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Today — 17 April 2026Main stream

Wolfjaw CEO: AI Will Make Good Developers Great, But It Won’t Save Bad Ones

16 April 2026 at 23:00

An infographic titled 'AI' illustrates a 10-step game development process from conceptualization to long-term support, featuring icons for each step and a person using a VR headset and game controller at the bottom.

The debate over the use of generative AI tools for game development has raged across the industry for well over a year, and it doesn't seem to be letting up any time soon. As with anything related to AI, opinions are often polarized between those who want to take advantage of the new technology to improve games or simply to speed up the ever-growing development times, and others who are revolted at the mere idea of using it for any creative endeavor. In my most recent interview, Mitchell Patterson, CEO of backend developer Wolfjaw Studios, stressed that AI won't magically […]

Read full article at https://wccftech.com/wolfjaw-ceo-ai-game-development-good-developers/

Yesterday — 16 April 2026Main stream

Metro 2039 Returns the Franchise to Moscow’s Tunnels This Winter with a New Protagonist

16 April 2026 at 21:15

A heavily armored soldier with a gas mask stands against a backdrop of burning ruins, holding a weapon, with the game title 'Metro 2039' prominently displayed.

The next entry in 4A Games' Metro franchise, Metro 2039, was fully unveiled today by the development team during a dedicated streaming event. It will be released this Winter on PlayStation 5, Xbox Series, and PC (Steam, Epic Games Store, and Xbox app). First and foremost, it won't be an open world game, unlike Metro Exodus, which featured semi-open world environments. 4A Games is returning to a handcrafted experience that focuses mainly on Moscow's tunnels. Another significant change is that Artyom, the protagonist of the first three games, has been replaced by the so-called Stranger. This is perhaps not so surprising to those […]

Read full article at https://wccftech.com/metro-2039-announced-new-protagonist-moscow-tunnels-winter/

Battlefield 6 2026 Roadmap Unveiled — Naval Warfare Lands in Season 4 This July

16 April 2026 at 20:45

Battleships engage in a fiery conflict on a tropical coastline under the 'Battlefield 6 2026 Roadmap' banner.

Today, Battlefield Studios unveiled the 2026 Battlefield 6 roadmap. Season 3 will begin next month, with two classic maps returning after being reimagined: Season 3 also sees the debut of BR Solos — Battle Royale Solo as an official mode, as well as BR Ranked Play & Leaderboards, launching first in Battle Royale Quads in REDSEC. Battlefield Studios plans to expand the Ranked Play experience to Battlefield 6 multiplayer in future seasons. Season 4 will launch in July, introducing the previously teased Naval Warfare to Battlefield 6. The two new maps are: Naval-specific features include aircraft carriers with operational flight […]

Read full article at https://wccftech.com/battlefield-6-2026-roadmap-naval-warfare-season-4/

Fable’s Cinematics Are Being Crafted with Blizzard’s Help

16 April 2026 at 14:35

A character from the game 'Fable' sits indoors wearing glasses and a vest with the game's title visible on the left.

We've already gotten a glimpse of Fable's cinematics in the trailers released during development, especially when British actor Richard Ayoade was first introduced as being part of the game. The cinematics looked extremely well crafted, and now there's a solid explanation for that. Speaking on the latest Official Xbox Podcast, Xbox's Chief Content Officer Matt Booty has revealed that the Blizzard Cinematics team is helping out with that specific aspect of the Fable reboot. This is just one of several collaborations that have emerged between Microsoft's many internal development teams. We've really seen a lot, once we build those connections, […]

Read full article at https://wccftech.com/fable-cinematics-blizzard-help/

PS6 Will Be Backward Compatible with PS4 and PS5, According to New Leak

16 April 2026 at 13:30

A concept design of the PlayStation 6 PS6 handheld console featuring a sleek, vertical black casing with blue LED accents.

According to a new leak shared by YouTuber Moore's Law Is Dead, the PlayStation 6 and PS6 handheld will be backward compatible across both of Sony's previous generations (the PlayStation 4 and PlayStation 5), providing access to a library of thousands of games from the consoles' launches. The leak comes from an old internal AMD presentation's slide that explicitly mentions backward compatibility, as well as other notable workstream items: That's undoubtedly great news, though perhaps not entirely surprising. The usage of AMD's RDNA 5 architecture already suggested potential backward compatibility. Indeed, during the stream, MLID stressed that the PS6 handheld […]

Read full article at https://wccftech.com/ps6-backward-compatible-ps4-ps5-leak/

RE Engine Path Tracing Deep Dive: SER, ReSTIR GI, and DLSS RR Integration in Resident Evil Requiem & PRAGMATA

16 April 2026 at 00:00

On the left, the 'Resident Evil: Requiem' title with a close-up of a character facing a monster, and on the right, characters interacting with a glowing sphere beneath the 'Pragmata' title, both powered by the RE Engine with path tracing.

Following the recent debut of PRAGMATA and Resident Evil Requiem, the first two RE Engine games to support path tracing, CAPCOM's GDC 2026 presentation titled 'Real-Time Path Tracing in RE ENGINE for Resident Evil Requiem and PRAGMATA' is well worth exploring. The presentation is available on the NVIDIA Game Developer YouTube channel, and that's no coincidence: NVIDIA helped a great deal with the addition of path tracing to CAPCOM's engine. Indeed, the two speakers were Hitoshi Mishima from CAPCOM's RE Engine team, who covered the architectural and artistic implementation, and Calvin Shu, a NVIDIA GeForce developer technology engineer who covered […]

Read full article at https://wccftech.com/re-engine-path-tracing-ser-restir-gi-dlss-rr/

Before yesterdayMain stream

Elder Scrolls and Fallout Were a Little Bit the Same’ – Todd Howard Defends Starfield’s Divisive Reception

15 April 2026 at 18:00

Cover art for the game 'Starfield' on the left, featuring astronauts and a robot, and 'Fallout 76' on the right, showing the Ghoul.

