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AMD Drivers gain FSR 8x Multi-Frame Generation references and more

AMD’s reportedly testing a suite of upcoming FSR upgrades, and 8x Multi-Frame Generation may be in the works RadeonTuner (GitHubΒ link here) has exposed new AMD Radeon GPU variables hinting at a major update to FSR. These experimental AMD driver settings unveil new Override options for FSR Ray Regeneration, Neural Radiance Caching, and Multi-Frame Generation. Yes, […]

The post AMD Drivers gain FSR 8x Multi-Frame Generation references and more appeared first on OC3D.

AMD Radeon Drivers Silently Add Multi Frame Generation β€œMFG 8x”, Ray Regeneration, and Neural Radiance Overrides, Hinting At A Bigger FSR Push

12 July 2026 at 16:55

An AMD Radeon graphics card is displayed next to text that reads 'AMD FSR MFG Up To 8x' against a red and black geometric background.

AMD's latest Radeon drivers silently added Multi-Frame Generation (MFG 8x) modes along with other FSR overrides, as exposed in RadeonTuner. AMD Seems To Be Cooking FSR MFG 8x (Multi-Frame Generation) Tech, Surpassing NVIDIA's MFG 6x Mode AMD has been teasing FSR Multi-Frame Generation (MFG) support for its Radeon GPU in the latest drivers for a while. The last FSR Redstone update saw preliminary support added to theΒ ADLX FidelityFX SDK. Although MFG is not available across any Radeon GPU yet, the listed feature will allow users to select a desired frame generation ratio for "optimal performance & visual quality". This was […]

Read full article at https://wccftech.com/amd-radeon-drivers-hid-multi-frame-generation-mfg-8x-ray-regeneration-neural-radiance-overrides-hinting-at-a-bigger-fsr-push/

AMD’s β€œPEPS” Research Pushes Neural Texture Compression Further, Cutting Model Parameters By 25% At Comparable Quality

11 July 2026 at 12:05

The image features the AMD logo with the text 'FSR | Neural Texture Block Compression' alongside a futuristic aircraft design and diagrams labeled 'Multi-resolution feature grids.'

AMD presented new research at the I3D Symposium titled "PEPS: Positional Encoding Projected Sampling", introducing a new method for positional encoding that can improve neural texture compression. How Does Neural Texture Compression Work? Neural Texture Compression works by training what are known as INRs, or β€œImplicit Neural Representations,” to learn coordinate-to-signal functions. By projecting texture coordinates into a higher-dimensional embedding and feeding this information to a multi-layer perceptron, it's possible to represent and compress textures significantly. PEPS: Positional Encoding Projected Sampling PEPS introduces a new method to improve the efficiency of this process by changing how positional encoding is used. […]

Read full article at https://wccftech.com/amd-peps-research-pushes-neural-texture-compression-cutting-model-parameters-by-25-percent-at-comparable-quality/

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