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A team of modders is working on Bully Online, a modification for the PC version of Bully: Scholarship Edition that promises to allow players to roam the grounds of Bullworth Academy and the nearby town with their friends. The Wii and Xbox 360 versions of Scholarship Edition did have a multiplayer mode, but it was limited to two players and only allowed them to face off in the class minigames. According to community creator SWEGTA, Bully Online promises much more, including free roam support, solo and group minigames, and even a role-playing system. They were able to add a 'fully […]
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If you’ve glanced at your screen lately, you’ve probably noticed how sports tech is quietly transforming what we watch, how we watch it, and what we talk about afterwards.
In India, this shift feels bigger than ever. New mobile platforms and analytics tools are gaining traction, and one of the most talked-about is the TTB Predictions App. The Top Bookies is carving out a niche by promising something different: data-driven fan engagement and sharper insights.
The Indian sports technology market generated USD 185.3 million in 2023 and is projected to reach USD 830.3 million by 2030, with a CAGR of about 23.9% from 2024 to 2030. This growth is driven by digital adoption, franchise expansion, and the increasing number of mobile users.
Platforms once limited to live scores or fantasy are broadening into analytics, content, and community. As Sudeep Kulkarni of Game Theory once said, “Technology now fits like a glove in the modern ecosystem of sports performance analysis.”
But what makes TTB Predictions stand out? Well, it’s how they combine real-time data, machine learning, experts’ opinions, and user engagement.
So, they’re not just tracking numbers produced by matches as they’re actually building a narrative around that data to make information easier to digest for fans who are just curious or want to come up with predictions more accurately.
At its core, TTB Predictions offers predictive modelling based on historic performance, pitch and weather data, in-match event tracking, and user-friendly dashboards. Users receive match insights, player metrics, and what the app describes as “engagement prompts” to watch games differently.
Also, their predictions are completely free, and even if they use prediction models, they have cricket lovers and experts on board, so you know they’re not just reading the numbers.
Behind the scenes, apps like The Top Bookies are facing three key challenges: data access (especially for domestic leagues), modeling accuracy in highly volatile games, and making insights understandable for the average fan. The test will be whether it converts curious downloads into daily active users.
Why does an app like TTB Predictions matter? First, it addresses a gap. In India, we have a huge passion for sport, especially cricket, but there are only a few tools or platforms that translate raw performance data into something fan-friendly.
TTB also opens new monetization paths for partnerships, broadcasters, and leagues that are more than just ticket sales and traditional ads.
The timing is critical, too. With leagues growing, viewership fragmenting, and younger audiences expecting interactivity, sports tech platforms form the new frontier. TTB Predictions is positioning itself as India’s most downloaded sports predictions app, and leveraging that reach to tie with content creators, regional leagues, and fan-engagement campaigns.
For brands and sponsors, this means a shift in how value is measured when it comes to how engaged a user is with an app, how much time they spend, what content they share, and what analytics drive. TTB’s model may well become a template for others.
Of course, this isn’t a guaranteed success story. Sports tech in India is still facing a lot of challenges. Data privacy and platform liability are some of them. When the machine says “Player X will score,” and it doesn’t happen, how will these technologies maintain user trust?
The thing is that the legal framework around sports-tech analytics is still young. Additionally, monetization remains tricky in India, and users expect free or low-cost apps.
Accuracy is also important and can be a challenge for sports prediction apps. An analytics tool may flag trends, but nothing in cricket or even any sports match is absolute. After all, a single upset can easily turn things around.
Looking ahead, three signals will matter:
1. whether the app expands beyond cricket into other sports (football, kabaddi, badminton) in India;
2. how it partners with leagues, broadcasters, or content platforms; and
3. whether it builds sustainable revenue streams, like subscriptions, in-app content, and regional tie-ups.
If Indian sports tech has a “next big thing,” it could well be TTB Predictions. The platform aligns with today’s latest trends in the sports scene: mobile-first audiences, data-rich sports, fan-centric engagement, and regionalization. But the real measure will be execution.
