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Gears of War: E-Day Was Rebuilt from Scratch in UE5 with Hundreds of Shadow-Casting Lights at 60fps on Xbox

Gears of War: E-Day scene: a room filled with vintage CRT televisions displaying various screens, including a 'CIVIL EMERGENCY MESSAGE,' under a neon sign reading 'ELECTRONICS,' with scattered debris on the floor.

During the State of Unreal presentation in Chicago, Illinois, The Coalition's Studio Technical Director Kate Rayner presented the studio's technical objectives for Gears of War: E-Day. The team reportedly "rebuilt everything from scratch" to achieve the desired believability of a city thrown into chaos by the devastating surprise attack launched by the Locust Horde against humanity. That perhaps explains why it took so long: their previous game, Gears 5, launched in September 2019. Visually, for such a dark event in the Gears universe, The Coalition returned to a dark, gritty visual style where light and shadow play a major role. […]

Read full article at https://wccftech.com/gears-of-war-e-day-ue5-shadow-casting-lights-60fps-xbox/

Epic Games Integrates Claude and Gemini into Unreal Engine 6, but Insists the Editor Is Still in Developers’ Hands

The image shows the logos of 'Unreal Engine 6' and 'Unreal Editor for Fortnite' with a plus sign and the number '6' on a black background.

During the State of Unreal 2026 presentation, streamed live from Chicago's Unreal Fest, Epic Games announced the launch of Unreal Engine 5.8 and also talked in depth about the upcoming Unreal Engine 6, first teased last month during the Rocket League Championship Series 2026 in Paris. Founder, CEO, and majority shareholder Tim Sweeney took the stage to explain that UE6 is about evolving how games are shipped and operated, not just improving rendering or world-building: The vision is that if you build things once in Unreal Engine 6, then you can have a game you can ship everywhere, including the […]

Read full article at https://wccftech.com/epic-games-unreal-engine-6-claude-gemini-developer-control/

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