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Phantom Blade Zero’s Side Quests Can Change the Main Story — “Who You Are Depends on What You Do”

A character in medieval armor grips a sword against a dark, rainy backdrop with the text 'Phantom Blade Zero' above.

The official X account of Phantom Blade Zero has posted a brief video interview with S-GAME founder and creative director Soulframe Liang, in which the developer seemed to outline an Honor system not unlike the one in Rockstar's masterpiece, Red Dead Redemption 2. In that game, most player actions, such as helping strangers or killing innocents, affected a full-fledged morality mechanic that influenced NPC behavior, shop prices, loot quality, and even the story's ending. Fans understandably started to get excited about this. Very few games since RDR 2 have attempted something like that. However, Phantom Blade Zero's X account quickly clarified that there is no […]

Read full article at https://wccftech.com/phantom-blade-zero-side-quests-change-main-story/

Gears of War: E-Day Is Righting the Ship, Says Bleszinski; “You’re Not Fighting Those Stupid Robots”

Two armored characters from the game Gears of War: E-Day stand in front of a fiery background.

Cliff Bleszinski, the American game designer known primarily for his work on the Gears and Unreal franchises at Epic, shared his positive outlook on the upcoming prequel, Gears of War: E-Day. In a video interview with The Expansion Pass, the game developer highlights that The Coalition has made the right choice in focusing on making the Locust scary again, rather than presenting enemies like the DeeBees robots. Bleszinski added that he has high hopes for this game, which looks like a return to the original trilogy's dark tone that was a bit lost in Gears 4 and 5, and he […]

Read full article at https://wccftech.com/gears-of-war-e-day-bleszinski-righting-ship-robots/

Forza Horizon 6 Hits 511K Steam Pre-Sales a Month Out, Could Reach 2 Million Within 24 Hours of Launch

In 'Forza Horizon 6,' a close-up shows two sports cars racing through a city street at night, highlighted by a red car on the left and a blue Nissan GT-R on the right.

Slightly over one month before the Forza Horizon 6 launch date of May 19, Playground Games and Microsoft are likely already happy with the pre-sales of the next open world racing game. According to Alinea Analytics estimates, Forza Horizon 6 has already sold more than 500K (511K to be exact) on Steam alone, generating over $28 million in gross revenue. That's already enough to make it the franchise's best-selling game pre-launch, and there's every indication this trend will continue in the lead-up to May 19 and beyond. The game is in the wishlists of more than 3.3 million users, for […]

Read full article at https://wccftech.com/forza-horizon-6-sell-2-million-steam-24-hours/

Wolfjaw CEO: AI Will Make Good Developers Great, But It Won’t Save Bad Ones

An infographic titled 'AI' illustrates a 10-step game development process from conceptualization to long-term support, featuring icons for each step and a person using a VR headset and game controller at the bottom.

The debate over the use of generative AI tools for game development has raged across the industry for well over a year, and it doesn't seem to be letting up any time soon. As with anything related to AI, opinions are often polarized between those who want to take advantage of the new technology to improve games or simply to speed up the ever-growing development times, and others who are revolted at the mere idea of using it for any creative endeavor. In my most recent interview, Mitchell Patterson, CEO of backend developer Wolfjaw Studios, stressed that AI won't magically […]

Read full article at https://wccftech.com/wolfjaw-ceo-ai-game-development-good-developers/

Metro 2039 Returns the Franchise to Moscow’s Tunnels This Winter with a New Protagonist

A heavily armored soldier with a gas mask stands against a backdrop of burning ruins, holding a weapon, with the game title 'Metro 2039' prominently displayed.

The next entry in 4A Games' Metro franchise, Metro 2039, was fully unveiled today by the development team during a dedicated streaming event. It will be released this Winter on PlayStation 5, Xbox Series, and PC (Steam, Epic Games Store, and Xbox app). First and foremost, it won't be an open world game, unlike Metro Exodus, which featured semi-open world environments. 4A Games is returning to a handcrafted experience that focuses mainly on Moscow's tunnels. Another significant change is that Artyom, the protagonist of the first three games, has been replaced by the so-called Stranger. This is perhaps not so surprising to those […]

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Battlefield 6 2026 Roadmap Unveiled — Naval Warfare Lands in Season 4 This July

Battleships engage in a fiery conflict on a tropical coastline under the 'Battlefield 6 2026 Roadmap' banner.