Will it prove that predictions and insights matter as much as match highlight reels?
Well, for athletes, fans, leagues, broadcasters, and brands, what happens next will be interesting. How we predict sports outcomes is now evolving, and TTB is one of those platforms at the forefront. So, download the app if you want valuable insights on upcoming cricket matches.
The post The Next Big Thing in Indian Sports Tech? The TTB Predictions App Is Leading the Way appeared first on Android Headlines.
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When I was a kid, my mom used to call my Nintendo the “anti-social idiot box.” The widespread assumption back then was that video games, in any format, were a new and particularly efficient way to waste time and money while also becoming an obsessed shut-in.
Over the course of the subsequent decades, video games have grown into both a multi-billion-dollar industry and a much more socially acceptable hobby. While gaming does attract its share of anti-social obsessives, just like any other form of media, I’ve found it’s much more common for people to meet and bond over their mutual enjoyment of the hobby.
Whether it’s friends you meet through MMORPGs or fighting games, finding stories and characters that deeply resonate with you, or discussing your latest game in a shared space like Bluesky or a message board, video games often have a positive impact on the people who play them. That impact simply doesn’t get a fraction of the press of gaming’s various downsides.
That ability is the focus of a new paper from the University of Washington, “’I Would Not Be This Version of Myself Today’: Elaborating on the Effects of Eudaimonic Gaming Experiences.” The paper, by Nisha Devasia, Georgia Kenderova, Julie A. Kientz, Jin Ha Lee, and Michele Newman, was the focus of a presentation this month at the Annual Symposium on Computer-Human Interaction in Play (CHI-PLAY) in Pittsburgh.
For the paper, the authors surveyed 166 respondents about the “meaningful experiences” they’d had as a result of playing video games, such as rich storytelling, becoming interested in specific skill development, or the experience of watching a narrative shift based upon the player’s in-game actions.
According to the paper’s abstract, “While much of the research in digital games has emphasized hedonic experiences, such as flow, enjoyment, and positive affect, recent years have seen increased interest in eudaimonic gaming experiences, typically mixed-affect and associated with personal meaningfulness and growth.”
Of the 166 respondents, 78% reported that they’d had meaningful, life-changing experiences from their time playing video games, the researchers said in a UW News story about the paper.
“We highlighted three conclusions drawn from modeling the data,” Devasia told UW News. “The first is that playing games during stressful times was strongly correlated with positive outcomes for physical and mental health. For example, during COVID, people played games they felt strongly improved their mental health, such as Stardew Valley.”
Devasia also noted that other respondents had developed new interests, such as sports, due to video games they’d played, or gained insight into themselves or their identities from the journeys undertaken by video game protagonists.
“Playing as a character and seeing your choices change the course of events is pretty unique to games, compared with other narrative media like novels or movies,” Devasia said.
“As researchers, we develop games for learning, for instance, for teaching people about misinformation or AI, or promote digital civic engagement, because we want to foster meaningful experiences,” Lee added. “But a lot of the existing research just focuses on the short-term effects of games. This study really helps us understand what actually caused a game to make a difference in someone’s life.”

It sounds obvious at first glance if you’re someone who grew up around video games. It’s almost a given that there’s at least one game that made a serious mark on you somehow, especially if you live in a heavily nerd-coded space like the greater Seattle area.
Anecdotally, that strikes me as an underexplored part of the hobby. If anything, there’s a strange critical drive in the space to deliberately treat gaming as disposable pop culture, without any real meaning or lasting value. If you read any op-ed in the gaming press that discusses the cultural or political meaning of a video game, someone will inevitably show up in the comments to accuse the author of overthinking something that isn’t meant to matter. It’s “just a game.”
Even so, modern video games have just as much ability to resonate with their audience as any novel or film, and people who’ve grown up with them will take lessons away from that. It’s something we don’t discuss often enough in the field; we’ll talk at length about how video games are fun or socially acceptable now or a surprisingly big business, but their influence as culture is less discussed.
