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Display Times, Frame Times, And The Truth About Smoothness

A comparison chart titled 'Frame Times vs Display Times' shows fluctuating frame times in blue and stable display times in green.

In the world of PC gaming performance analysis, we tend to obsess over frame times, and for good reason. A simple average FPS number can be extremely misleading, while a frame time graph can immediately show you whether a game is delivering frames smoothly or whether it is suffering from stutters, hitches, CPU/platform bottlenecks, or other forms of inconsistent frame pacing. However, as useful as frame times are, there is one major problem with relying on them alone: they do not always tell us what the player actually sees on the monitor. This is especially important nowadays, as modern PC […]

Read full article at https://wccftech.com/display-times-frame-times-and-the-truth-about-smoothness/

PlayStation 6 Frame Generation Research May Help Deliver 4K@120 Gameplay While Keeping Costs Down Amidst Crippling Price Increases

A rendered image of a sleek PlayStation 6 console with a glowing blue light, accompanied by the text 'PS6 PlayStation 6'.

Amidst surging component prices that are driving up the cost of gaming hardware - both for systems already available and those launching very soon like Valve's new Steam Machine - Sony is facing multiple challenges for its PlayStation 6 console. Besides having to make it a compelling upgrade for existing PlayStation 5 users, the Japanese company also needs to keep manufacturing costs down as much as possible. One of the centerpieces of this strategy, according to a new leak from Moore's Law Is Dead, is AI-driven frame generation via ongoing research into Virtual Frame Interpolation (VFI). During the latest episode […]

Read full article at https://wccftech.com/playstation-6-frame-generation-deliver-4k-120-fps/

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