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Today β€” 11 April 2026Main stream

Intel Presents Its Own Texture Set Neural Compression SDK: Up to 18x Smaller Textures

10 April 2026 at 23:00

A presentation slide titled 'Texture Set Neural Compression' features a T-Rex model, image textures, and the text 'Uses AI,' with annotations describing reduced disk space and RAM usage, alongside Marissa du Bois credited as the Staff Graphics Engineer, with an Intel logo present.

At GDC 2026, Intel graphics engineer Marissa Dubois took the stage to present Intel's version of neural texture compression, very similar to NVIDIA's NTC in that both technologies are deterministic. The presentation was a follow-up to the original R&D prototype shown at GDC 2025, with the key news being that Intel has now productized that research into a standalone SDK. Texture Set Neural Compression (TSNC) is essentially a smarter way to store game textures. Traditional GPU block compression formats (BC1 through BC7) use fixed mathematical rules to reduce texture size, and while they're fast and universally supported, they leave significant […]

Read full article at https://wccftech.com/intel-texture-set-neural-compression-sdk-tsnc-18x-smaller-textures/

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