“People have a tendency to treat technology as a monolith, as if video games are either good or bad, but there’s so much more nuance,” Kientz told UW News. “The design matters. This study hopefully helps us untangle the positive elements. Certainly, there are bad elements — toxicity and addictiveness, for example. But we also see opportunities for growth and connection.”
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Perfect Fatal Flash is Ninja Gaiden 4's most effective counter-attack, but also the most difficult maneuver to pull off consistently, as the skill's in-game description is vague on its activation conditions. Here what the game doesn't tell you to use Perfect Fatal Flash consistently after every parry. NOTE: Method and strategy perfected in the over 30 hours the author has spent in the game, completing the main campaign twice in Normal and Hard difficulty and Boss Trials challenges. Screenshots captured from the Steam 1.0.1.0 version. How to Use Perfect Fatal Flash As the name implies, Perfect Fatal Flash is the […]
Read full article at https://wccftech.com/how-to/how-to-use-perfect-fatal-flash-consistently-in-ninja-gaiden-4-guide/

Silver Pines is a Twin Peaks-inspired 2D survival horror metroidvania game (how often does one of those come along) that'll arrive on PC, Nintendo Switch, Xbox One, Xbox Series X/S, PS4, and PS5 sometime in 2026 from developer Wych Elm Games and publisher Team17. The game follows Red Walker, a private investigator who has been hired to find Eddie Velvet, a musician who has mysteriously vanished, though, as you might already suspect, while looking for Velvet, Walker begins to uncover a deeper plot and darker mystery behind Velvet's disappearance. Its art style and survival horror gameplay make it seem like […]
Read full article at https://wccftech.com/twin-peaks-inspired-2d-horror-silver-pines-2026/

Razer is back with yet another new console controller, and this time it’s geared towards PS5 owners, as the company has just launched the Raiju V3 Pro. If you remember the last Raiju from a few years ago, throw that idea out the window. Razer has made several improvements. Not the least of which was the removal of the Razer Chroma RGB lighting. This only really served to give the player short-term visual gratification and, more importantly, drained battery life.
The new Razer Raiju V3 Pro does away with the Chroma to preserve battery life. It also adds some very important upgrades to help extend the longevity of the hardware. Of course, the controller looks pretty similar to the last model, albeit with a few minor tweaks. It also features Razer’s signature Hyper Triggers and comes in a matte black colorway that Razer has been known for since its inception. It’s available in White as well.
One of the biggest issues with DualSense controllers, including the DualSense Edge, is the use of standard thumbsticks that use standard potentiometers. These can often lead to thumbstick drift, and thumbstick drift can lead to bad experiences in games. The Raiju V3 Pro combats this by using TMR (Tension Magnetic Resistance) thumbsticks. These are even more advanced than Hall Effect thumbsticks. They also deliver consistent tension. If you play any games that can be tough on the thumbsticks, such as FPS titles or fighting games, then this controller is for you.
Of course, the inclusion of Razer’s Hyper Triggers is also a nice addition for shooter fans. A quick flick of the switch on the back near the triggers will lock these into more of a mouse-click style trigger pull. Although it’s worth noting that while the trigger pull feels about as short, they feel a little more spongy on the Raiju V3 Pro than Razer’s Wolverine V3 Pro 8K PC controller. It’s a very subtle difference, but noticeable if you use the controllers every day.
You can also swap out the thumbsticks for domed or concave, depending on what you prefer. The four remappable back buttons are also removable if you ever don’t want them for certain games. Plus, you still have two remappable claw bumpers if you want additional controls you can customize. One of the best parts about the Raiju V3 Pro is battery life. Razer doesn’t officially list the battery life in the controller specs. However, it’s quite high compared to your standard DualSense, DualSense Edge, or other pro controllers like the Reflex from SCUF. The only downside here is that the Raiju V3 Pro isn’t available in the US yet. It was supposed to launch today, but Razer is awaiting regulatory approval before it goes up for sale. When it does launch in the US, it’ll retail for $219.99.
