PS6 handheld leak points to Sony preparing developers for lower-power hardware
Talk of Sonyβs next-generation PlayStation hardware has been circulating for months, and a new leak adds weight to the idea that a dedicated PS6 handheld is part of the plan. According to the latest claims, Sony is already pushing developers to design games around more constrained CPU configurationsβan approach that strongly hints at a portable console alongside the standard PS6.

The information comes from YouTuber Mooreβs Law Is Dead (MLID), who says Sony has been advising studios to optimize games for systems with different CPU, GPU, and memory limits. This lines up with earlier rumors suggesting Sony is working on two PS6 variants: a traditional home console and a lower-power handheld designed for portable play.
MLID connects this strategy to recent changes on the PS5. Sony has been encouraging support for Low Power and Power Saver modes, with Power Saver Mode now included by default in the PS5 software development kit. According to MLID, these power-focused features are currently a higher priority than PS5 Pro-specific optimizations, suggesting Sony is laying groundwork for future compatibility.
One notable detail from the leak is a reported requirement for games to run on just eight CPU threads. The handheld is said to use four Zen 6c cores, providing those eight threads for gaming tasks, alongside two additional low-power cores for background processes. In contrast, the standard PS6 would use a more powerful CPU configuration.
A referenced internal document reportedly notes that βgames may run in environments with different CPU configurations,β reinforcing the idea of a multi-console PS6 ecosystem. By setting these constraints early, Sony could ensure future games scale smoothly across both home and portable hardware.
The PS6 family is still years away, and Sony has made no official comments. Still, the SDK updates and optimization guidance suggest portable gaming is already a key consideration in Sonyβs next-generation plans.
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