Unreal Engine 5 Implementation of Microsoftβs DirectX 12 Advanced Shader Delivery is βIn Progressβ
Last year at Gamescom 2025, a new Advanced Shader Delivery feature was unveiled by Microsoft's DirectX team that would arrive first on the ROG Xbox Ally and ROG Xbox Ally X handhelds that launched in October 2025. The new feature was co-developed by Xbox and AMD, and is meant to tackle shader stuttering. Now, as seemingly spotted by tech programmer at MADFINGER Games, Ondrej HruΕ‘ovskΓ½, the feature's implementation into Unreal Engine 5 is "in progress." HruΕ‘ovskΓ½ shared a screenshot of the code commitment to X (formerly Twitter), which you can see below. Shader compilation stuttering has long been an issue [β¦]
Read full article at https://wccftech.com/unreal-engine-5-implementation-microsoft-directx12-advanced-shader-deliver-in-progress/

