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Steam fan finds 'cheap SSDs' to make retro 'game cartridges' system — the only problem is 2026 is the worst year in history to do it

  • A Steam user has found a way to store games on SSDs with an auto-navigation and auto-start script
  • These are effectively physical 'game cartridges' complete with key art
  • However, costly SSDs means this is a pricey endeavor (the Steam gamer was lucky enough to pick up used drives on the cheap)

Physical copies of PlayStation games are coming to an end from January 2028, and as the backlash around that continues, a restoration of physical media on PC has been discovered — and it's novel to say the least.

A Steam user on Reddit has managed to store games on 'cheap 2.5-inch' SATA SSDs, effectively acting as old-school 'game cartridges' with key art, and a script that auto-navigates Steam to each game's page. The user also notes that automatically starting games from each drive is possible.

This comes amid a significant uproar from gamers following the revelation of Sony's plan to eradicate physical game discs, supposedly by the time its next PlayStation console arrives. It's a very controversial move that has united gamers across all platforms to fight to retain discs and to ensure game ownership remains intact.

With that said, physical media for PC has been dead for a long while, since a modern desktop PC doesn't come with a disc drive, and there are hardly any publishers selling physical copies for the platform.

With most games only accessible digitally on PC, in theory those titles can be taken away from buyers at any time. The trouble is that consumer-friendly figures like Gabe Newell, who leads Valve, the owner of Steam, won't be in charge forever.

So in the future, under new leadership, it's possible more anti-consumer measures might be introduced, or other aspects of PC gaming that consumers dislike, such as DRM (like Denuvo).

Leon S Kennedy, Evelyn Parker, and Isaac Clarke

(Image credit: Capcom / CD Projekt Red / EA)
Steam Game Cartridges from r/pcmasterrace

Imagine if this 'game cartridge' system was adopted by PC game publishers? It's a smart idea, and a nice thought, but clearly not a realistic one. For starters, it'd be a prohibitively expensive method of reintroducing physical PC game copies.

Of course, platforms like Epic Games and Steam require users to be logged in and have their app installed to play games, so it's still a long way off true game copy ownership, anyway.

However, this concept would be paired perfectly with GOG, a platform that is DRM-free and doesn't require the launcher to play purchased games — in other words, you fully own purchased games on GOG.

Admittedly, publishers releasing PC game cartridges in the form of SSDs is a pipe dream, especially with the current state of the hardware market, and the RAM crisis, complete with skyrocketing SSD prices.

The idea comes at the wrong time, then, but if the RAM crisis ever settles down, then maybe this is something we'll see more PC hobbyists doing — and perhaps even the odd publisher.

Denshattack! is a hybrid of all the best fast-paced platformers I've ever played, and I'm convinced it's a stand out indie game this year

Denshattack! is undoubtedly one of 2026's best indie games, providing endless amounts of fun. It takes clear inspiration from several fast-paced platformer classics, from its splashy and colorful art style, bombastic and intense OST, to its high-speed and intense levels.

Instead of the conventional control of a character, developer Undercoders has you taking control of a train. You focus on style mixing skills and speed across multiple theme park-like levels, and aim for the highest scores possible throughout to beat rival gangs, and fight to wreck a 'shady megacorp', known as Miraidō, in a 'Japanese dystopia'.

Frankly, the story wasn't my focus going in, but rather how the developers could keep the experience feeling exciting as you progress — and fortunately, it managed to do just that with each stage feeling like it was ripped straight out of an action-packed comic book.

This is a game that I can certainly see others coming back to over and over again for challenges to obtain higher scores, and most importantly, enjoy the intense atmosphere each level provides.

Denshattack! borrows from three huge platformer classics

GIF of gameplay in Denshattack!

(Image credit: Undercoders / Fireshine Games)

From the off, the inspiration behind Denshattack! was clear as day. The incredibly fast-paced and intense train adventure sequences reminded me very much of my experiences with Sonic games, notably Sonic Unleashed and its first Windmill Isle level.

In Denshattack!, you'll be overwhelmed with how many combinations you may have to remember at such high speeds, and you'll need fast hand-eye coordination to pull off tricks and dodge obstacles. You'll have several objectives to hit in each level, some being main objectives, but others standing as optional, with the latter contributing to the final score.

One example is what I call the brake-to-boost mechanic; Denshattack! allows players to break at any given moment during a level, but will give you a heads-up when turning a corner on a track for a drift. If you hold down the left trigger and let go at the right time (when the meter is centered in the middle and fully green), you'll get a big boost to speed, which is often one of the optional objectives in levels.

The intensity of Denshattack!'s gameplay is incredibly high; avoiding crashes into walls, jumping to change railway tracks, and even timing perfect landings to increase your score add to the game's difficulty. It even encourages you to avoid obstacles at the very last second, with one aspect of each level's final score labelled 'dares', effectively testing your daredevil skills.

Many of these mechanics play a significant role in boss battles, which require faster reaction speeds. That might sound straightforward, as most boss battles in games are more difficult and require better timing, but with how rapid Denshattack!'s gameplay flow is, leaving you very little time to settle, it's absolutely worth noting.

