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Tomb Raider: Legacy of Atlantis seems like the glow-up the gaming icon needed — but I’ve not seen enough yet

Reflecting on my time with Tomb Raider: Legacy of Atlantis at Summer Game Fest 2026, I really can’t wait to fight more dinosaurs and solve more puzzles as Lara Croft once more — but I’m yearning to see more to get a better idea of the reimagining at work.

Playing one area complete with lush rainforest setting, puzzles, waterfalls, and dinosaurs, I, first and foremost, was instantly having a great time, and the experience scratched both my Tomb Raider and my Uncharted itch.

However, it was quite a self-contained preview, and my overwhelming emotion after finishing it — after basking in its beauty, at least — is that I really need to see more to get a better handle on the reimagining and the specifics of how that differs from a remake. I got a glimpse into Lara’s Peruvian adventure, but not much more.

Welcome to the jungle

A screenshot of Lara Croft engaging with a water and gear puzzle in Tomb Raider: Legacy of Atlantis

(Image credit: Crystal Dynamics)

What I can categorically say, however, is that this is a reimagination for the modern day, well and truly. The visuals are stunningly beautiful, and the rendition of the jungle that this iteration of Lara Croft finds herself in is exquisite.

The lush and verdant vegetation, beautifully detailed ruins, and fabulous water effects all combine to make for a really beautiful setting, and this may be the best-looking Lara Croft game ever once it comes out — which is saying something after the Survivor trilogy. Full of secret tunnels and routes, as well as overgrown passages to cut down and spectacular jumps to make across ruins and walkways, the game’s environments are set to be spectacular playgrounds.

The core of the segment I previewed involved Lara solving an ancient water and gear puzzle to progress past a giant gate, and presumably open a route to find treasure. The challenge itself was well done and featured a good mix of what I would call the b*****d-hard puzzles of older games, with some parts that were more intuitive. It felt well-balanced between giving you hints and giving you nothing.

Such was the attraction of the area and to explore all it had to offer, the inner looter in me took great glee in searching every nook and cranny for shiny ornaments, trinkets, and secrets, but I was left wondering whether these are just things to be found and stuffed away in a menu, or whether these, hopefully, are secrets that lead to something greater or play into side quests, or similar. One can only hope.

It’s got the moves

Lara Croft approaching a huge statue in some ruins in Tomb Raider: Legacy of Atlantis

(Image credit: Crystal Dynamics)

Lara herself is a joy to play again, and this version did not disappoint. Wonderfully voiced and acted by Alix Wilton Regan, I really felt like this version of the icon felt more ‘human’ than ever before.

Away from some gravity-defying jumps, this mainly came from a weightier, more realistic move set that felt more grounded. Even the flair moves and acrobatics felt believably human through my controller. She also feels more vulnerable, less of a video game behemoth with overpowered guns, and much more breakable, which adds a bit of peril too.

The modernization of Lara’s tools feels well done; gadgets are intuitive to use and helpful without spoon-feeding you too much, while they are also well implemented in terms of how they look on screen, with a scan’s net wrapping around ruins, for example.

Lara also has a new focus ability to add to her modern skillset that works a lot like bullet time from Max Payne and is satisfying to use — and to build up, by deploying well-timed dodges and acrobatic moves.

A screenshot from Tomb Raider: Legacy of Atlantis showing Lara Croft taking on dinosaurs

(Image credit: Crystal Dynamics)

This all came to the fore toward the end of my preview when I encountered some iconic enemies: dinosaurs! Taking on three velociraptors with only Lara’s trusty handguns shone a light on how much skill you need to dodge and acrobatically move out of the way of attacks, but also how valuable it is to use the focus ability to gain an edge.

Finishing the preview with the famous Tyrannosaurus Rex chase scene was a thrill too, and in this new beautiful guise, the game managed to brilliantly capture the adrenaline-fueled, panic-ridden affair spectacularly. If this is a microcosm of the spectacle and adventure that’ll fill the entire game, then it’ll be a special ride; and as a result, it really does feel like the time is right to jump back into Lara's boots.

Having said all that, I really would like to see more to get a proper, meatier look at what this reimagining is going to look like on a grander scale. The mix of modern takes on gameplay, action, and combat mixed with some old-school approaches that hark back to the origins of one of gaming’s finest icons has got me incredibly keen and excited to see how more of it comes together.

Until we hear more, though, I’ll just have to wait until the game releases on February 12, 2026, for PlayStation 5, Xbox Series X and Series S, and PC.

Exclusive: Listen to one of Resonance: A Plague Tale Legacy's 'most epic tracks' first here

  • We can exclusively reveal The Fight of the Braves from the Resonance: A Plague Tale Legacy soundtrack
  • Composer Olivier Derivière describes it as 'one of the most epic tracks' on the whole soundtrack
  • Resonance: A Plague Tale Legacy releases on August 27, 2026

Action-adventure game Resonance: A Plague Tale Legacy is the next game in the brilliant Plague Tale series, and we've got one of the tracks from its soundtrack to reveal exclusively right here.

It's the one track that composer Olivier Derivière describes as "the most contrasted score from [the] A Plague Tale series". The Fight for the Braves is an intense and pulsating song that goes big on percussion, crescendos, and haunting choral vocals. A cheery tune this is not.

Derivière says, "The Fight of the Braves is one of the most epic tracks on the OST. We needed something truly glorious to capture the spirit of the ancient Minoan warriors. Rather than relying on a full orchestra, the rousing energy of the magnificent Amalgamation Choir, combined with thunderous percussion, perfectly conveys the relentless challenge ahead."

Derivière goes on to say that, "The echoing musical phrases also beautifully depict the deep connection between Sophia and that distant era, a mystical resonance traveling across the ages."

The soundtracks to the first two Plague Tale games are some of my absolute favorites from recent years, and perfectly aligned with the games' bleak and dark stories. From what the composer says about the wider soundtrack, it sounds like we're in for something special.

Resonance, although part of A Plague Tale universe, is a very different game and therefore needed a fresh musical approach without leaving the core emotions and musical traits of the franchise,” explains Derivière.

Using musicians and vocalists from Cyprus and Greece to get an authentic feel, the Amalgamation Choir were sought out to create a spell-binding score to accompany Sophia's adventure.

The Resonance: A Plague Tale Legacy soundtrack will launch on music streaming services and be available for digital download alongside the game on August 27 this year.

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