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Frame Generation is coming to “PlayStation Platforms” – Cerny Confirms

Sony’s continuing to work with AMD on new “Project Amethyst” technologies for PlayStation and Radeon In an interview with Digital Foundry, Sony’s Mark Cerny, the lead system architect for PlayStation 5, confirmed that ML-based (Machine Learning) frame generation would be coming to “PlayStation platforms”. This tech comes as part of Sony’s “Project Amethyst” collaboration with […]

The post Frame Generation is coming to “PlayStation Platforms” – Cerny Confirms appeared first on OC3D.

Intel Publishes XeSS 3 SDK On GitHub, But It Remains Closed-Source

Intel XeSS 3 MFG "Multi-Frame Gen" With Up To 4x Mode Unveiled, Coming To All Arc GPUs With XMX Cores, XeSS 2 Games Supported & Further Perf/Efficiency Optimizations For Arc

The promised "open-source" upscaling technology remains closed-source, as we see Intel rolling out the XeSS 3 SDK. Intel Rolls Out XeSS 3 SDK on GitHub for Game Developers, Still Distributed as Windows Binaries Intel has released the XeSS 3 SDK (software development kit) on GitHub recently, giving developers broader access to its latest AI upscaling and frame-generation technology. While this improves accessibility to the latest upscaling technology, it remains closed-source since the SDK is currently distributed as proprietary Windows binaries. XeSS 3 and Multi-Frame Generation, which debuted alongside Intel Panther Lake series, have already expanded to more hardware recently, including […]

Read full article at https://wccftech.com/intel-publishes-xess-3-sdk-on-github-but-it-remains-closed-source/

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