Sometimes, it can even feel like the game is moving just a tad bit too fast when you're attempting to keep track of objectives — arguably an issue with modern-day Sonic games too — but getting the hang of controls and timing doesn't take very long, and once you do, there's plenty of fun to be had.

In-game screenshot of Denshattack!

Main character, Emi, with a background of rivals (Image credit: Undercoders / Fireshine Games)

Jet Set Radio is another Sega classic, and a simialrly big inspiration. The art style in Denshattack! is very similar, with its cartoonish and colorful nature, even down to the very font across the game's UI in-game and within menus.

The soundtrack is phenomenal, and also much like Jet Set Radio's, which shouldn't come as a huge surprise, since some of Jet Set Radio's composers, like Richard Jacques, have collaborated on Denshattack!'s funky, disco-like, bass-centric, and synthwave-infused OST.

Those inspirations are combined to make an intense adventure come to life, but what gives Denshattack! its own identity is the vast amount of unique maneuvers, tricks, and even attacks (during boss battles), giving players a push for higher scores.

Many of the tricks reminded me of the Tony Hawk's Pro Skater series, like grinding across rails at high speeds and air spins, but not on a skateboard. Instead, you're quite literally using a train to provide a great spectacle, in what I originally thought was an odd move, but perfectly highlights the chaotic nature of riding in Denshattack!.

There's also a fair amount of customization available for the train car itself, and plenty of levels and collectable items to look out for throughout the game's runtime — and seeing a significant portion of what you can do in Denshattack!, I have no doubts this will be a 2026 sleeper hit.

Is the Nintendo Switch 2 a hit or a flop? Despite high sales, the console's been relatively contentious — and I have a feeling I know why

The Nintendo Switch 2 has been out for just over a year now, and it’s had a fascinating start to life.

It’s undoubtedly been a commercial success, becoming the second-fastest selling console in recorded US history, and it’s already seen its fair share of hits, whether that be the phenomenon that is Pokémon Pokopia or the 2025 Game of the Year nominee, Donkey Kong Bananza. But some are still unconvinced.

It’s not a stretch to say that, in spite of its high sales, the console has been highly contentious among gamers. While many speak with positivity about the Switch 2, there have been criticisms around the consoles battery life and performance, for instance.

Some gamers have also noted concerns around the lack of big first party hitters, such as a brand new 3D Mario, a new entry in the Legend of Zelda series (rather than a remake), and the system’s slightly patchy release schedule for 2026. Bundle that with some high-priced software and incoming console price rises, and I can see why some fans are yet to be won over.

My thoughts: a brief summary

Yoshi popcorn bucket holding Nintendo Switch 2 system

(Image credit: Future / Nintendo)

In my personal opinion, though, the Switch 2 has had a pretty strong start. Growing up, I saw the messy launch of consoles such as the PlayStation 3, and the simply woeful launch titles for its successor, the PlayStation 4 and its counterpart, the Xbox One. Meanwhile, the Switch 2 has some great multiplayer fun in titles like Mario Kart World and Kirby Air Riders, some exceptional single player experiences like the aforementioned Donkey Kong and Pokémon games, and a healthy dosage of third-party support to boot.

What’s more, I’d argue that performance is pretty strong, and with a 1080p 120fps display for handheld mode, it no longer feels like I’m sacrificing too much quality just to play without my TV. Throw in 4K visuals in docked mode, far comfier Joy Con 2 controllers, and surprisingly good virtual surround sound, and I for one am happy with the hardware upgrade brought to the table by Nintendo’s new hybrid console.

I do wish that some games were a little more affordable — $79.99 / £74.99 / AU$119.95 for a physical copy of Mario Kart World definitely feels excessive, even with modern pricing standards. And I really wish the console’s battery life was a bit better too, even if I have found a workaround of sorts.

All in all, though, I’ve had a great first year with the Switch 2, and its prolific sales are there for all to see. But I’m not just here to share my view — there’s something else I’m far more interested in.

Tell us what you think about the Switch 2

Woman playing Pokémon Pokopia on Nintendo Switch 2

(Image credit: Future / Nintendo)

That’s right: TechRadar Gaming wants to hear from you.

I’ve briefly spoken about some contentious points, but I want to gauge the thoughts and feelings of all of you out there. Do you think the Nintendo Switch 2 has been a hit or a flop?

Below, you’ll find a poll, where you can tell us what you think.

However, I’m also really keen to draw some specifics from our readers. If you’d like, you can comment below and make your voice heard — has the Switch 2 been a disappointment for you? Is it already among the console elite? We want to hear it all — and your comments may even feature in an upcoming article!

New Steam Machine red light warning isn't anything to worry about — an overzealous overheating warning is reportedly due to a BIOS bug

  • There's a new red light issue with the Steam Machine
  • This time a solid red light is being displayed which indicates the device is running hot
  • That isn't necessarily the case, and in fact the Steam Machine's temperatures can be normal, and a bug in the BIOS can cause the light to come on

If you're an early adopter who's been worrying about a red light being displayed by your Steam Machine while gaming, then there's not necessarily anything to panic about, as apparently this temperature warning light is being mistakenly triggered.

