Normal view

Today — 4 February 2026Main stream

The Master of Weapons: How to Farm Crucible Weapons in Nioh 3

4 February 2026 at 15:33

A character in Nioh 3 confronts a large monster with text that reads 'The Master of Weapons' and 'How to Farm Crucible

Nioh 3 features a vast weapon selection, with many options within the different weapon types for Samurai and Ninja Style sporting a set passive skill, alongside randomly assigned skills that can be used to define your character build. Among these weapon choices are Crucible weapons. These remarkable weapons are difficult to come by while playing the game normally, but there's an easy way to farm them in the early game. Become the Master of Weapons: here's where you can farm Crucible Weapons, and why you should to unlock the full combat potential of Takechiyo. How to Farm Crucible Weapons Farming […]

Read full article at https://wccftech.com/how-to/the-master-of-weapons-how-to-farm-crucible-weapons-in-nioh-3/

Nioh 3: Complete Walkthrough and Guides Hub

4 February 2026 at 15:32

A warrior stands beside a glowing spirit on a hill overlooking a landscape with the text 'Complete Walkthrough and Guides

Nioh 3 is the first new entry in the hardcore action role-playing game series by Team NINJA in over 6 years, and a lot has changed since the second entry. While the basic combat mechanics and loot system are rooted in the franchise's history, the third entry introduces many changes and additions that can leave even veterans a little confused. In this Complete Walkthrough and Guides Hub, you will find everything you need not only to successfully complete your journey through time but also to have tons of fun while doing so, starting from the Warring States period, which can be […]

Read full article at https://wccftech.com/how-to/nioh-3-complete-walktrough-and-guides-hub/

Yesterday — 3 February 2026Main stream

‘You Are Talking About Putting Your Developers Into a Situation Where They Can’t Play The Game’: Here’s Why The Elder Scrolls 6 Will Use Creation Engine Again

3 February 2026 at 20:12

A warrior in Viking-style armor with a horned helmet stands amidst mist and darkness in the game The Elder Scrolls 6

Since moving on from the Gamebryo engine, which powered The Elder Scrolls IV: Oblivion, its faithful remake (which proved successful even without having great player retention) and Fallout 3, Bethesda used its Creation Engine for all its games, including The Elder Scrolls V: Skyrim and Fallout 4. Despite powering what is widely considered one of the best role-playing games of all time, the engine caught some flak from gamers for how it manages the sprawling worlds of the games it powers, forcing dated, immersion-breaking loading screens, as seen in Starfield. For this reason, many wish Bethesda would leave this engine […]

Read full article at https://wccftech.com/you-are-talking-about-putting-your-developers-into-a-situation-where-they-cant-play-the-game-heres-why-the-elder-scrolls-6-will-use-creation-engine-again/

How to Complete the L’Arca Animal Minigame in Dragon Quest VII Reimagined

3 February 2026 at 09:00

Three characters stand on a stone bridge in a village setting in the game 'Dragon Quest VII Reimagined' with map icons and the location 'L'Arca' visible.

Being modeled after the classic PlayStation and 3DS entries, Dragon Quest VII Reimagined features different sub stores in every new land you visit. Upon returning to L'Arca after Ruff joins your party, you may be surprised to find the village still appears to be filled with animals. Thankfully, there is no new curse to break. By entering the Mayor’s House, you will reveal the truth: the villagers are simply dressed up for La Festa, a festival celebrating the town's salvation. How to Start the Minigame To participate in the festivities, you must first look the part. Head over to the […]

Read full article at https://wccftech.com/how-to/how-to-complete-the-larca-animal-minigame-in-dragon-quest-vii-reimagined/

How to Solve the Pit of Silence Mirror Puzzle in Dragon Quest VII Reimagined

3 February 2026 at 09:00

A character from 'Dragon Quest VII Reimagined' smiling with hands clasped, surrounded by glowing blue particles.

