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Yesterday — 23 February 2026Main stream

WWE 2K26 Devs on Core Changes, Cutting Last-Gen, Knowing The Island Wouldn’t “Wow” Year 1, and More

23 February 2026 at 20:05

WWE 2K26

A new year means a new WWE 2K game, and I recently made the trip to WWE Headquarters in Stamford, Connecticut, to go hands-on with WWE 2K26 (read more about that here). As has become tradition, I also sat down with longtime WWE 2K series creative director Lynell Jinks and gameplay producer Bryan Williams to take the current temperature of the series. We delved into a lot of topics, including WWE 2K26’s changes to the series’ core stamina and reversal mechanics, the game’s massive 400 slot roster, added match types, new “Ringside Pass” approach to DLC, why Visual Concepts knew The Island wouldn’t wow everyone […]

Read full article at https://wccftech.com/wwe-2k26-interview-gamelay-changes-cutting-last-gen-the-island/

WWE 2K26 Hands-On Impressions – Making Moves Across Modes

23 February 2026 at 20:00

WWE 2K26

Last year’s entry in the WWE 2K series left some, including me, wanting. After several years of steady piecemeal improvement, WWE 2K25 went all-in on The Island, a new cosmetic-festooned online hub similar to NBA 2K's The City, with most other aspects of the game falling by the wayside. Was this just a one-year misstep, or the beginning of a new direction? Last week, I traveled to WWE Headquarters in Stamford, Connecticut, to go hands-on with WWE 2K26 and was surprised to find I could test pretty much the entire game (in years past, journalists were typically given a curated list of […]

Read full article at https://wccftech.com/wwe-2k26-hands-on-impressions/

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