In a roundtable interview attended by Gamesradar, Bethesda Game Studios' Todd Howard defended the developer's latest titles, Starfield and Fallout 76. When one of the interviewers pointed out that they were more divisive among gamers than all-time classics like The Elder Scrolls V: Skyrim, Howard suggested that even the early stages of now-acclaimed franchises like Elder Scrolls and Fallout were a bit divisive, until the franchises found their groove and a dedicated audience. The game designer also noted that both Starfield and Fallout 76, the studio's first sci-fi game and first multiplayer game, have eventually found their niches. If you […]

Read full article at https://wccftech.com/todd-howard-defends-starfield-elder-scrolls-fallout-divisive/

The Blood of the Dawnwalker Dev Is Comfortable With The Witcher Comparisons: “We Have a Really Cool Game”

15 April 2026 at 15:30

A warrior holding a sword stands against a glowing sunset backdrop with the text 'The Blood of Dawnwalker.'

Very early this year, The Blood of the Dawnwalker developer Rebel Wolves confirmed that their debut dark fantasy action RPG would release in 2026. Now, after a few months of silence, the CEO, Game Director, and Co-Founder Konrad Tomaszkiewicz has been interviewed on The Game Business Show, revealing that he is comfortable with the widespread comparisons to The Witcher games, especially after the successful focus tests. He also shared that the console versions are already shaping well, and he personally finished the whole game on a PlayStation 5. I'm really comfortable. I feel really confident about our game; we're already […]

Read full article at https://wccftech.com/blood-of-the-dawnwalker-witcher-4-comparisons-rebel-wolves/

Crimson Desert Celebrates 5 Million Copies Sold in Less Than a Month

15 April 2026 at 13:00

A group of characters from Crimson Desert stands on grassy terrain under the text 'Greymanes, thank you for over 5 million copies sold,' with a mountainous landscape in the background.

This morning, South Korean developer Pearl Abyss announced that Crimson Desert has now surpassed 5 million copies sold to date across all platforms. The game launched across PC, Mac, and consoles on March 19, so the milestone was reached in less than a month. It's an impressive figure, to be sure, and the pace remains strong. Pearl Abyss had already boasted 3 million units sold in the first week. Over time, Pearl Abyss has also been addressing some of the launch issues. For example, the game did not even launch on Intel Arc graphics cards at first, prompting the developer […]

Read full article at https://wccftech.com/crimson-desert-5-million-copies/

Assassin’s Creed Shadows Devs Explain How the Atmos Real-Time Weather Simulation Works in Anvil

15 April 2026 at 12:00

Two people speak in front of a snowy landscape from Assassin's Creed Shadows with 'ASSASSIN'S CREED UBISOFT ANVIL' and 'ATMOS AND DYNAMISM' on-screen text.

Yesterday, Ubisoft kicked off a behind-the-scenes video series dedicated to its Anvil Engine, which is mainly used to make the company's Assassin's Creed franchise. The latest iteration of the saga, Assassin's Creed Shadows, introduced several technological improvements that made it a stunning technical showcase upon release. With this behind-the-scenes video series, Ubisoft aims to delve into the key innovations introduced to Anvil, starting with Atmos. Atmos is Ubisoft's physically based weather simulation system built into the Anvil engine for Assassin's Creed Shadows. Rather than using pre-baked or downloaded weather states, it simulates atmospheric conditions in real time, propagating physical quantities […]

Read full article at https://wccftech.com/assassins-creed-shadows-atmos-real-time-weather-simulation-anvil/

Wolfjaw CEO on Live Service Craze: “Publishers Saw Fortnite, PUBG & LoL and Decided They Needed 50 of Each”

14 April 2026 at 23:00

The image features promotional artwork for 'PUBG Battlegrounds,' 'Fortnite,' and 'League of Legends' with distinct characters and logos, named in an interview by Wolfjaw CEO Mitchell Patterson.

Today's exclusive interview is a bit different from the usual because it is focused on a company called Wolfjaw Studios that is probably unknown to most gamers but still powers many of the most played online games, including the likes of NBA 2K, WWE 2K, Destiny 2, Marathon, Among Us, and Magic: The Gathering Arena. Founded in 2019 by Mitchell Patterson (following a conversation at TwitchCon 2018), Wolfjaw was built from scratch around a single, focused ambition: to establish backend development as a distinct, mission-critical discipline within game development, rather than an afterthought bolted on after the "real" work was […]

Read full article at https://wccftech.com/wolfjaw-ceo-live-service-craze-fortnite-pubg-lol/

AAA Dominance Is Eroding: 56% of PC Gaming Revenue Now Goes to Games Outside the Top 20

14 April 2026 at 20:30

A montage showing AAA games Elden Ring, Cyberpunk 2077, and Call of Duty: Black Ops 7.

A new report published today by market analyst firm Newzoo suggests a structural shift in the PC and console gaming market: while the biggest AAA titles still dominate, a growing share of both playtime and revenue is flowing to games ranked outside the Top 20, with the trend most pronounced on the PC platform. The headline figure is striking. In Western markets (US, UK, Germany, France, Italy, Spain), titles ranked 21st and below accounted for 56% of total PC gaming revenue in 2025, up from 48% in 2022. That means the majority of money spent on PC games now goes […]

Read full article at https://wccftech.com/aaa-dominance-eroding-pc-gaming-revenue-top-20/

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