Gears of War: E-Day Was Rebuilt from Scratch in UE5 with Hundreds of Shadow-Casting Lights at 60fps on Xbox
17 June 2026 at 22:00
During the State of Unreal presentation in Chicago, Illinois, The Coalition's Studio Technical Director Kate Rayner presented the studio's technical objectives for Gears of War: E-Day. The team reportedly "rebuilt everything from scratch" to achieve the desired believability of a city thrown into chaos by the devastating surprise attack launched by the Locust Horde against humanity. That perhaps explains why it took so long: their previous game, Gears 5, launched in September 2019. Visually, for such a dark event in the Gears universe, The Coalition returned to a dark, gritty visual style where light and shadow play a major role. [β¦]
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