The post Razer's new PS5 Pro controller has TMR thumbsticks and mouse-click triggers appeared first on Android Headlines.

For the last two years, Microsoft’s video game division has been working to meet financial targets that are well in excess of the typical industry standard, which has led to waves of layoffs, canceled projects, and a general perception that the company is scrambling.
These allegations come from a new report from Bloomberg journalists Jason Schreier and Dina Bass, who reported that Xbox has been told it’s expected to work toward a profit margin of 30% across the board.
As far as can be told from outside Microsoft, this is significantly above Xbox’s profit baseline. A typical quarterly report from Microsoft only discloses revenue, but as noted by TweakTown, Xbox head Phil Spencer testified in court in 2022 that “the Xbox business today runs at a single-digit profit margin.”
It’s worth noting that even the biggest game studios usually maintain a profit margin of roughly 20% under typical circumstances. As an example, Xbox subsidiary Activision Blizzard, which runs some of the most popular games-as-a-service in the world today, “only” had a profit margin of 22-to-25% two years ago before Microsoft’s acquisition completed.
Even Sony, Microsoft’s primary competitor in the console space and the makers of the PlayStation 5, reportedly only runs at a 9.5% profit margin. Through that lens, any video game company that’s honestly eyeing a consistent 30% is living in a dream world.
The new financial target reportedly came directly from Microsoft CFO Amy Hood in the fall of 2023, which marked the start of a series of big decisions and policy reversals at Xbox.
Since then, Microsoft has drawn fire for multiple waves of layoffs; reorganized several subsidiaries such as Halo Studios; raised the base MSRP of the Xbox Series X twice so far this year; made moves to phase out physical media; officially ported many of its hit first- and third-party games to PlayStation and Switch; and canceled multiple highly-anticipated game projects such as Rare’s Everwild, a reboot of Perfect Dark, and ZeniMax’s MMO code-named Project Blackbird.
Earlier this month, Microsoft hiked the price of its Xbox Game Pass subscription service, claiming it was part of a significant “upgrade package.” Less relevantly to consumers, it has also allegedly raised the price of Xbox development kits by $500, blaming unspecified “macroeconomic” factors.
Some of that, to be fair, is due to circumstances outside Xbox’s control such as the ongoing chaos over tariffs. This year has been a rough time to be a hardware manufacturer.
Xbox is also apparently locked into at least one more console generation, according to recent interviews with Microsoft’s Sarah Bond. The phrase that keeps coming up is “very premium, very high-end curated experience.” If the recently-released Xbox Ally is any indication, the next-gen Xbox will be something more like an expensive, user-friendly Windows PC than what we’d currently recognize as a game console.
For a while now, though, Xbox has come off like its left hand doesn’t know what the right is doing, which made little sense in the wake of reports that the division was both growing and pulling in increased revenue. If it’s being forced to contend with unrealistic expectations from higher up at Microsoft, however, that would explain the overall sense of disorganization.
This is one of the most infamous types of “creative accounting” in the video game industry: issue an inflated revenue forecast, then blame developers/titles when their games fail to reach those numbers. Square Enix notoriously came under fire for this in the 2010s with releases like the 2013 reboot of Tomb Raider. It was a solid success (3.4 million copies sold), but its publisher wanted a blockbuster, so it regarded the game as a failure. History repeats.
In theory, Xbox ought to be one of the leading voices in video games as a hobby and medium right now, but it’s being forced to burn much of its time and effort in an attempt to meet a profit goal that no company on Earth could expect to reach.
If you’re inclined to believe the rumor that’s been in circulation in Seattle this year, that Microsoft’s current leadership would like to shut down Xbox entirely so it can use those resources for more AI research, this is more data for your theory.
