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Ubisoft Calls Out Trusted Assassin’s Creed Leaker for ‘Spreading Misinformation’ After Invictus Screenshot Goes Viral

A lineup of characters from the Assassin’s Creed Invictus series, each dressed in distinctive assassin attire, standing in front of a large, illuminated Assassin's Creed logo.

A few hours ago, Ubisoft leaker xj0nathan decided to share a screenshot from a private playtest of Assassin's Creed Invictus, the rumored multiplayer Fall Guys-inspired spin-off. However, the official Assassin's Creed X account responded to him quickly, claiming that the screenshot had been heavily altered with AI tools: Nice try… This might have started as an image from our private test, but it’s been heavily altered (most probably with AI). Not great to spread misinformation. 👎 For those genuinely curious about the project: we'll share more when the time is right! As you would expect, the leaker didn't take too […]

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IO Interactive Confirms 007 First Light Runs 20 Hours, With No New Game+ But A HITMAN-Style Escalation Mode

An in-game scene from 007 First Light featuring a detailed architectural environment with statues and people, highlighted by an 'RTX ON' graphic in the bottom right corner.

IO Interactive's James Bond licensed game, 007 First Light, is now just three weeks away from its debut. As we got closer to the launch, the developers started revealing new details; now, YouTuber JorRaptor has reported that Gameplay Director Andreas Krogh confirmed the game's average length is around 20 hours. That's without counting the Tactical Simulator mode (inspired by HITMAN's escalations), which will repurpose main story locations with added difficulty, restrictions, and online leaderboards, with new missions added post-launch. Notably, all cosmetic outfits (including pre-order and special edition ones) are restricted to the Tactical Simulator and cannot be worn in the main campaign, where Bond's wardrobe […]

Read full article at https://wccftech.com/007-first-light-20-hours-no-new-game-plus-hitman-escalation-mode/

CI Games Doubles Down on Lords of the Fallen 2’s Skimpy Armor After CEO’s Anti-‘Political Correctness’ Pivot: ‘You Wanted Provocative’

A fantasy warrior character wearing ornate gold armor and holding a spiked sword stands against a dark background in the game Lords of the Fallen 2.

Around five months ago, CI Games CEO Marek Tyminski signaled a shift in tone for Lords of the Fallen 2 away from "political correctness" and toward, among other things, skimpy female armor designs. Now, that's been confirmed with the official reveal of five concept art pieces that leave little to imagination: the female characters will feature much more revealing armor sets in the upcoming Soulslike sequel. The studio claimed to be responding to players' feedback: You wanted fierce. You wanted beautiful. You wanted provocative. The reveal also took place in partnership with content creator TheBackgroundNPC, who focuses specifically on female […]

Read full article at https://wccftech.com/ci-games-lords-of-the-fallen-2-skimpy-armor-female-characters/

Remedy’s New CEO Personally Vouches for CONTROL Resonant after Franchise Crosses 6 Million Units

A character in the game Control Resonant stands on a wrecked taxi as floating figures rise from a surreal, distorted cityscape.

This morning, Finnish developer Remedy Entertainment posted its Q1 2026 financial report, which revealed, among other things, a new sales milestone for CONTROL: 6 million units sold. The year's first quarter was profitable but slightly down year over year, with revenue falling 1.9% to €13.1 million, though EBITDA (earnings before interest, taxes, depreciation, and amortization) actually improved to €2.9 million from €2.6 million. The more notable shift is in the revenue mix: game sales and royalties nearly doubled to €5.0 million (from €2.6 million in Q1 2025), while development fees fell from €10.7 million to €8.2 million as CONTROL Resonant nears completion. […]

Read full article at https://wccftech.com/remedy-ceo-control-resonant-franchise-6-million-units/

Atomic Heart Studio Mundfish Sidesteps NVIDIA DLSS 5 Commitment, Rejects AI Tools In Daily Production For Now

A character from Hogwarts Legacy holds a glowing wand in a dimly lit setting, with the text 'NVIDIA DLSS 5 On' at the bottom right.

