Assassinβs Creed Shadows Devs Explain How the Atmos Real-Time Weather Simulation Works in Anvil
Yesterday, Ubisoft kicked off a behind-the-scenes video series dedicated to its Anvil Engine, which is mainly used to make the company's Assassin's Creed franchise. The latest iteration of the saga, Assassin's Creed Shadows, introduced several technological improvements that made it a stunning technical showcase upon release. With this behind-the-scenes video series, Ubisoft aims to delve into the key innovations introduced to Anvil, starting with Atmos. Atmos is Ubisoft's physically based weather simulation system built into the Anvil engine for Assassin's Creed Shadows. Rather than using pre-baked or downloaded weather states, it simulates atmospheric conditions in real time, propagating physical quantities [β¦]
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