Today, Battlefield Studios unveiled the 2026 Battlefield 6 roadmap. Season 3 will begin next month, with two classic maps returning after being reimagined: Season 3 also sees the debut of BR Solos — Battle Royale Solo as an official mode, as well as BR Ranked Play & Leaderboards, launching first in Battle Royale Quads in REDSEC. Battlefield Studios plans to expand the Ranked Play experience to Battlefield 6 multiplayer in future seasons. Season 4 will launch in July, introducing the previously teased Naval Warfare to Battlefield 6. The two new maps are: Naval-specific features include aircraft carriers with operational flight […]

Read full article at https://wccftech.com/battlefield-6-2026-roadmap-naval-warfare-season-4/

Fable’s Cinematics Are Being Crafted with Blizzard’s Help

A character from the game 'Fable' sits indoors wearing glasses and a vest with the game's title visible on the left.

We've already gotten a glimpse of Fable's cinematics in the trailers released during development, especially when British actor Richard Ayoade was first introduced as being part of the game. The cinematics looked extremely well crafted, and now there's a solid explanation for that. Speaking on the latest Official Xbox Podcast, Xbox's Chief Content Officer Matt Booty has revealed that the Blizzard Cinematics team is helping out with that specific aspect of the Fable reboot. This is just one of several collaborations that have emerged between Microsoft's many internal development teams. We've really seen a lot, once we build those connections, […]

Read full article at https://wccftech.com/fable-cinematics-blizzard-help/

PS6 Will Be Backward Compatible with PS4 and PS5, According to New Leak

A concept design of the PlayStation 6 PS6 handheld console featuring a sleek, vertical black casing with blue LED accents.

According to a new leak shared by YouTuber Moore's Law Is Dead, the PlayStation 6 and PS6 handheld will be backward compatible across both of Sony's previous generations (the PlayStation 4 and PlayStation 5), providing access to a library of thousands of games from the consoles' launches. The leak comes from an old internal AMD presentation's slide that explicitly mentions backward compatibility, as well as other notable workstream items: That's undoubtedly great news, though perhaps not entirely surprising. The usage of AMD's RDNA 5 architecture already suggested potential backward compatibility. Indeed, during the stream, MLID stressed that the PS6 handheld […]

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RE Engine Path Tracing Deep Dive: SER, ReSTIR GI, and DLSS RR Integration in Resident Evil Requiem & PRAGMATA

On the left, the 'Resident Evil: Requiem' title with a close-up of a character facing a monster, and on the right, characters interacting with a glowing sphere beneath the 'Pragmata' title, both powered by the RE Engine with path tracing.

Following the recent debut of PRAGMATA and Resident Evil Requiem, the first two RE Engine games to support path tracing, CAPCOM's GDC 2026 presentation titled 'Real-Time Path Tracing in RE ENGINE for Resident Evil Requiem and PRAGMATA' is well worth exploring. The presentation is available on the NVIDIA Game Developer YouTube channel, and that's no coincidence: NVIDIA helped a great deal with the addition of path tracing to CAPCOM's engine. Indeed, the two speakers were Hitoshi Mishima from CAPCOM's RE Engine team, who covered the architectural and artistic implementation, and Calvin Shu, a NVIDIA GeForce developer technology engineer who covered […]

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Elder Scrolls and Fallout Were a Little Bit the Same’ – Todd Howard Defends Starfield’s Divisive Reception

Cover art for the game 'Starfield' on the left, featuring astronauts and a robot, and 'Fallout 76' on the right, showing the Ghoul.

In a roundtable interview attended by Gamesradar, Bethesda Game Studios' Todd Howard defended the developer's latest titles, Starfield and Fallout 76. When one of the interviewers pointed out that they were more divisive among gamers than all-time classics like The Elder Scrolls V: Skyrim, Howard suggested that even the early stages of now-acclaimed franchises like Elder Scrolls and Fallout were a bit divisive, until the franchises found their groove and a dedicated audience. The game designer also noted that both Starfield and Fallout 76, the studio's first sci-fi game and first multiplayer game, have eventually found their niches. If you […]

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The Blood of the Dawnwalker Dev Is Comfortable With The Witcher Comparisons: “We Have a Really Cool Game”

A warrior holding a sword stands against a glowing sunset backdrop with the text 'The Blood of Dawnwalker.'

Very early this year, The Blood of the Dawnwalker developer Rebel Wolves confirmed that their debut dark fantasy action RPG would release in 2026. Now, after a few months of silence, the CEO, Game Director, and Co-Founder Konrad Tomaszkiewicz has been interviewed on The Game Business Show, revealing that he is comfortable with the widespread comparisons to The Witcher games, especially after the successful focus tests. He also shared that the console versions are already shaping well, and he personally finished the whole game on a PlayStation 5. I'm really comfortable. I feel really confident about our game; we're already […]

Read full article at https://wccftech.com/blood-of-the-dawnwalker-witcher-4-comparisons-rebel-wolves/

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