Skins have always been part of the Counter-Strike DNA, and that’s the case for lots of online games. But in CS2, they’re more than just cosmetics that you can win/purchase and use forever. Here they’re tradable assets with real value. From $2 sticker-covered rifles to $2,000 factory-new knives, CS2 skins have created a digital economy of their own. Sometimes CS2 skins bring even more profit than Bitcoin or S&P500. And while some players just collect, others are turning skins into side hustles – or even full-time income.
In this article, we’ll walk you through the world of skin trading, how much you can make, and what path to take depending on your level of experience. And since crypto is becoming the go-to method for flexible, fast, and global trading, we’ll also show you how platforms like white.market are giving players better ways to buy and sell skins in a safe, P2P environment.

At its core, skin trading in CS2 is the buying, selling, and exchanging of in-game cosmetic items – primarily weapon skins, knives, gloves, and stickers. But it’s not just about looks. These virtual items hold real monetary value, and many players treat them like digital assets. Some collect for the flex, others invest long-term, and many actively flip skins to make a profit.
Here’s how it works:
Because the skin market is open 24/7 and largely unregulated, there’s a ton of freedom and flexibility. You can build your collection, flip skins for profit, or scale up to pro-level trading.
The amount you can earn from CS2 skin trading depends heavily on your experience, strategy, and starting budget – but yes, real money can be made, and people are doing it every day. Whether you’re flipping cheap skins or dealing in high-tier knives, skin trading can be a side hustle or even a serious source of income.

Let’s break it down by some real numbers and examples:
Many beginner traders start by buying and reselling lower-tier skins like AK-47 | Redline, AWP | PAW, or M4A1-S | Basilisk. These cost anywhere from $1 to $10 and often have small but consistent price movements.
Once you have a bit more capital ($100–$500+), you can start flipping mid-range items like StatTrak™ rifles, gloves, or knives with visible wear.
This is where many hobbyist traders begin to treat skin trading as a legitimate side income.
Some traders go deep into the market – buying rare knives (like Karambit | Doppler or Butterfly Knife | Fade), investing in souvenir skins, or even flipping old sticker crafts from CS:GO majors.
Here are a few notable real-world examples:
While these extreme profits aren’t typical, they show how deep the skin economy can go. At the high level, skilled traders routinely make $2,000–$10,000/month, or more – depending on risk, capital, and knowledge of the market.
| Trader Type | Monthly Profit Range | Strategy |
| Beginner | $50 – $300 | Flip budget skins, small volume |
| Intermediate | $300 – $1,000+ | Trade mid-tier items regularly |
| Advanced | $1,000 – $5,000+ | Flip rare items, larger inventory |
| Collector/Investor | $5,000 – $10,000+ | Long-term investment in rare skins |
The key takeaway? With the right tools, patience, and understanding of the market, CS2 skins aren’t just pixels – they’re profit opportunities.
Not every trader starts with a $5000 knife collection. Most people begin small, test the waters, and slowly level up their skills. Here’s a breakdown of the four main types of CS2 traders, along with tips tailored for each stage. Whether you’re just discovering the market or flipping skins like a pro, there’s always a way to trade smarter.

If you’ve never traded a skin before, or only used the Steam Market once or twice, you’re a Noob – and that’s fine. Everyone starts here. At this stage, the goal is to understand how the market works and avoid common mistakes like:
What to do:
You’ve done a trade or two. You understand how listings work and may have even tried your first flip. At this level, your goal should be to build consistency – learning which skins are worth trading, tracking price changes, and managing a basic budget.
What to do:
This is the perfect stage to try out limit orders, a key feature that lets you set the price you’re willing to pay and wait for the deal to come to you.
At this point, you’ve likely developed a strategy. You know which items sell fast, and how to time your purchases, and you probably track market trends around events like cases, tournaments, and updates. You might even have a spreadsheet or Discord group for deals.
What to do:
You’ve got capital, connections, and collections. You might trade with other pros, do wholesale deals, or even run your community shop. At this level, it’s all about efficiency, scalability, and knowing where to get the best terms.