One of the first true tests of your patience in Dragon Quest VII Reimagined isn’t a boss fight, but the light-refracting puzzle found deep within the Pit of Silence. To restore Alltrades Abbey, you must first release the High Priestess Jacqueline, who is trapped in a magical cage powered by two massive crystals on the upper level. If you’re finding the mirror mechanics a bit finicky, don't worry - you aren't alone. After spending way too many minutes aligning the mirrors during my first playthrough, I’ve mapped out the exact placements you need to shatter both crystals and get back […]

Read full article at https://wccftech.com/how-to/how-to-solve-the-pit-of-silence-mirror-puzzle-in-dragon-quest-vii-reimagined/

Dragon Quest VII Reimagined: Complete Walkthrough and Guides Hub

3 February 2026 at 09:00

Characters aboard a ship with the text 'Complete Walkthrough and Guides Hub' and 'Dragon Quest VII Reimagined'.

Dragon Quest VII Reimagined is the third version of the seventh entry in the series, which established Japanese role-playing games following the original PlayStation release and the first Nintendo 3DS remake. While the game roughly follows the same story beats, Dragon Quest VII Reimagined introduces many gameplay tweaks meant to make the experience more welcoming for all sorts of players while retaining most of the features that define a Dragon Quest experience. In this Complete Walkthrough and Guides Hub, you will find everything you need to make your journey to restore the world much more enjoyable. Overview Dragon Quest VII […]

Read full article at https://wccftech.com/how-to/dragon-quest-vii-reimagined-complete-walkthrough-and-guides-hub/

Dragon Quest VII Reimagined: Essential Beginners’ Tips to Master The Early Game

3 February 2026 at 09:00

Four characters from 'Dragon Quest VII Reimagined', including three standing in colorful outfits and one sitting on a wolf, appear in a grassy landscape with the game's logo in the top right corner.

Although it streamlines many of its most challenging elements to be more welcoming than the PlayStation original, Dragon Quest VII Reimagined can still be a massive undertaking for newcomers that may have some trouble getting into the game and enjoying it right from the beginning. To maximize your understanding of the early game, and thus its enjoyment, we have put together a list of beginners' tips that are sure to help you enjoy Dragon Quest VII Reimagined more, especially if this is your first time putting the fragments of the forgotten past back together again. Always Talk to Everyone and […]

Read full article at https://wccftech.com/how-to/dragon-quest-vii-reimagined-essential-beginners-tips-to-master-the-early-game/

What is the Correct Chest to Open in the Poolside Cave In Dragon Quest VII Reimagined

3 February 2026 at 09:00

In the game Dragon Quest VII Reimagined, characters explore Poolside Cave - Underground Level 2 with text reading 'A chest that rests in a wintry bath, Will show us the Almighty's path.'

As you explore the Poolside Cave in Dragon Quest VII Reimagined to help the Roamers complete their trial, you will come across a cryptic riddle in the cave's Underground Level 2 map : “A chest that rests in a wintry bath, Will show us the Almighty's path.” While your instinct in any RPG is to open every chest you see, this room is a minefield. Most of the treasure chests here are either completely empty or, far worse, are actually Canniboxes in disguise. These monsters are notorious for their high critical hit rate and their ability to cast Whack (the […]

Read full article at https://wccftech.com/how-to/what-is-the-correct-chest-to-open-in-the-poolside-cave-in-dragon-quest-vii-reimagined/

How to Beat Cardinal Sin in Dragon Quest VII Reimagined

3 February 2026 at 09:00

Characters from 'Dragon Quest III Reimagined' stand before a king in a palace setting.

If you’ve been breezing through Dragon Quest VII Reimagined until Alltrades Abbey, prepare for a dramatic wake-up call. Cardinal Sin, who has usurpued the real High Priestess to trick travelers journey to the Abbey for a Vocation change, is your first true combat test, the moment where the game stops holding your hand and demands that you quickly get to grips with the basis of the Vocation System. After you free High Priestess Jacqueline in the Pit of Silence, she will offer you the chance to change your Vocations at Alltrades Abbey. At first, I found it more comfortable sticking […]

Read full article at https://wccftech.com/how-to/how-to-beat-cardinal-sin-in-dragon-quest-vii-reimagined/

How To Manage MP Like a Pro in Dragon Quest VII Reimagined

3 February 2026 at 09:00

In the game 'Dragon Quest VII: Reimagined,' Maribel casts the spell 'Sizzle' during a battle, with character stats for Arus, Maribel, and Ruff displayed on the right.

