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Today β€” 3 May 2026Main stream

Halo 2 and Halo 3 Are Reportedly Getting Unreal Engine 5 Remakes, as Halo Studios Stacks Five Projects at Once

3 May 2026 at 14:00

Two images of the character Master Chief from the 'Halo' series, with the left showing a pose against an orange sky, and the right featuring the title 'HALO' above the character.

Halo leaker RebsGaming reports that Halo Studios is already working on remakes for the second and third installments in the sci-fi first-person shooter franchise. Halo 2 and Halo 3 are currently in early development, presumably powered by Unreal Engine 5 like the first game's remake; this builds on a previous claim from a former Halo Studios developer, and is now backed by two additional sources, one of whom provided verification to RebsGaming and confirmed the trilogy remakes will proceed regardless of how well the upcoming Halo: Campaign Evolved performs. A separate source (the same one who leaked an unreleased Campaign […]

Read full article at https://wccftech.com/halo-2-halo-3-unreal-engine-5-remakes-reportedly-in-development/

Yesterday β€” 2 May 2026Main stream

Crimson Desert Patch 1.5 Lets You Refight All 69 Bosses, as Pearl Abyss Doubles Down After 5M Sales

2 May 2026 at 18:00

A character in armor appears on the right with the title 'Crimson Desert Patch' on the left.

Today, Pearl Abyss rolled out update 1.5 for Crimson Desert across all platforms except the Mac App Store, which will receive it at a later time. Patch 1.05.00's headline addition is the highly anticipated (and promised) Rematch system, which lets players revisit any of the game's 69 bosses at any time by lighting their lantern at the site of a previous encounter to read a Memory Fragment. The system launches with two modes: Reminisce, which recreates the fight exactly as it was the first time, and Resonate, which scales the boss's stats to match the player's current progression if they've […]

Read full article at https://wccftech.com/crimson-desert-patch-1-5-boss-rematch-pearl-abyss-5m-sales/

Before yesterdayMain stream

Mundfish Admits It Would Do Things Differently After Atomic Heart, as Lessons Reshape Atomic Heart 2 and The Cube MMO

1 May 2026 at 20:30

A promotional image for the 'Atomic Heart: Blood on Crystal' DLC#4 shows a character holding a weapon with a robotic figure and a red crystalline creature in the background.

A few weeks ago, Mundfish released Blood and Crystal, the fourth and final DLC for its debut game, the single player first-person shooter Atomic Heart. The game was very successful (it surpassed 10 million users about a year ago) and opened up a whole franchise, with an MMORPG spin-off titled The Cube and a full-fledged sequel with a much bigger world and an expanded RPG layer, as we discovered in our previous interview with Mundfish founder and CEO Robert Bagratuni. Today, we have a fresh Q&A to publish. This time, it's focused on Blood and Crystal, the significance of Atomic […]

Read full article at https://wccftech.com/mundfish-atomic-heart-lessons-atomic-heart-2-cube-mmo/

Roblox Reality Is a DLSS 5-Like AI Powered Photorealistic Model That’s Actually Integrated with the Engine

1 May 2026 at 16:00

A four-panel comparison of Roblox Reality shows 'Roblox render,' 'Roblox 3D data,' 'Super Upsampler lab results,' and 'Super Upsampler vision' with varying levels of graphical detail and rendering quality featuring a game character walking towards a windmill.

This week, Roblox Corporation has unveiled Roblox Reality, an ambitious project that aims to deliver a DLSS 5-like AI powered model to level up the visuals available in the popular game creation platform. In the announcement blog post, Senior Vice President of Engineering Anupam Singh described Roblox Reality as a hybrid architecture that splits responsibilities between two components: the existingΒ Roblox Game EngineΒ (running on cloud servers), which handles all authoritative game logic like physics, collision, state synchronization, and player positions, while a newΒ Video World ModelΒ (called "Super Upsampler") runs on edge infrastructure powered by H200/B200-class GPUs and handles the visual output, generating […]

Read full article at https://wccftech.com/roblox-reality-ai-photorealistic-engine-dlss5-integrated/

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