What to do:
Getting into CS2 skin trading is easier than ever. There are tens of marketplaces and thousands of traders. Today it is much safer than it used to be, and the market is much bigger (meaning more opportunities for you).
But here’s the real truth: anyone can start, but getting good takes time, research, and consistency. The players making real money from skins aren’t just lucky – they study the market, learn from every trade, and keep improving over time.
No matter where you’re starting – Noob, Beginner, or Experienced – you’ve got a path forward. Stick with it, stay smart, and trade on platforms designed for real CS2 players like you.
The post When Skins Become Currency? appeared first on Prague Post.
The transition to Counter-Strike 2 has brought about significant changes in the professional scene, but Team Vitality has emerged as one of the most formidable forces in the new era. The French organization, now featuring a multinational roster, continues to set new standards for excellence in competitive play.
The vitality CS2 roster is a testament to the organization’s commitment to assembling world-class talent. Led by the legendary in-game leader Dan “apEX” Madesclaire, and featuring superstar Mathieu “ZywOo” Herbaut, widely considered one of the most gifted players in Counter-Strike history, the team has demonstrated remarkable adaptability during the transition period. The addition of Israeli prodigy Shahar “flameZ” Shushan has injected fresh energy into their gameplay.
The team’s evolution under the guidance of coach Danny “zonic” Sørensen has been nothing short of remarkable. The Danish mastermind has successfully integrated different playstyles and cultural approaches to create a cohesive unit that can adapt to any opposition. This versatility has become one of Vitality’s greatest strengths in the new game.
Vitality’s approach to CS2 has been methodical and innovative. The organization invested heavily in understanding the new game mechanics, particularly the sub-tick system and revised movement parameters. Their practice regime, focusing on individual skill development and team coordination, has yielded impressive results in tournament play.
The synergy between team members has reached new heights in CS2. The partnership between ZywOo and William “Magisk” Møller has become particularly potent, with both players showing exceptional ability to create space for each other and capitalize on opportunities. The addition of Lotan “Spinx” Giladi has provided the team with additional firepower and tactical flexibility.
The organization’s infrastructure has played a crucial role in its successful adaptation to CS2. Vitality’s training facility in Paris provides state-of-the-art equipment and support staff, including dedicated analysts, sports psychologists, and performance coaches. This comprehensive approach to player development has helped maintain their competitive edge during the transition period.
Tournament performances since the switch to CS2 have showcased Vitality’s dominance. Their tactical depth and individual skill have translated seamlessly into the new game, resulting in several notable tournament victories. The team’s ability to perform consistently at the highest level has solidified their position among the elite.
What sets Vitality apart in CS2 is its innovative approach to the game’s new features. They have developed unique strategies around enhanced smoke mechanics and revised economy systems. Their utility usage has become particularly sophisticated, often creating unprecedented opportunities for map control and execution.
The team’s communication and decision-making have evolved to match the faster pace of CS2. Under apEX’s leadership, Vitality has developed a dynamic calling system that allows for quick adaptations mid-round. This flexibility has proven crucial in high-pressure situations against top opponents.
Looking ahead, Vitality’s future in CS2 appears bright. The organization’s commitment to maintaining a balanced roster of experienced veterans and young talent ensures long-term sustainability. Their continued investment in support staff and training facilities demonstrates a dedication to remaining at the forefront of professional Counter-Strike.
The impact of Vitality extends beyond competitive play. Their players, especially ZywOo, have become role models for aspiring professionals worldwide. The organization’s content creation and community engagement have helped build a strong fanbase that transcends national boundaries.
In conclusion, Vitality’s journey in CS2 represents a masterclass in organizational excellence and competitive adaptation. Their ability to maintain high performance while evolving their gameplay speaks to the depth of talent and professionalism within the organization. As CS2 continues to develop, Vitality’s position as a leading force in professional Counter-Strike seems secure, built on a foundation of strategic insight, individual brilliance, and unwavering dedication to improvement.
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