Proper MP management is always key in any entry in the Dragon Quest series. Even with all of its tweaks and changes over the original, MP management continues to be an extremely important element of Dragon Quest VII Reimagined, one that you should master to graduate from being a series newbie to a true pro. If you're having trouble with it, however, you can follow these tips to become a master MP manager, and ultimately have more fun with the game right from the very beginning. Don't Go Overboard and Learn When to Take the Reins Back This is self-explanatory, […]

Read full article at https://wccftech.com/how-to/how-to-manage-mp-like-a-pro-in-dragon-quest-vii-reimagined/

Best Difficulty Settings for a Balanced First Playthrough in Dragon Quest VII Reimagined

3 February 2026 at 09:00

A scene from Dragon Quest VII: Reimagined shows three characters preparing to fight three monster opponents in a cave, with the menu option 'Fight' selected.

Dragon Quest VII Reimagined introduces a level of flexibility never before seen in the series by offering three distinct difficulty presets: Easy Going, Happy Medium, and Tough Going. These roughly correspond to your traditional Easy, Normal, and Hard modes. While these presets are a good starting point, the "reimagined" experience allows you to adjust every parameter individually, even during the game (Main Menu, Settings, Difficulty Level). After extensive testing, I have found that the default Happy Medium can still feel a bit too simple for both series veterans and those accustomed to RPG mechanics. To achieve a playthrough that rewards […]

Read full article at https://wccftech.com/how-to/best-difficulty-settings-for-a-balanced-first-playthrough-in-dragon-quest-vii-reimagined/

Before yesterdayMain stream

“Starfield Would Be Talked About Like The Second Coming If A New Studio Had Put It Out”: How Bethesda Lost The “Game of Expectations”

2 February 2026 at 20:24

A character in 'Starfield' stands between towering rock walls with a view of a ringed planet overhead.

Following a string of successful releases, Bethesda has struggled to deliver the same level of quality it did with The Elder Scrolls V: Skyrim. Although Fallout 76 has received significant improvements since its launch, Starfield has yet to receive the same treatment, as, aside from some minor improvements and additional content, the latest open-world RPG from the studio is essentially still the same game it was at launch in late 2023. Though it is undeniable that the game feels a little dated compared to other modern open-world role-playing games, the Skyrim design lead thinks Starfield would have been received much better if it were […]

Read full article at https://wccftech.com/starfield-would-be-talked-about-like-the-second-coming-if-a-new-studio-had-put-it-out-how-bethesda-lost-the-game-of-expectations/

“There’s NO WAY This Was How Combat Was Envisioned”: Community Remains Skeptical Of How Final Fantasy VII Remake Trilogy Realizes The Original’s Vision

2 February 2026 at 17:40

Two characters from 'Final Fantasy VII Remake' stand side by side, one holding a weapon and the other wearing a glove, with

The release of Final Fantasy VII on the original PlayStation back in 1997 marked a historical year for Japanese role-playing games. While the gameplay didn't deviate much from its predecessors' turn-based formulas, 3D visuals and cinematic presentation made a significant difference, turning the seventh entry in the series into one of the most popular games ever released. Though the game was ultimately very successful, the hardware of the time imposed some limitations on the development team's vision for the combat system, and it's only with the Final Fantasy VII Remake trilogy that the team was able to fully realize it. However, the […]

Read full article at https://wccftech.com/theres-no-way-this-was-how-combat-was-envisioned-community-remains-skeptical-of-how-final-fantasy-vii-remake-trilogy-realizes-the-originals-vision/

❌
❌