire an aging Xbox One X or Series S. This console generation has been a rocky one, with prices being hiked upward rather than dropping as the hardware ages, so we always knew steep discounts were off the table. However, if you are looking to upgrade without heading to the second-hand market, this is the most sensible way to do it.
Is Xbox Series X better than Xbox Series S?
With the Xbox Series X|S consoles, Microsoft offers options to suit different budgets. Both the Xbox Series X and Xbox Series S play the same games, but the Xbox Series X delivers superior graphics processing power. This means it can handle higher resolutions, enhanced visual effects, and occasionally higher framerates β up to 120 FPS in some games.
Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.