In a recent interview with Mundfish founder and CEO Robert Bagratuni about the Atomic Heart series, I inquired about the studio's opinion on NVIDIA DLSS 5, the surprise announcement at GDC 2026 that proved highly controversial among developers and modders: some people love it, others hate it. Atomic Heart already supports NVIDIA DLSS technologies like Super Resolution and Frame Generation. Is Mundfish considering DLSS 5? Well, Bagratuni called it "highly promising", though he added that the developers are following its progress and will evaluate its potential addition in future releases. In short, he hasn't committed yet. DLSS 5 is a very […]

Read full article at https://wccftech.com/mundfish-dlss-5-ai-tools-atomic-heart-development/

Forza Horizon 6 Brings Its Biggest Soundtrack Ever With BABYMETAL, Linkin Park, and Nine Stations at May 19 Launch

Several cars race down a rural road in 'Forza Horizon 6', showcasing vibrant autumn scenery and dynamic motion.

Today, Playground Games confirmed several key Forza Horizon 6 details ahead of the game's May 19 launch. First and foremost, the game is now gold, and preloading is available on Xbox Series S and X and PC via the Xbox app, with Steam preloading coming soon. You'll have to make a lot of space in your storage drive, though: Playground also shared that there will be two graphics modes to pick from on Xbox Series S and X. The former console will allow 1440p at 30 frames per second or 1080p at 60 frames per second, while the latter enables […]

Read full article at https://wccftech.com/forza-horizon-6-soundtrack-babymetal-linkin-park-radio-stations/

Reggie Fils-Aimé Defends Nintendo’s Full-Price Forever Policy, Pointing to Kyoto Roots Most Gamers Never Consider

A person holding a Nintendo Switch with the Nintendo logo on the screen against a red background.

Long-time gamers know all too well that Nintendo has a rather unique policy when it comes to discounts for its exclusive games: they rarely, if ever, exist. Most of the time, you'll see Nintendo titles keeping their full price even years after their release, whereas every other platform, be it other consoles from Sony and Microsoft or PC itself, applies regular discounts for even the biggest games some time after their original launch. Former Nintendo of America president and CEO Reggie Fils-Aimé provided his own explanation for why that's the case. In a recent talk with games analyst Joost Van […]

Read full article at https://wccftech.com/reggie-fils-aime-nintendo-full-price-kyoto-craftsmanship/

GTA 6 Final Crunch Hits Rockstar Hard, With QA Staff Working Until 3 AM as November Deadline Looms

Two characters sit on a vintage car in front of a tropical city backdrop, with the text 'GTA 6' prominently displayed.

It looks like Take-Two and Rockstar Games are both pushing to avoid a third GTA 6 delay. Just last week, Take-Two CEO Strauss Zelnick shrugged off delay rumors, pointing out that many people will likely take a sick day on November 19, the current release date for Grand Theft Auto 6. The toll of this final push, however, may weigh heavily on employees. On Glassdoor, a website that allows verified employees to anonymously publish reviews of their own companies, two reviews were posted last week noting this very issue. The first one went live on April 30. A former game […]

Read full article at https://wccftech.com/gta-6-crunch-rockstar-qa-november-deadline/

Halo 2 and Halo 3 Are Reportedly Getting Unreal Engine 5 Remakes, as Halo Studios Stacks Five Projects at Once

Two images of the character Master Chief from the 'Halo' series, with the left showing a pose against an orange sky, and the right featuring the title 'HALO' above the character.

Halo leaker RebsGaming reports that Halo Studios is already working on remakes for the second and third installments in the sci-fi first-person shooter franchise. Halo 2 and Halo 3 are currently in early development, presumably powered by Unreal Engine 5 like the first game's remake; this builds on a previous claim from a former Halo Studios developer, and is now backed by two additional sources, one of whom provided verification to RebsGaming and confirmed the trilogy remakes will proceed regardless of how well the upcoming Halo: Campaign Evolved performs. A separate source (the same one who leaked an unreleased Campaign […]

Read full article at https://wccftech.com/halo-2-halo-3-unreal-engine-5-remakes-reportedly-in-development/

Crimson Desert Patch 1.5 Lets You Refight All 69 Bosses, as Pearl Abyss Doubles Down After 5M Sales

A character in armor appears on the right with the title 'Crimson Desert Patch' on the left.

Today, Pearl Abyss rolled out update 1.5 for Crimson Desert across all platforms except the Mac App Store, which will receive it at a later time. Patch 1.05.00's headline addition is the highly anticipated (and promised) Rematch system, which lets players revisit any of the game's 69 bosses at any time by lighting their lantern at the site of a previous encounter to read a Memory Fragment. The system launches with two modes: Reminisce, which recreates the fight exactly as it was the first time, and Resonate, which scales the boss's stats to match the player's current progression if they've […]

Read full article at https://wccftech.com/crimson-desert-patch-1-5-boss-rematch-pearl-abyss-5m-sales/

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