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Yesterday — 21 April 2026Main stream

Unreal Engine 5 Implementation of Microsoft’s DirectX 12 Advanced Shader Delivery is “In Progress”

21 April 2026 at 19:02

The image features the logos for 'DirectX 12 Ultimate' and 'Unreal Engine,' side by side.

Last year at Gamescom 2025, a new Advanced Shader Delivery feature was unveiled by Microsoft's DirectX team that would arrive first on the ROG Xbox Ally and ROG Xbox Ally X handhelds that launched in October 2025. The new feature was co-developed by Xbox and AMD, and is meant to tackle shader stuttering. Now, as seemingly spotted by tech programmer at MADFINGER Games, Ondrej Hrušovský, the feature's implementation into Unreal Engine 5 is "in progress." Hrušovský shared a screenshot of the code commitment to X (formerly Twitter), which you can see below. Shader compilation stuttering has long been an issue […]

Read full article at https://wccftech.com/unreal-engine-5-implementation-microsoft-directx12-advanced-shader-deliver-in-progress/

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