VideoCardz noticed a thread on Reddit where the original poster shares correspondence from Valve's support team about what's happening in terms of the red light coming on when the temperature is nowhere near the intended warning threshold.

As per Valve's FAQ on the Steam Machine's light bar, the red light comes on solidly (across the whole bar) when the device is deemed to be overheating, meaning the CPU temperature is over 95C or the GPU is over 90C (or indeed both).

The Redditor noticed that the red light was on when their Steam Machine was at temperatures of 75C and 81C for the GPU and CPU respectively, neither of which should have caused the warning light to appear.

As the message from Valve explains, there is a "known issue with the current BIOS" that means the red light comes on "much earlier" than it should.

The problem is entirely related to the temperature threshold for the light, and the Steam Machine is not overheating in any way in these cases, it should be noted.

The message from Valve informs us that a BIOS update will be coming to fix the problem soon. In fact, that update will increase the threshold to 100C for both the CPU and GPU, which is the point at which the Steam Machine will throttle the components to ensure they don't get any hotter.

In case you were wondering, if either the CPU or GPU does get any hotter than 100C, the device will then shut down to protect itself from any potential damage.

Analysis: false alarm

The Steam Machine next to a fish bowl

(Image credit: Valve)

What this means is that if you're seeing the red warning light a fair bit, it's likely a symptom of this overkeen BIOS which is turning on the light way earlier than it should be. Odds are that your CPU and GPU are running cool enough, and you can check this using the Steam performance monitor or a third-party tool as the Redditor did.

In any case, even if you do see the red light and it's correctly indicating temperatures at Valve's threshold levels, this isn't going to damage the Steam Machine – it just means the components will be throttled back to run slower to prevent any such damage. If that doesn't work, and the component temps aren't brought back under control, as noted the PC will turn itself off to avoid any potential GPU or CPU-frying scenarios.

It's not a pleasant thought that your Steam Machine is throttling and not running as fast as it should, though, if this happens – but based on this (and other) reports of this incident, that isn't the case, and the only error is the light showing when it shouldn't. There's no actual overheating, throttling, or anything else going on under the hood.

If you're worried that Valve's new temperatures for throttling and the warning light seem high at 100C, this is in line with what's to be expected from AMD laptop parts (which are what's used for the Steam Machine's CPU and GPU).

For now, all those who have bought one of Valve's gaming PCs can do is wait until the next BIOS update which should hopefully fix this problem. It's also worth noting that the 'Red Line of Death' is a completely separate issue, and we've had some troubleshooting advice on that knottier problem since it was first highlighted.

Xbox veteran stresses Sony's all-digital future would compromise game ownership: 'Digital is convenient until someone else decides you’ve had enough'

  • One of the original Xbox founders, Laura Fryer, suggests Sony is stripping away game ownership via an all-digital future
  • It comes after PlayStation announced physical game discs won't be produced starting from January 2028
  • Fryer claims Sony let Rockstar 'take the heat' by announcing a digital-only GTA 6 first

Sony is still under fire after its latest announcement of a future all-digital future for PlayStation games, as physical game copies are due to be axed — and not only are consumers livid, some gaming industry veterans are too.

As reported by Notebookcheck, Laura Fryer, one of the original founding members of Xbox, has recently condemned Sony's announcement ending physical game discs for future PlayStation games, and highlights the threat the move poses to game ownership.

The announcement from Sony has since resulted in major backlash regarding game ownership from thousands online, including a slight pushback (or support for physical media) from indie game developers like Astrolabe Games.

In this case, Fryer hasn't been shy about noting just how dangerous the end of physical game discs will be once 2028 arrives, especially since rumors suggest Microsoft may follow in a similar direction with its next Xbox console.

"Digital is convenient until someone else decides you've had enough, and there are some games and movies where I will never have enough of them," Fryer stated, which is arguably a valid statement since Sony recently removed over 500 purchased movies from users' libraries.

It's worth noting that Rockstar Games recently opened GTA 6 pre-orders, with the announcement that there won't be a physical copy of the game, which Fryer highlights as an important step to Sony's latest plans, stating: "Sony waited for Rockstar to make the first move, take the heat, and now they're going all in to make this the new normal."

Fryer even references Don Mattrick's infamous statement regarding an 'always online' Xbox One console experience, as she suggests that this is what Sony, Microsoft, and, frankly, Hollywood are doing today.

"When was the last time you put a disc in and the game just worked without a big download? All the major players, Sony, Microsoft, even Hollywood, they're all aligned here. Digital kills the used market, and it stops your old library from competing with new games on the next console."

That 'always online' future is closer than it ever has been, and with Sony also shutting down PS3 and PS Vita stores in 2027. That means whenever the PS6 (or future PlayStation consoles) eventually becomes a retro console like the PS3, there will be no way to play games on the system unless it's via digital means — and that directly eliminates game ownership completely.

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